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RE: Map Art and Hexdraws Templates now LIVE!!!

Posted: Thu Aug 21, 2014 2:40 pm
by WildCatNL
ORIGINAL: Tazak
Trying again to create a new map, just not happy with how the urban areas end up looking. I'm dropping either too many which looks really messy or too few which looks kind of bare

You can just make an "ugly" one, with one urban/forest/field "art item" per hex and let me render them for you. Just be careful to not spill art items across the border. The Map Values editor picks them up easily.

William

RE: Map Art and Hexdraws Templates now LIVE!!!

Posted: Thu Aug 21, 2014 3:59 pm
by Tazak
W1lli4m, thanks you did outstanding work for my campaign maps, I'll take you up on your offer and will be in touch soon

RE: Map Art and Hexdraws Templates now LIVE!!!

Posted: Wed Aug 27, 2014 4:09 pm
by harry_vdk
Is there a description of the fileformat of fprs. [.fp9/.scn/.cam]

How to read/write.

RE: Map Art and Hexdraws Templates now LIVE!!!

Posted: Wed Aug 27, 2014 4:27 pm
by CapnDarwin
No. William has reversed out the FP9 files to do his map conversions and he could explain that I'm sure. Not sure the need of scenario or campaign files since you can edit them in the in-game editors. What are you trying to do with those files?

RE: Map Art and Hexdraws Templates now LIVE!!!

Posted: Thu Aug 28, 2014 4:10 am
by harry_vdk
I am looking for a way of batch processing capability of .fp9 files.

For actions like resize, crop, merge.

And maybe a random map generation to.

But writing must 100 correct. and asking is faster then reversed engineering.

And respecting the ownership is factor to.

RE: Map Art and Hexdraws Templates now LIVE!!!

Posted: Thu Aug 28, 2014 8:11 am
by CapnDarwin
Harry, I'll chat with Rob and see what he thinks and get back with you.

RE: Map Art and Hexdraws Templates now LIVE!!!

Posted: Sat Nov 08, 2014 2:17 pm
by zakblood
i'm after doing a remake of the battle of Arnhen so think this engine would be a good place as any to start, so let the modding begin...

RE: Map Art and Hexdraws Templates now LIVE!!!

Posted: Sat Nov 15, 2014 1:30 pm
by harry_vdk
ORIGINAL: Capn Darwin

No. William has reversed out the FP9 files to do his map conversions and he could explain that I'm sure. Not sure the need of scenario or campaign files since you can edit them in the in-game editors. What are you trying to do with those files?
Hi,

Your have been asking why do I need those file descriptions for.

For my new maps i have 7 HexDraw definitions with 1/3 overlap. And one big stitched map (322x64 hex) generated from the 7 HexDraw files.

If I can reduce the editing by copy data (a part of a complete) .fp9 file to a other file, I can use the big one as a source for the other files.

And maybe generate for the big one just a partial map.


RE: Map Art and Hexdraws Templates now LIVE!!!

Posted: Sun Nov 22, 2015 5:30 am
by O.Schmidt
No update for Map Art and Hexdraws Templates? (New Style? Last was 2/19/2014 )

RE: Map Art and Hexdraws Templates now LIVE!!!

Posted: Sun Nov 22, 2015 9:21 am
by WildCatNL
ORIGINAL: O.Schmidt
No update for Map Art and Hexdraws Templates? (New Style? Last was 2/19/2014 )

No, we haven't put out an update of the Map Art / HexDraw templates. That's for two reasons:

First, the HexDraw templates represent the colors expected by the Map Values editor to understand terrain. That color mapping hasn't changed

Second, from 2.06 (Player's Edition) onwards, when I started creating the map graphics, the map art is no longer template based. Instead maps are rendered by software, with trees, houses, bridges placed individually on the map, depending on where water, roads and hill sides are. The benefit of that approach is quicker map creation, and the ability to offer multiple different looks for the same map - see this thread for an example.

For the next game, Southern Storm, we are considering what level of support to include in order to enable you and others to create maps easily, with a similar look to the game's default graphics. We will continue the current set-up where any bitmap can be turned into a game map through manual setting of values in the Map Value editor.

Please note that several talented folks in our community have created great maps without HexDraw, including Harryvdk's Dutch 'From Rotterdam to Arnhem' maps, Plodder's West Berlin map, and Stimpak recent Faßberg map.

William

RE: Map Art and Hexdraws Templates now LIVE!!!

Posted: Sun Nov 22, 2015 1:32 pm
by O.Schmidt
Thanks William!

(I am looking for fields and trees! I like the new Style!)

RE: Map Art and Hexdraws Templates now LIVE!!!

Posted: Sun Nov 29, 2015 2:36 am
by Nicholas Bell
ORIGINAL: W1ll14m
Second, from 2.06 (Player's Edition) onwards, when I started creating the map graphics, the map art is no longer template based. Instead maps are rendered by software, with trees, houses, bridges placed individually on the map, depending on where water, roads and hill sides are....

Hi William,

Would you be willing to share your texture library so it would be possible to create maps with the same look of the new game maps? I really like the look of the town, open field and tree/woods terrain, and while I could manually pull them out of your existing maps, it sure would save a lot of time if you could provide them.

Thanks,
Nick

RE: Map Art and Hexdraws Templates now LIVE!!!

Posted: Sun Nov 29, 2015 6:28 am
by O.Schmidt
Hi Nick

I think William unused Hexdraws! Or partly ?!

I have tried for a about a week to create a texture library( new Styl)! Mm, my attempts fail! It does not look good!

RE: Map Art and Hexdraws Templates now LIVE!!!

Posted: Sun Nov 29, 2015 10:53 am
by CapnDarwin
Nick, check William's post at the end of page 1 in this thread for the answer.

RE: Map Art and Hexdraws Templates now LIVE!!!

Posted: Wed Dec 02, 2015 3:50 pm
by O.Schmidt
The houses are big!!
I know not the color codes for the fields! Can anybody help?
See attachment!


Image

RE: Map Art and Hexdraws Templates now LIVE!!!

Posted: Wed Dec 02, 2015 4:04 pm
by WildCatNL
Indeed, the color codes are in the spreadsheet attached to the first post in this thread.

To save others the same trouble, I've grabbed a screen shot.

William

Image

RE: Map Art and Hexdraws Templates now LIVE!!!

Posted: Fri Dec 04, 2015 5:04 pm
by O.Schmidt
Thanks William!
I hope I find time in Sunday to look in that!

RE: Map Art and Hexdraws Templates now LIVE!!!

Posted: Sun Dec 13, 2015 7:39 am
by O.Schmidt
This is the last stand! If someone is interest I want the ZipFile upload tonight!

Image

RE: Map Art and Hexdraws Templates now LIVE!!!

Posted: Tue Dec 15, 2015 2:19 pm
by O.Schmidt
Still work on this map!

Image

RE: Map Art and Hexdraws Templates now LIVE!!!

Posted: Tue Dec 15, 2015 2:30 pm
by CapnDarwin
Too big for where? You can post it on our website and drop a link here if that helps.