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RE: Mission Control Screen - Poorly

Posted: Sat Jul 19, 2014 2:33 pm
by wolf14455
[&o]

RE: Mission Control Screen - Poorly

Posted: Mon Jul 21, 2014 3:32 pm
by nico7550
I open a thread to present some of personals ideas if you have some comments to add about (beside my poor english :-))

http://www.slitherine.com/forum/viewtop ... 26&t=50971

RE: Mission Control Screen - Poorly

Posted: Mon Jul 21, 2014 7:53 pm
by jjknap
I like your ideas. I would still like to see small thumbnails of communication antenna, tracking cameras, launch control personnel, etc cycle through during the countdown and mission. Having the "screens" go to "static" when there is a failure is really cool too. You know there is an issue even before you get the message. It really builds excitement and tension :)

RE: Mission Control Screen - Poorly

Posted: Sun Sep 07, 2014 2:10 pm
by jjknap
Hey, I see some boxes around the mission control screen....could those be placeholders for small thumbnails to be presented during the mission? :)

RE: Mission Control Screen - Poorly

Posted: Mon Sep 08, 2014 8:33 am
by nico7550
Hi, I think there are only here to allow different resolutions...

RE: Mission Control Screen - Poorly

Posted: Sat Nov 01, 2014 7:15 am
by Templer_12
BASPM 1.0

Is this the final MC?
Well, I can live with it. [:)]

By the way, I think the speed of the mission animations is a bit to fast.

RE: Mission Control Screen - Poorly

Posted: Sat Nov 01, 2014 9:06 am
by N_Molson
Hello Templar,
By the way, I think the speed of the mission animations is a bit to fast.

Problem is that the most complex missions are really long (more than 4 minutes for some lunar landings), and we didn't wanted the player to go away and prepare a coffee while waiting the end [;)]
No countdown in Russian language at the start of Sputnik.

Oh and is that one solved ? It should be, I've personally integrated russian audio into the animations. Note that historically, there is no "10...9...8...0" countdown in the Soviet/Russian space program, they only say things such as "fuel valve X closed", "ready for ignition", or such technical comments until liftoff.

RE: Mission Control Screen - Poorly

Posted: Sat Nov 01, 2014 1:21 pm
by Templer_12
ORIGINAL: N_Molson

Hello Templar,
By the way, I think the speed of the mission animations is a bit to fast.

Problem is that the most complex missions are really long (more than 4 minutes for some lunar landings), and we didn't wanted the player to go away and prepare a coffee while waiting the end [;)]
Makes sense.

But at the current speed, shiver isn't build so good.
What about optional sliders?
Good movies and good games too, hit you, strain on you emotional!

RE: Mission Control Screen - Poorly

Posted: Mon Nov 03, 2014 10:15 am
by Templer_12
I wish somewhere on the Mission Control Center Screen is displayed which mission is currently running and what components are included.

I would like to see the buttons would be in a more authentic look to the original. [:(]

I know that I am repeating myself, but to me the speed of the mission animations is a bit to fast. [:(]

RE: Mission Control Screen - Poorly

Posted: Mon Nov 03, 2014 8:22 pm
by derblaueClaus
The only thing I miss is more chatter between the astronauts themselves and/or capcom. Otherwise the game is already very immersive.

Mission Control Screen

Posted: Tue Nov 04, 2014 3:39 pm
by Templer_12
What are these three placeholders for?


Image