Page 2 of 2

RE: Fighting allied 4 engines

Posted: Sun Jul 06, 2014 1:47 pm
by Dili
Ki-45 is your 4E fighter initially, try to get as much as you can, also choose the model wise. Having a big gun with with a slow rate of fire isn't good. This game unfortunately for most part is biased to quantities.

RE: Fighting allied 4 engines

Posted: Sun Jul 06, 2014 5:39 pm
by Amoral
ORIGINAL: JocMeister

ORIGINAL: panzer cat

The mass 4e bombers are deadly late in the war. The nick does ok early on. You need 2 to 3 cannon armed fighters to every bomber.

Uhm, no. The allied 4Es are paper tigers. They really only shine during a short period in 42 before the Nick and George show up. After that allied 4Es are forced to stay within fighter cover which severely limits their range and use.


When OPS losses are accounted for allied players will lose about 0.75-1 4E for each airborne Japanese 2nd Gen fighter (or later). With the low replacement numbers on 4Es a single Japanese aerial ambush can cost you months of replacements. This is especially true late in the war.

If allied 4Es are a paper tiger I'd hate to see a real one. They force you to keep a big squadron at every oil station within bombing range. They force you to build three linked airbases in every place you want to defend. And eventually, they end the war.

RE: Fighting allied 4 engines

Posted: Sun Jul 06, 2014 6:03 pm
by pharmy
ORIGINAL: Dili

Ki-45 is your 4E fighter initially, try to get as much as you can, also choose the model wise. Having a big gun with with a slow rate of fire isn't good. This game unfortunately for most part is biased to quantities.

even the Nick B with the 37mm at 1% accuracy? Never dared to actually to produce it.

RE: Fighting allied 4 engines

Posted: Tue Jul 08, 2014 12:16 am
by Dili
Specially that :) but both 37mm has a very mediocre accuracy. In fact for game proposes the first Nick is the best one. At least you damage more often and damaged bombers stays in airport.


RE: Fighting allied 4 engines

Posted: Tue Jul 15, 2014 8:33 pm
by rustysi
ORIGINAL: Yaab

And once the 4Es break through, you need flak guns to disrupt their targeting, and some engineers to repair the potential damage to infrastructure. So, you really need to have RCFE (radar, CAP, flak, engineers) in place.

Oh, great now we have our overseas forumites adding acroyms.[:D] Just kidding Yaab, hey at least you explained it.

RE: Fighting allied 4 engines

Posted: Wed Jul 16, 2014 8:19 am
by HansBolter
ORIGINAL: Amoral

ORIGINAL: JocMeister

ORIGINAL: panzer cat

The mass 4e bombers are deadly late in the war. The nick does ok early on. You need 2 to 3 cannon armed fighters to every bomber.

Uhm, no. The allied 4Es are paper tigers. They really only shine during a short period in 42 before the Nick and George show up. After that allied 4Es are forced to stay within fighter cover which severely limits their range and use.


When OPS losses are accounted for allied players will lose about 0.75-1 4E for each airborne Japanese 2nd Gen fighter (or later). With the low replacement numbers on 4Es a single Japanese aerial ambush can cost you months of replacements. This is especially true late in the war.

If allied 4Es are a paper tiger I'd hate to see a real one. They force you to keep a big squadron at every oil station within bombing range. They force you to build three linked airbases in every place you want to defend. And eventually, they end the war.

Read Joc's AAR of his game with Obvert and you'll see the facts for yourself.

He speaks from experience, not conjecture.

RE: Fighting allied 4 engines

Posted: Thu Jul 17, 2014 2:55 am
by Dili
Note that B-29 are more difficult to down than B-24's

RE: Fighting allied 4 engines

Posted: Fri Jul 25, 2014 8:33 am
by Lowpe
ORIGINAL: JocMeister
Uhm, no. The allied 4Es are paper tigers. They really only shine during a short period in 42 before the Nick and George show up. After that allied 4Es are forced to stay within fighter cover which severely limits their range and use.

Joc is quite correct here, as I am finding out first hand.

However, you do need to allocate a lot of fighters to bomber defense out to 20 hexes to avoid unpleasant surprises.

And night bombing pre-night fighters is still very difficult to counter....but not impossible.



RE: Fighting allied 4 engines

Posted: Wed Jul 30, 2014 12:45 pm
by Cavalry Corp
It is gaming not to produce the fighters in line as you are using hindsight ( I am in scn 2 and building all the nicks) . that said the 37mm should be better against a big target like B17. Maybe the rating of the gun is wrong or typo?

RE: Fighting allied 4 engines

Posted: Wed Jul 30, 2014 5:47 pm
by rustysi
ORIGINAL: cavalry

It is gaming not to produce the fighters in line as you are using hindsight ( I am in scn 2 and building all the nicks) . that said the 37mm should be better against a big target like B17. Maybe the rating of the gun is wrong or typo?

No, that gun IRL was rather poor to say the least. Horrible rate of fire is one thing I remember. I just produce the first version of the Nick for a day fighter.

RE: Fighting allied 4 engines

Posted: Thu Jul 31, 2014 3:10 am
by JocMeister
ORIGINAL: Dili

Note that B-29 are more difficult to down than B-24's

That is not correct. I had hoped the speed of the B29s would help them evade most fighters as was true IRL. Not so in the game. Same RoT applies here as for all 4Es. (0,75-1 lost 4E for each airborne fighter after OPS are accounted for).

RE: Fighting allied 4 engines

Posted: Thu Jul 31, 2014 5:37 pm
by Dili
I don't find that in my experience. For me the B-29 are more difficult to down.

RE: Fighting allied 4 engines

Posted: Fri Aug 01, 2014 3:04 am
by JocMeister
ORIGINAL: Dili

I don't find that in my experience. For me the B-29 are more difficult to down.

Then you need to look at Obverts AAR against me and see what he did. [:)]

RE: Fighting allied 4 engines

Posted: Fri Aug 01, 2014 1:24 pm
by Dili
Okay. :)