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RE: ASW Thoughts

Posted: Thu Feb 06, 2014 2:59 am
by dwg
ORIGINAL: Alfred

Have you read this thread from 2011?

http://www.matrixgames.com/forums/tm.asp?m=2849954&mpage=1&key=asw&#2849954

As always, all the posts from JWE are must reads.  He does a good job in describing the inherent difficulties in trying to be "historically accurate" within the legacy game code. 

Not yet, but it's in the list of things to do! The ASW spun off from what I was actually trying to do and grewed and grewed like Topsy. The initial intent was simply check if the Mk X was there and add it if not, that turned up a few db anomalies, and the wider discussion of the ASW model is about 4 stages removed from what I was originally doing! OTOH its interesting enough I do think I'll carry through on the testing, and JWE's thread will be interesting for that. But for the moment there's other stuff to finish.

RE: ASW Thoughts

Posted: Thu Feb 06, 2014 2:31 pm
by btd64
This game, no matter what, is the best war game made, pound for pound, dollar for dollar, that I have played, Board or computer, in a long time. 35+ years. A loud applause from the crowd.[&o][&o][&o] The developers did good by me. With that, I am going to see if I can get my butt out of trouble with the babes iron nasty.[:@]
Cheers one and all

RE: ASW Thoughts

Posted: Thu Feb 06, 2014 4:49 pm
by Dili
That requires two different calculations as the air and naval ASW algorithms are different from each other. Furthermore they were the responsibility of two different AE development teams.

I am just giving ideas.

RE: ASW Thoughts

Posted: Mon Mar 17, 2014 12:35 pm
by packerpete
Don't know if you have this info. but hope it helps. http://www.hnsa.org/doc/depthcharge6/index.htm