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RE: FITE2.......Fogger......Fulkerson

Posted: Wed Apr 02, 2014 3:01 pm
by larryfulkerson
Here's the reinforcements I received in T4:

Image

RE: FITE2.......Fogger......Fulkerson

Posted: Wed Apr 02, 2014 7:06 pm
by larryfulkerson
Here's a section of the front lines where John is pressing from left to right and I'm backing up in the same direction. I'm leaving behind
roadblocks and I'm blowing bridges as I can and John keeps catching up to my retreating dudes and killing them. I'm starting to form
a rudimentary front line and maybe the advance will slow down somewhat. Not likely.

EDIT: I"m using the modified checkerboard defense because of the presence of Panzers. You can see one of John's tank units at the
center left. I'm half afraid that John is going to be able to brush all my defenses aside and get into my rear areas. I'm not ready in the
rear and an intruder now would spoil all my plans.

Image

RE: FITE2.......Fogger......Fulkerson

Posted: Thu Apr 03, 2014 3:21 am
by Ruppich
ORIGINAL: fogger

The new version of TOAW has sea interdiction in it and it works. I was moving a destroyer unit on a recon and it is no more [:@]
i would like to see the toaw.log of this attack (did the "Schiffs-Flak" return fire etc.)
looks like a cool new feature

RE: FITE2.......Fogger......Fulkerson

Posted: Thu Apr 03, 2014 5:57 am
by SMK-at-work
ORIGINAL: fogger

The new version of TOAW has sea interdiction in it and it works. I was moving a destroyer unit on a recon and it is no more [:@]
Cough...which new version of TOAW would that be then??????[X(]

RE: FITE2.......Fogger......Fulkerson

Posted: Thu Apr 03, 2014 7:15 am
by docgaun
Nice to see this going forward. Are the Germans having a hard time breaking trough? Please remember to write any errors and bugs to sg@medflex.dk
Thanks, and GJ guys!

Really looking forward to this

RE: FITE2.......Fogger......Fulkerson

Posted: Thu Apr 03, 2014 10:17 am
by larryfulkerson
ORIGINAL: SMK-at-work
ORIGINAL: fogger
The new version of TOAW has sea interdiction in it and it works. I was moving a destroyer unit on a recon and it is no more [:@]
Cough...which new version of TOAW would that be then??????[X(]
Soren supplied Fogger and I with 3.6.0.55 and that's what we're using. I feel a little bit strange playing w/ a new version in public but
I guess Soren knows what he's doing. Actually FITE2 needs the new version because it's so big.

RE: FITE2.......Fogger......Fulkerson

Posted: Sat Apr 05, 2014 5:57 am
by ncc1701e
Soren supplied Fogger and I with 3.6.0.55 and that's what we're using.
3.6 already [X(]

RE: FITE2.......Fogger......Fulkerson

Posted: Sat Apr 05, 2014 10:34 am
by fogger
Air units attacking a naval unit

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RE: FITE2.......Fogger......Fulkerson

Posted: Sat Apr 05, 2014 10:35 am
by fogger
second slide

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RE: FITE2.......Fogger......Fulkerson

Posted: Sat Apr 05, 2014 10:36 am
by fogger
the naval unit shoots back

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RE: FITE2.......Fogger......Fulkerson

Posted: Sat Apr 05, 2014 10:46 am
by fogger
battle report

Image

RE: FITE2.......Fogger......Fulkerson

Posted: Mon Apr 07, 2014 4:13 am
by Ruppich
Thanks for posting this.
Are u able to post the toaw.log too?Hm posting would be too much, can upload the whole file somewhere? or attach it to a post?

RE: FITE2.......Fogger......Fulkerson

Posted: Mon Apr 07, 2014 6:08 am
by larryfulkerson
Here's the sitrep_log.txt file for turn 6. Just truncate the dot txt off the end of the filename and unzip it.

RE: FITE2.......Fogger......Fulkerson

Posted: Tue Apr 08, 2014 3:15 am
by Ruppich
dont need the sitrep file i want to sneek peak into the toaw.log
which is in tne same folder as the opart.exe

RE: FITE2.......Fogger......Fulkerson

Posted: Tue Apr 08, 2014 3:55 am
by docgaun
Please give more progress!!, were are the front lines?

RE: FITE2.......Fogger......Fulkerson

Posted: Tue Apr 08, 2014 7:03 am
by larryfulkerson
ORIGINAL: Ruppich
dont need the sitrep file i want to sneek peak into the toaw.log
which is in tne same folder as the opart.exe
The file wasn't very long so I thought I'd post the contents here for you guys. I didn't know about this file before
now. I learned something. Thanks.

Start :Open TOAW log.
Start :X, Y, XVirtual, YVirtual : 1440, 900, 1440, 900
Start :X, Y, XVirtual, YVirtual : 1440, 900, 1440, 900
Start :Resized:881,1440
Start :Resized:862,1440
Start :Resized:862,1440
Start :FONT:DocumentFont:Arial/Arial(9/9, 700/700)
Start :FONT:MediumFont:MS San Serif/MS San Serif(8/8, 900/900)
Start :FONT:SmallFont:MS San Serif/MS San Serif(6/6, 900/900)
Start :FONT:ObjectiveFont:Arial/Arial(12/12, 900/900)
Start :FONT:ToolTipFont:Times New Roman/Times New Roman(12/12, 500/500)
Start :FONT:SupplyFont:Times New Roman/Times New Roman(9/9, 900/900)
Start :FONT:SmallSupplyFont:Times New Roman/Times New Roman(9/9, 900/900)
Start :FONT:PlaceNameFont:Times New Roman/Times New Roman(9/9, 900/900)
Start :FONT:PlaceNameFont1:Times New Roman/Times New Roman(20/20, 900/900)
Start :FONT:PlaceNameFont2:Times New Roman/Times New Roman(9/9, 900/900)
Start :FONT:PlaceNameFont3:Times New Roman/Times New Roman(6/6, 900/900)
Start :FONT:UnitInfoSmallFont:Times New Roman/Times New Roman(6/6, 900/900)
Start :FONT:UnitInfoMediumFont:Times New Roman/Times New Roman(8/8, 900/900)
Start :get_scenario_filename() GetFullPathName() result [C:\Matrix Games\The Operational Art of War III\Scenarios\Classic TOAW\lgf_Barbarossa 41.sce]
State :SetState:TurnStart AXIS|Turn 1|6/22/41
State :SetState:SideStart AXIS|Turn 1|6/22/41
State :SetState:TurnStart SOVIETS|Turn 1|6/22/41
Event :triggering event 1
Event :triggering event 2
Event :triggering event 3
Event :triggering event 4
Event :triggering event 5
Event :triggering event 6
Event :triggering event 7
Event :triggering event 8
AIRCombat:Possible furball at location: 13,26.
AIRCombat:No reaction at location 13,26 by AXIS.
AIRCombat:No reaction at location 13,26 by SOVIETS.
AIRCombat:Possible furball at location: 41,64.
AIRCombat:No reaction at location 41,64 by AXIS.
AIRCombat:No reaction at location 41,64 by SOVIETS.
AIRCombat:Possible furball at location: 44,4.
AIRCombat:No reaction at location 44,4 by AXIS.
AIRCombat:No reaction at location 44,4 by SOVIETS.
AIRCombat:Possible furball at location: 59,24.
AIRCombat:No reaction at location 59,24 by AXIS.
AIRCombat:No reaction at location 59,24 by SOVIETS.
AIRCombat:Possible furball at location: 15,28.
AIRCombat:No reaction at location 15,28 by SOVIETS.
AIRCombat:Possible furball at location: 61,6.
AIRCombat:No reaction at location 61,6 by AXIS.
AIRCombat:No reaction at location 61,6 by SOVIETS.
State :SetState:SideStart AXIS|Turn 1|6/22/41
SideEnd :AXIS pestilence level is 0%.
Start :Closing Sound
Start :Closing Graphics
Start :Close TOAW log.

RE: FITE2.......Fogger......Fulkerson

Posted: Tue Apr 08, 2014 7:17 am
by larryfulkerson
ORIGINAL: docgaun
Please give more progress!!, were are the front lines?
I'm awaiting a file from John for T7. Here's the front lines as of the beginning of T6:

Image

RE: FITE2.......Fogger......Fulkerson

Posted: Tue Apr 08, 2014 8:31 am
by Ruppich
ORIGINAL: larryfulkerson

The file wasn't very long so I thought I'd post the contents here for you guys. I didn't know about this file before
now. I learned something. Thanks.

Start :get_scenario_filename() GetFullPathName() result [C:\Matrix Games\The Operational Art of War III\Scenarios\Classic TOAW\lgf_Barbarossa 41.sce]

And here is more to learn : :)

This logfile is not your fite2 toaw.log, as u can see u opened some other scenario (lgf.barbarossa_41) and played a very short turn.

u need to save the toaw.log directly after you played the turn.
best think is to rename it for example: toaw_fite2_T007.log (for turn 7) and but it into the directory where you save all the other scenario specific files end_of_turn etc.

RE: FITE2.......Fogger......Fulkerson

Posted: Tue Apr 08, 2014 10:03 am
by fogger
Hi Ruppich
I have just forwarded a PM to ypu
cheers
john

RE: FITE2.......Fogger......Fulkerson

Posted: Tue Apr 08, 2014 10:18 am
by fogger
This is my side of the front line at the end of turn 6. I have taken Riga and have 3 crossings on the river Dvina

Image