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RE: Screenshots over at Pocket Tactics

Posted: Wed May 21, 2014 5:32 pm
by CGGrognard
Will it be possible during game play to see let's say a tank shell damage the building?

RE: Screenshots over at Pocket Tactics

Posted: Thu May 22, 2014 11:22 am
by SteveMcClaire
ORIGINAL: CGGrognard

Will it be possible during game play to see let's say a tank shell damage the building?

Yes. A decent-sized HE shell will cause visible damage to buildings.

RE: Screenshots over at Pocket Tactics

Posted: Thu May 22, 2014 12:31 pm
by Kanov
Does the battle editor uses points to "buy" troops or you can select whatever you want?

I think there should be a way to cap the forces (other than mutual agreement) so you can have varied scenarios like a low point game would force you to choose between low quality but numerous troops or high quality but fewer troops.

RE: Screenshots over at Pocket Tactics

Posted: Sun Jun 01, 2014 12:20 am
by incrediblestone
Great to see this 3D Close Combat will be released in the future.
Here is some suggestion on graphics:
1/ The terrain is close to former CC series, which is ideal, but the texture of roof, vehicles and trees are in different styles.
2/ I don't know why but the vehicle looks like toys, so could their texture or mapping be improved? add something like rust or coating
3/ The top of the tree looks really weird, the branches turn out a brown hole in the center. While leaves have too strong contrast, as if they can glow.
4/ The bushes are not connected. They are scattered maybe because they are 3d models. But they do like umbrellas or little trees.
5/ I saw 3D boxes and fences on the ground. Well, things like carts, tables, abandoned metals, dolls, ads, road signs, grill, hens, dogs, pigeons and shadow of clouds appeared in my head (Not important)...


I didn't see river, stream or pool, so really don't know what the water effect will be like in this game. Waiting with excitement and expectation.
Just share with my thought.
Really Good job for alpha version anyway, please don't be hasty, I can wait while I play the Cean version.

Thank you guys!

RE: Screenshots over at Pocket Tactics

Posted: Sun Jun 01, 2014 6:43 am
by Nomada_Firefox
1/ The terrain is close to former CC series, which is ideal, but the texture of roof, vehicles and trees are in different styles.
2/ I don't know why but the vehicle looks like toys, so could their texture or mapping be improved? add something like rust or coating
3/ The top of the tree looks really weird, the branches turn out a brown hole in the center. While leaves have too strong contrast, as if they can glow.
4/ The bushes are not connected. They are scattered maybe because they are 3d models. But they do like umbrellas or little trees.
5/ I saw 3D boxes and fences on the ground. Well, things like carts, tables, abandoned metals, dolls, ads, road signs, grill, hens, dogs, pigeons and shadow of clouds appeared in my head (Not important)...
You will be able edit the textures when the game be released.



I know how many times I have written it but people, the game will be released this year, you can not wait that they make any more changes or additions at it. Sometimes I feel that some people think how a complete new game can be made at few months, you can not imagine how work take these things.

RE: Screenshots over at Pocket Tactics

Posted: Wed Jun 04, 2014 11:00 am
by Miro
We want more screenshots ! [;)]

RE: Screenshots over at Pocket Tactics

Posted: Sat Jun 07, 2014 7:33 am
by Platoon_Michael
Screen shots with hills please.
And maybe a few zoomed in as well.

RE: Screenshots over at Pocket Tactics

Posted: Sun Jun 08, 2014 7:28 am
by Hexagon
Maybe how works the company management [&:]

RE: Screenshots over at Pocket Tactics

Posted: Mon Aug 25, 2014 11:59 am
by Platoon_Michael
Been 3 months since anyone has posted something new about TBF.
I'm just wondering how things are going?
40/50/75% complete?
Any chance of updated screen shots?
A ingame video.
Release date?
Price?

RE: Screenshots over at Pocket Tactics

Posted: Wed Aug 27, 2014 3:05 pm
by SteveMcClaire
Hi Michael,

It is going. :) Unofficially, I am working on the AI, 3D objects are being added, and maps are being created using the in-game map editor.

Official information / announcements will happen in the relatively near future, but I can't give anything more exact than that at this time.

Steve

RE: Screenshots over at Pocket Tactics

Posted: Tue Sep 02, 2014 1:25 am
by Rattlesnake8
I'm really glad old CC fans are being kept in mind with the move to a 3D engine. Looking great so far, it'll be a day one buy for me. I can't wait to play the campaign.

RE: Screenshots over at Pocket Tactics

Posted: Sun Sep 28, 2014 5:28 pm
by geozero
Looks really good.

RE: Screenshots over at Pocket Tactics

Posted: Mon Sep 29, 2014 7:59 am
by wodin
I'd love to see this game compete with Graviteams series..Muis front is looking sTunning. CC was my first love and was only knocked of my No1 (CC2) RTS list recently by APOS.

Multi story buildings really should have been a feature as many tactical games don't have this. Sewer movement aswell. If I was designing a new tactical game I'd be looking at much asked for features from other tactical games and if any hadn't been done or done well would make sure my game had it.

RE: Screenshots over at Pocket Tactics

Posted: Sat Nov 15, 2014 5:10 pm
by Gun_Pierson
Those alpha screenshots look very promising and I'm very hopeful. That said you don't need all lip service, you need some critical feedback as well so here I go:

I absolutely hate the unit icons and it was the main reason why I didn't buy CC games after CC5. Those standard Nato icons are a missed opportunity to add historical athmosphere to the game. It also screams 'cheapness' as it seems you can't afford artists or pay for copyrighted pictures to use as icons like many of the great mod makers did in previous games in the CC series like eg. Stalingrad mods by Pzjager, those icons take you in the game and era by just looking at them. I hope you don't let me wait to buy the game till a good mod with cool icons comes out.

I know those screenshots were from the alpha stage a while ago, and even though it looks neat, houses are not dirty enough sorta speak. They're too clean and perfect. I realise these are details, but those often make the difference.

Skins for tanks are a bit boring in the screenshots. But they were boring in CC4 and CC5 as well. Camouflage patterns etc would be nice. I would even pay for them if they would come in a little add-on you can buy or not. Just an idea you know.

Regarding the interface, I hope it's also possible to have the old school unit bar at the bottom.

That's all for now and I hope you can appreciate the feedback and I wish the team all the best.

Cheers,

G.


RE: Screenshots over at Pocket Tactics

Posted: Wed Feb 18, 2015 3:03 pm
by Platoon_Michael
Soooooooo,

Is there anything that can be shared?

Anything?

RE: Screenshots over at Pocket Tactics

Posted: Wed Feb 18, 2015 3:39 pm
by zakblood
i'm sure as soon as they have something for us, we will get it[;)]

RE: Screenshots over at Pocket Tactics

Posted: Wed Mar 04, 2015 3:46 pm
by Platoon_Michael
Does anybody Other than zakblood have something to update us with?

RE: Screenshots over at Pocket Tactics

Posted: Fri Mar 06, 2015 9:25 am
by Nomada_Firefox
Just a point. Who is zakblood? with all my respect, he does not look as a member from the team making the game and he has not any relation with with Matrixgames or Slitherine.

About the game, one Slitherine member told at Steam GTC forums how we can expect news relatively soon http://steamcommunity.com/app/297750/di ... 151466016/

However, relatively soon can be at three months or a year. Just I remember how the unique two screenshots from the power tactics preview were made after the Matrixgames reunion from the past year where usually they show new proyects and other times, this reunion was made at May.

RE: Screenshots over at Pocket Tactics

Posted: Fri Mar 06, 2015 5:40 pm
by SteveMcClaire
Hi guys,

It is mostly of question of what we show, when. Showing the community a work-in-progress can be tricky -- If we show something too early, with placeholder graphics or an unpolished UI, we will likely be hammered for it.

I can tell you that the AI work and the new UI implementation are the main work items right now. I think the new UI is going to be great, and hope you'll agree once we have something polished enough to show screenshots. But for the moment, I'll have to ask for your patience. :)

Thanks,

Steve

RE: Screenshots over at Pocket Tactics

Posted: Fri Mar 06, 2015 7:39 pm
by Nomada_Firefox
Do not be worried, I will not hammer you if you show a screenshot from some unfinished. However, I like how interest you put in the work and how you want show us one finished work.