Page 2 of 5
RE: Papua New Guinea 42 revised
Posted: Tue Jan 28, 2014 6:24 pm
by larryfulkerson
I did a bunch of new landings near Lae so that the Japs have to fight for them if they want them bad enough. Those troops were just
sitting around doing nothing important and now they are critical.

RE: Papua New Guinea 42 revised
Posted: Tue Jan 28, 2014 6:38 pm
by larryfulkerson
The Japs have started a campaign of non-stop airfield attacks. For the last four turns in a row now they have hit my main airfields at
Port Moresby and Horn Island and the losses are mounting up.

RE: Papua New Guinea 42 revised
Posted: Tue Jan 28, 2014 6:59 pm
by larryfulkerson
Here's T12's front lines and I don't see anything changing and the Allies don't have the manpower or strength to change anything so
I'm not sure I like the way this scenario plays.

RE: Papua New Guinea 42 revised
Posted: Tue Jan 28, 2014 8:45 pm
by larryfulkerson
Finally in T16 something changes. The Japs have run a unit down to my secret location and now are threatening to overrun it. I've
parked a DD there to help out, probably no help at all. My CS has been destroyed by the Jap airstrikes and there's no CS to speak
of left. So this unit is on it's own out there.

RE: Papua New Guinea 42 revised
Posted: Tue Jan 28, 2014 8:53 pm
by larryfulkerson
I finally got some reinforcements and so I moved them to an empty port on the coast of New Guinea and Goodenough.

RE: Papua New Guinea 42 revised
Posted: Tue Jan 28, 2014 8:55 pm
by larryfulkerson
Here's my losses after 16 turns:

RE: Papua New Guinea 42 revised
Posted: Tue Jan 28, 2014 9:43 pm
by larryfulkerson
I got some more reinforcements so I moved them to an empty port on the coast of NG and if the Japs want it now they will have to
fight for it. I'm not sure where I can hit them to make the most damage but then on the other hand the Allies are in no shape to try
something offensive yet.

RE: Papua New Guinea 42 revised
Posted: Tue Jan 28, 2014 9:50 pm
by larryfulkerson
And nothing changed for the rest of the game and it turns out that we got a draw. I never did know the best place to hit the Japs to
really make it hurt. So now I guess the thing is to play it from the Jap perspective to get an idea how they had it in the conflict.

RE: Papua New Guinea 42 revised
Posted: Tue Jan 28, 2014 9:53 pm
by larryfulkerson
Here's the final tally for the losses for the Jap side during the conflict. I'm hoping MY losses won't be so high.

RE: Papua New Guinea 42 revised
Posted: Tue Jan 28, 2014 10:19 pm
by larryfulkerson
I thought I'd do an actual invasion on turn 1 just to see if it's possible to do an invasion and if it's possible then I might be doing a lot of
them in the future. Port Moresby is the eventual target but I'd like to get some nearby airfields and ports if possible to make the final
take down easier.

RE: Papua New Guinea 42 revised
Posted: Tue Jan 28, 2014 10:26 pm
by larryfulkerson
OK. I pulled the trigger and the combat phase has started. This is the results of my airstrike on his airfield. Results are not as good as I
had hoped. These air groups might be the hard case. I might want to try a different airfield first to get my proficiency a bit higher before
I try to tackle these guys.
EDIT: It just occured to me that I ought to do some "sweeps" of the enemy airfield before I send any bombers. That way the enemy
fighters will be fewer and I'll lose less bombers. Live and learn.

RE: Papua New Guinea 42 revised
Posted: Tue Jan 28, 2014 10:33 pm
by larryfulkerson
Here's the results of a land combat close to the contested beach. I included some air power and it made the difference in this fight I'm
guessing. Few losses and gained the hex. Not too bad.

RE: Papua New Guinea 42 revised
Posted: Tue Jan 28, 2014 10:38 pm
by larryfulkerson
Here's the results of the invasion attempt. The Allied squads hardly felt a thing even with all that air power and effort expended. I guess
I'll need some ships to add their bombardment in order to make invasions possible. Now we know.

RE: Papua New Guinea 42 revised
Posted: Tue Jan 28, 2014 10:44 pm
by larryfulkerson
During the Allied part of turn 1 the Allies did multiple airstrikes on several of my airfields and clobbered a lot of my planes. I'm just going
to have to get even with them. This calls for Operation London, where I'll concentrate on his air force for a while to see if I can gain air
superiority. And THEN try some invasions or something. Here's my aircraft losses after just the Allied part of turn 1.

RE: Papua New Guinea 42 revised
Posted: Tue Jan 28, 2014 10:48 pm
by larryfulkerson
I went to the aircraft listing by hitting 'A' and I got a list of the squadrons and almost didn't recognize it for a second because ALL the
squadrons are in reorg. That means they can't fly this turn and the Allied planes can. So I'm guessing that if I was playing a human
then I could expect more air strikes until my fleet was gone. I'm not sure what Elmer is going to do. Let's watch.

RE: Papua New Guinea 42 revised
Posted: Tue Jan 28, 2014 10:55 pm
by larryfulkerson
OK. I'm tasking everybody ( almost ) to do Operation "Draino" to clear the road to Port Moresby over the mountains. To deal w/ the
roadblocks and strongpoints.

RE: Papua New Guinea 42 revised
Posted: Tue Jan 28, 2014 11:06 pm
by larryfulkerson
The expected reinforcements this turn are these three DD's near Rabaul. I need to move them under air cover somewhere because the
Allies have SBD's and those things are deadly to Jap ships. Especially now that all my planes are in reorg. I think I should split them up
because of the all-your-eggs-in-one-basket rule. And I should try to park them under the umbrella of planes if possible. That situation
where you have a port and an airfield in one hex. I'll have to look around for that situation.

RE: Papua New Guinea 42 revised
Posted: Tue Jan 28, 2014 11:11 pm
by larryfulkerson
Hey you guys.......it's come to my attention that there's my supply to speak of on the tip of the island where we're fighting. But all my
units have the 'G' for Guerilla on their display so I'm guessing that they are in supply anyway because of the rule about partisans and
paratroopers, etc. Cool.

RE: Papua New Guinea 42 revised
Posted: Tue Jan 28, 2014 11:19 pm
by larryfulkerson
Here's the combat results of the first blow struck in Operation Draino. So far so good. I notice that the victors didn't advance after the
enemy vacated the hex. I guess I forgot to tell them to do that.

RE: Papua New Guinea 42 revised
Posted: Tue Jan 28, 2014 11:26 pm
by larryfulkerson
Here's the results of an Allied airstrike on Gasmata. They were after the DD I'm betting. And they missed it.
