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RE: WarCabinet
Posted: Thu Oct 16, 2014 6:16 pm
by Marutia Ortia
ORIGINAL: Orm
Do you have a year that the equipment must have been introduced before in order to qualify for inclusion into the game? Or countries that built, or developed, it?
War Cabinet game story takes place in the late 80s – 90s of XX century, so we consider the equipment and machines which we include in the game to be around this period of time. The equipment is selected from two main lines the Soviet Union and the NATO line.
RE: WarCabinet
Posted: Thu Oct 16, 2014 6:22 pm
by Orm
ORIGINAL: Marutia Ortia
ORIGINAL: Orm
Do you have a year that the equipment must have been introduced before in order to qualify for inclusion into the game? Or countries that built, or developed, it?
War Cabinet game story takes place in the late 80s – 90s of XX century, so we consider the equipment and machines which we include in the game to be around this period of time. The equipment is selected from two main lines the Soviet Union and the NATO line.
Yes. I got the premise. [:)]
I wondered if there was a hard set end date that the equipment must have been introduced before. And if exceptions would be made for some equipment outside the two blocks?
RE: WarCabinet
Posted: Thu Oct 16, 2014 7:24 pm
by Marutia Ortia
ORIGINAL: Orm
ORIGINAL: Marutia Ortia
ORIGINAL: Orm
Do you have a year that the equipment must have been introduced before in order to qualify for inclusion into the game? Or countries that built, or developed, it?
War Cabinet game story takes place in the late 80s – 90s of XX century, so we consider the equipment and machines which we include in the game to be around this period of time. The equipment is selected from two main lines the Soviet Union and the NATO line.
Yes. I got the premise. [:)]
I wondered if there was a hard set end date that the equipment must have been introduced before. And if exceptions would be made for some equipment outside the two blocks?
We have sticked to the a.m period, but we haven't set exact date that the equipment must have been introduced before. We also stick only to these two lines of equipment because otherwise if would be very confusing. We also would like to be faithful to the two houses part of War Cabinet - House of Green, which represents the Soviet Block and House of Orange, which represents USA, NATO and western countries.
RE: WarCabinet
Posted: Sat Oct 18, 2014 4:36 pm
by Orm
Thank you. [:)]
RE: WarCabinet
Posted: Mon Oct 20, 2014 11:34 am
by Marutia Ortia
ORIGINAL: Orm
Thank you. [:)]
You are welcome

RE: WarCabinet
Posted: Tue Oct 28, 2014 12:22 pm
by Marutia Ortia
M113 APC – New combat vehicle added to the House of Orange
Dear friends,
In order to win battles the modern battlefield commanders would need highly mobile manpower, which can turn the tide in the most crucial situations.
Armor protected vehicles are preferred choice to do this while operating near the enemy. That is why we added M113 – Armored Personnel Carrier to the War Cabinet military equipment to serve into the House of Orange forces. With this new addition to game’s Military Park we are confident that your soldiers will yield the benefits of the mechanized warfare.
More about M113 - APC can be found here:
http://www.warcabinet.net/m113-apc-new-combat-vehicle-added-to-the-house-of-orange/#more-572
Please share your thoughts and opinion.
RE: WarCabinet
Posted: Wed Oct 29, 2014 6:42 am
by VPaulus
bump
RE: WarCabinet
Posted: Tue Nov 18, 2014 7:53 am
by Marutia Ortia
Secure your troops with M163 Vulcan Air Defense System
How to protect troops and equipment from air attacks? The partial answer to this challenging task could be simple when we talk about low level strikes. You might want to consider including in your military formation M163Vulcan Air Defense System. It is already on the way to support the House of Orange commanders.
Read more at:
http://www.warcabinet.net/secure-your-troops-with-m163-vulcan-air-defense-system/#more-598
Would you use M163 Vulcan Air Defense System as part of your equipment?
RE: WarCabinet
Posted: Wed Nov 19, 2014 2:28 pm
by Orm
ORIGINAL: Marutia Ortia
Secure your troops with M163 Vulcan Air Defense System
How to protect troops and equipment from air attacks? The partial answer to this challenging task could be simple when we talk about low level strikes. You might want to consider including in your military formation M163Vulcan Air Defense System. It is already on the way to support the House of Orange commanders.
Read more at:
http://www.warcabinet.net/secure-your-troops-with-m163-vulcan-air-defense-system/#more-598
Would you use M163 Vulcan Air Defense System as part of your equipment?
I would avoid it if I had an alternative. [:)]
RE: WarCabinet
Posted: Thu Nov 20, 2014 1:27 pm
by Marutia Ortia
ORIGINAL: Orm
ORIGINAL: Marutia Ortia
Secure your troops with M163 Vulcan Air Defense System
How to protect troops and equipment from air attacks? The partial answer to this challenging task could be simple when we talk about low level strikes. You might want to consider including in your military formation M163Vulcan Air Defense System. It is already on the way to support the House of Orange commanders.
Read more at:
http://www.warcabinet.net/secure-your-troops-with-m163-vulcan-air-defense-system/#more-598
Would you use M163 Vulcan Air Defense System as part of your equipment?
I would avoid it if I had an alternative. [:)]
OK, out of curiosity, what else you would use?
RE: WarCabinet
Posted: Thu Nov 20, 2014 5:09 pm
by Orm
OK, out of curiosity, what else you would use?
First I want to say that the M163 VADS in the linked picture looks really cool. [:)]
I would, if possible, use man portable surface to air missiles, like
FIM-92 Stinger.

RE: WarCabinet
Posted: Thu Nov 20, 2014 5:10 pm
by Orm
Or
RBS 70.

RE: WarCabinet
Posted: Thu Nov 20, 2014 5:13 pm
by Orm
Or I would prefer the German
Flakpanzer Gepard if I needed a self-propelled AA gun.

RE: WarCabinet
Posted: Mon Nov 24, 2014 1:01 pm
by Marutia Ortia
ORIGINAL: Orm
Or I would prefer the German
Flakpanzer Gepard if I needed a self-propelled AA gun.
Wow, they all look amazing. Thanks for sharing

RE: WarCabinet
Posted: Mon Dec 01, 2014 12:32 pm
by Marutia Ortia
War cabinet story part 4: 48 Hours Later - The price of Victory
You haven’t slept much in the last days.
Many unsettled questions are within your head…
How can I best serve my country?
You should not only be excellent military commander, but also you are expected to take the burden to spend scare resources of your country to wage war… instead of these been used for the people and their wellbeing. How this could be balanced? What is really necessary in this dark time?
Read the whole story at:
http://www.warcabinet.net/story/
Share your thoughts and opinion.
RE: WarCabinet
Posted: Mon Dec 15, 2014 11:47 am
by Marutia Ortia
Economy system within strategy war games
Guys,
We plan to implement economy system into the game. By doing this we want to achieve an additional depth of the gameplay. However, in order to do the right balance we need your valuable input here.
First of all do you enjoy economic aspect of the strategy games or you prefer pure combat only gameplay?
If there is a game economy in place it should be:
1. As simple as possible with very few type of resources with minimum amount of user management.
2. Moderately detailed economy system part of the core game mechanics. This could include several resources to be generated, monitored and used for various activities. This would mean roughly up to 20% of the gameplay might be related to economic and resource dependent activities like: purchasing of equipment, upgrades, promotions, personnel recruitment, repair of facilities, etc.
3.Well developed war economy model which will strongly influence game campaign and rules. This would required better planning of your spending and more economy related decisions and events. Without proper economy management your chance to gain victory will be vastly reduced. Of course at times it would require more micromanagement.
Any other thoughts and questions on this topic are mostly welcome.
RE: WarCabinet
Posted: Thu Dec 18, 2014 10:28 am
by Marutia Ortia
What's the most enjoyable part of a game to you?
Guys,
When you start playing a new game or simply replay an old one what's the most enjoyable part of the game to you?
Is it the beginning when you explore a new world and learn how to play or it is the the mid-game, when you have the chance to expand your powers and getting deep into the story or you are a fan of the final stages of the game.
How much you like to learn new things and use new functions, try new characteristics while gaming or on the contrary you prefer to stick to familiar things and keep on playing?
RE: WarCabinet
Posted: Sat Dec 20, 2014 2:18 am
by Orm
ORIGINAL: Marutia Ortia
Economy system within strategy war games
Guys,
We plan to implement economy system into the game. By doing this we want to achieve an additional depth of the gameplay. However, in order to do the right balance we need your valuable input here.
First of all do you enjoy economic aspect of the strategy games or you prefer pure combat only gameplay?
If there is a game economy in place it should be:
1. As simple as possible with very few type of resources with minimum amount of user management.
2. Moderately detailed economy system part of the core game mechanics. This could include several resources to be generated, monitored and used for various activities. This would mean roughly up to 20% of the gameplay might be related to economic and resource dependent activities like: purchasing of equipment, upgrades, promotions, personnel recruitment, repair of facilities, etc.
3.Well developed war economy model which will strongly influence game campaign and rules. This would required better planning of your spending and more economy related decisions and events. Without proper economy management your chance to gain victory will be vastly reduced. Of course at times it would require more micromanagement.
Any other thoughts and questions on this topic are mostly welcome.
I usually prefer 2 or 3.
Any chance that ammo and fuel could be limited so that there was a need for supply units and supply dumps?
RE: WarCabinet
Posted: Sat Dec 20, 2014 2:22 am
by Orm
ORIGINAL: Marutia Ortia
What's the most enjoyable part of a game to you?
Guys,
When you start playing a new game or simply replay an old one what's the most enjoyable part of the game to you?
Is it the beginning when you explore a new world and learn how to play or it is the the mid-game, when you have the chance to expand your powers and getting deep into the story or you are a fan of the final stages of the game.
How much you like to learn new things and use new functions, try new characteristics while gaming or on the contrary you prefer to stick to familiar things and keep on playing?
I usually prefer the beginning but after you have done the many changes that are (often) needed at once in order to change things as I prefer them.
The end game is often disappointing when you know how it will end but it just takes time to get there.
RE: WarCabinet
Posted: Sun Dec 21, 2014 10:28 am
by demyansk
When is this game going to be rel eased