1. I would agree that chaff effectiveness is too high, slightly situation dependent but for example the following situation was 6 Flanker Bravos approaching a 2014 F-15C. Each target got a single AIM-120D. The Flankers were non maneuvering and kept flying straight at the missiles
Now in the log you see this:
8:03:49 - F-15C Eagle is dropping BOGEY #7 from its target list (Reason: The target is not auto-targeted, and no outstanding weapons or assignments against it exist).
8:03:49 - Defensive jammer (SPS-171/172 Sorbtsiya [L-005]; Tech: Early 1980s) is attempting to spoof sensor: Active Radar Seeker(Tech: Late 2000s)(Of: AIM-120D AMRAAM P3I.4 #27). Final probability: 5%. Die Roll: 49 - FAILURE
8:03:49 - Decoy (Generic Chaff Salvo [4x Cartridges]; Tech: NotApplicable) is attempting to seduce sensor: Active Radar Seeker (Tech: Late 2000s)(Guiding weapon: AIM-120D AMRAAM P3I.4 #27). Final probability: 20%. Die Roll: 2 - SUCCESS
8:03:40 - F-15C Eagle is dropping BOGEY #6 from its target list (Reason: The target is not auto-targeted, and no outstanding weapons or assignments against it exist).
8:03:40 - Defensive jammer (SPS-171/172 Sorbtsiya [L-005]; Tech: Early 1980s) is attempting to spoof sensor: Active Radar Seeker(Tech: Late 2000s)(Of: AIM-120D AMRAAM P3I.4 #26). Final probability: 5%. Die Roll: 18 - FAILURE
8:03:40 - Decoy (Generic Chaff Salvo [4x Cartridges]; Tech: NotApplicable) is attempting to seduce sensor: Active Radar Seeker (Tech: Late 2000s)(Guiding weapon: AIM-120D AMRAAM P3I.4 #26). Final probability: 20%. Die Roll: 16 - SUCCESS
8:03:33 - F-15C Eagle is dropping BOGEY #5 from its target list (Reason: The target is not auto-targeted, and no outstanding weapons or assignments against it exist).
8:03:33 - Weapon: AIM-120D AMRAAM P3I.4 #25 is attacking Su-27SM Flanker B with a base PH of 95%. PH adjusted for distance: 92%. Su-27SM Flanker B is maneuvering with agility: 3.6 (Nominal: 4.5 - Proficiency: Regular)(-36%). Final PH: 56%. Die Roll: 58 - MISS
8:03:33 - Defensive jammer (SPS-171/172 Sorbtsiya [L-005]; Tech: Early 1980s) is attempting to spoof sensor: Active Radar Seeker(Tech: Late 2000s)(Of: AIM-120D AMRAAM P3I.4 #25). Final probability: 5%. Die Roll: 24 - FAILURE
8:03:33 - Decoy (Generic Chaff Salvo [4x Cartridges]; Tech: NotApplicable) is attempting to seduce sensor: Active Radar Seeker (Tech: Late 2000s)(Guiding weapon: AIM-120D AMRAAM P3I.4 #25). Final probability: 20%. Die Roll: 38 - FAILURE
8:03:30 - Weapon: AIM-120D AMRAAM P3I.4 #24 is attacking Su-27SM Flanker B with a base PH of 95%. PH adjusted for distance: 90%. Su-27SM Flanker B is maneuvering with agility: 3.6 (Nominal: 4.5 - Proficiency: Regular)(-36%). Final PH: 54%. Die Roll: 51 - HIT
8:03:30 - Defensive jammer (SPS-171/172 Sorbtsiya [L-005]; Tech: Early 1980s) is attempting to spoof sensor: Active Radar Seeker(Tech: Late 2000s)(Of: AIM-120D AMRAAM P3I.4 #24). Final probability: 5%. Die Roll: 98 - FAILURE
8:03:30 - Decoy (Generic Chaff Salvo [4x Cartridges]; Tech: NotApplicable) is attempting to seduce sensor: Active Radar Seeker (Tech: Late 2000s)(Guiding weapon: AIM-120D AMRAAM P3I.4 #24). Final probability: 20%. Die Roll: 42 - FAILURE
8:03:27 - Weapon: AIM-120D AMRAAM P3I.4 #23 is attacking Su-27SM Flanker B with a base PH of 95%. PH adjusted for distance: 88%. Su-27SM Flanker B is maneuvering with agility: 3.6 (Nominal: 4.5 - Proficiency: Regular)(-36%). Final PH: 52%. Die Roll: 21 - HIT
8:03:27 - Defensive jammer (SPS-171/172 Sorbtsiya [L-005]; Tech: Early 1980s) is attempting to spoof sensor: Active Radar Seeker(Tech: Late 2000s)(Of: AIM-120D AMRAAM P3I.4 #23). Final probability: 5%. Die Roll: 64 - FAILURE
8:03:27 - Decoy (Generic Chaff Salvo [4x Cartridges]; Tech: NotApplicable) is attempting to seduce sensor: Active Radar Seeker (Tech: Late 2000s)(Guiding weapon: AIM-120D AMRAAM P3I.4 #23). Final probability: 20%. Die Roll: 91 - FAILURE
8:03:23 - Weapon: AIM-120D AMRAAM P3I.4 #22 is attacking Su-27SM Flanker B with a base PH of 95%. PH adjusted for distance: 87%. Su-27SM Flanker B is maneuvering with agility: 3.6 (Nominal: 4.5 - Proficiency: Regular)(-36%). Final PH: 51%. Die Roll: 21 - HIT
8:03:23 - Defensive jammer (SPS-171/172 Sorbtsiya [L-005]; Tech: Early 1980s) is attempting to spoof sensor: Active Radar Seeker(Tech: Late 2000s)(Of: AIM-120D AMRAAM P3I.4 #22). Final probability: 5%. Die Roll: 93 - FAILURE
8:03:23 - Decoy (Generic Chaff Salvo [4x Cartridges]; Tech: NotApplicable) is attempting to seduce sensor: Active Radar Seeker (Tech: Late 2000s)(Guiding weapon: AIM-120D AMRAAM P3I.4 #22). Final probability: 20%. Die Roll: 53 - FAILURE
The chaff has a 20% chance and the jammer only 5%. It's an old jammer but I would still expect the jammer to have a slightly better chance than chaff. Especially because the AMRAAM and the F-15 have doppler radars which really don't care very much about chaff in a head on situation. Of course this is one of those things where it's one specific situation so it's hard to model everything, I understand that.
But I agree that 20% in this case, is high for chaff. And in many other cases too I think the chaff effectiveness is on the high side.
2. DECM effectiveness I think is on the correct side. In some cases I think it might be too low. Again there is an extremely wide range of combos but I think this is more in the ballpark than chaff right now
3. Agreed. Also maybe also loadouts, at least jammer wise, if I take a 2013/14 SU-35S or SU27SM it gets a 1980s SPS-171/172 Sorbtsiya [L-005]; Tech: Early 1980s) jammer? I would expect these guys to have something more modern, maybe DRFM capable ? Of course if there is no data it's tough.
Lastly, I think two other contributing factors are:
- still agility effect on missile PH. I know it can be adjusted with proficiency, but that also affects things like OODA loop correct? Also the big thing is it does not take aspect, airspeed or loadout into effect.
A heavily laden F-16 should have a worse evasion than a clean one, and after one evasion the airspeed should be bled down and it should have a reduced effect against a second missile that is quickly following up
- also there is the evasion logic. The AI always seems to want to go to the notch, which is not always the smart thing to do. At long range a drag maneuver might be way more efficient, which is why I always turn auto evasion off and manually control them. Also to me it does not seem like the fact that a fighter is in the notch changes the PH numbers compared to a head/tail on fighter? I may be wrong on that though.
Always room for improvement: but if there is no or little data or something is very specific (or classified), I understand it can be hard to do it

Keep up the good work guys. I'm glad you're listening
ORIGINAL: emsoy
Okay think maybe we should make some adjustments.
1. Chaff effectiveness is too high
2. DECM effectiveness is probably also too high
3. Seeker gen needs to be reviewed (should probably check all of them)
I'll send some suggestions to Dimitris. Please have patience with us, we're not in sprint mode so making changes take longer than what they used to.
Thanks for your feedback guys [8D]