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RE: Editor Documentation
Posted: Wed Mar 19, 2014 5:01 am
by laska2k8
As i saw in the stock mpp there are saved terrain information and I can load it in the map info.
I tried to obtain the same result with this process without success:
1) load Xcomplete blank map
2) added a map file in the map background 1 (raw map info)
3) updated all terrain hexes as the map
4) saved as mpp
5) quit editor
6) restart editor
7) load Xcomplete blank map
8) in the map info changed the map with my map mpp file
all the hexes are clear
another question is why when I reload a map in the map info panel it says:
"map hex already has 6 collision polygons!"
this message doesn't appear reloading stock maps
thanks
max
RE: Editor Documentation
Posted: Tue Apr 01, 2014 9:47 am
by fran52
Tom,after the patch 1.09 is not better to update the editor documentation?Something is changed also with the 1.08.
RE: Editor Documentation
Posted: Fri Apr 04, 2014 7:15 pm
by Tom Proudfoot
Yup, it's all ready as soon as 1.09 is available (don't want to be too confusing with notes from the FUTURE).
RE: Editor Documentation
Posted: Mon Apr 08, 2019 5:44 am
by CHINCHIN
When placing a vehicle with the editor how can I change the facing?
I see that in the scenarios already made the vehicles and artillery, are facing the enemy, but if I add a vehicle is always looking to the left, and I do not see how to change its face.
RE: Editor Documentation
Posted: Mon Apr 08, 2019 7:17 am
by delta07d
hi, I think you can use the comma and period keys to rotate vehicles.
RE: Editor Documentation
Posted: Mon Apr 08, 2019 10:41 am
by rico21
?
,
RE: Editor Documentation
Posted: Mon Apr 08, 2019 12:39 pm
by CHINCHIN
ORIGINAL: delta07d
hi, I think you can use the comma and period keys to rotate vehicles.
Hi Delta07d,
Yes it is, thank you very much.
RE: Editor Documentation
Posted: Wed Apr 10, 2019 7:04 am
by CHINCHIN
How can I add new objects to the map? In the Mod del Pacifico Maitrebongo added Bunkers and Caves, I noticed how he did it but it does not work for me.
RE: Editor Documentation
Posted: Wed Apr 10, 2019 11:00 pm
by Kevin2112
Hi CHINCHIN
In Maitrebongo's Heros of the pacific ,the bunkers are added by cycling the "w" key and caves by the "f" key from the terrain screen. (f1) .
Would like to thank you for your great job on the counters mod. I use your mod to help with designing , I have been working on a few scenarios, almost done but cant remember how to upload them. i did a few for toth. Any help would be appreciated. thanks
RE: Editor Documentation
Posted: Thu Apr 11, 2019 3:17 am
by CHINCHIN
Hi Kevin2112,
I know, but doing the same, adding the file in "hexes", and editing the .csv Sprites, and Terrain, does not work, nor with "w", "f", "t" ... nothing.
Do you think that the scenario does not appear in the menu?
Compruba the following:
1) Make sure you have changed the scenario name with the editor, (tab) and write in the first box. Since with this name it comes out in the esceanrios menu.
2) If it is for a mod that changes the main directory "Stalingrad" for another, you have to copy the file that will be in the folder "map" to the main directory of the mod.
RE: Editor Documentation
Posted: Mon Apr 15, 2019 1:25 pm
by CHINCHIN
ORIGINAL: CHINCHIN
How can I add new objects to the map? In the Mod del Pacifico Maitrebongo added Bunkers and Caves, I noticed how he did it but it does not work for me.
Now solve it, the key is to replace in Sprites.csv an existing record of "Wire" or "Foxholes" by the new one. So the drawing appears, the problem is that the valid features are wire or Foxholes, not the new ones written in Terrain.xls.