device stockpiling

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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Yaab
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RE: device stockpiling

Post by Yaab »

Also artillery device pools for the Chinese are very small. You can stockpile the arty devices to give them to selected Chinese units.
Chris21wen
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RE: device stockpiling

Post by Chris21wen »

A simpler way to control this is to set units replacements off and/or upgrade off.   Upgrade off should always be set for split units while routed ones should have both off until safe.
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cohimbra
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RE: device stockpiling

Post by cohimbra »

ORIGINAL: geofflambert

ORIGINAL: cohimbra

ORIGINAL: PaxMondo

I stockpile devices all the time as IJ. The reason is I want to control which units I allow to upgrade which device. It all about controlling expenses as the IJ. ARM/VEH is really expensive, 6HI each, per load cost. So a device with a load cost=100 costs 600HI each. There is also a supply cost as well ....
Nice idea. I'll try it...if it don't make me crazy...

Please. You're playing WitP-AE. Any questions of your sanity have gone by the boards a long time ago. [:'(]
You're damn right, great...ehm...hypno...uhm...green...mmm...monster...
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PaxMondo
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RE: device stockpiling

Post by PaxMondo »

ORIGINAL: ny59giants

For an Allied player there are some that I do as you cannot recombine a division if one part (A, B, or C) does a device and the other two don't.

40mm Bofors 42 - just about every non-USA and non-Chinese units wants them.

Bren AAMG, Lewis AAMG, Vickers AAMG - It happened to me again with an broken down Indian division. [:(]

Garrison & Garrison 43 - this one is easy to overlook. But, if a static unit is forced to retreat, you don't want it to take in this device and take up permanent roots in some clear terrain hex that you have no use for.[:-]

25 Pounder Gun - Again, all your CW troops all want it vs the 18 Pounder they start with.

3" Mortar 43 - Another device for all your CW troops.

3.7" Jungle Gun - more CW device.

The CW type troops are the ones that you need to focus on as Allies as they are short on many devices to go to all the troops that need them. You need to ration them to the important troops...mainly divisions.
Same with IJ. prolly 50% of your starting ID's start as many seperate units. You have to be very careful with devices and keep them all matching until you get them combined. A few of the ID's can''t be combined until late '42 or '43 which increases the difficulty of this.
Pax
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