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RE: Ruhr
Posted: Sat Mar 29, 2014 9:59 pm
by Hellfirejet
I think that would just confuse the AI me thinks Rob.[;)]
RE: Ruhr
Posted: Sun Mar 30, 2014 4:41 am
by Orm
I seem to recall that the importance of Ruhr was decreased in a previous patch due to popular demand.
RE: Ruhr
Posted: Sun Mar 30, 2014 9:22 pm
by Tomokatu
I hope we don't drive you mad some day!!!
Please note, madness is no handicap to good game design.
If somebody's happy to spend hours when other folk are happily asleep, examining spreadsheets and making marginal adjustments to fractional values, then just keep feeding them and otherwise, don't interfere.
RE: Ruhr
Posted: Mon Mar 31, 2014 6:49 am
by Udet
ORIGINAL: Tomokatu
I hope we don't drive you mad some day!!!
Please note, madness is no handicap to good game design.
If somebody's happy to spend hours when other folk are happily asleep, examining spreadsheets and making marginal adjustments to fractional values, then just keep feeding them and otherwise, don't interfere.
That ist a good point, Tomokatu!

RE: Ruhr
Posted: Tue Apr 01, 2014 4:42 pm
by Tomokatu
Here, have a banana!
