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RE: When to build spaceports?

Posted: Fri May 30, 2014 8:23 am
by Icemania
ORIGINAL: MoloMowChow
Does the game treat the differently sized star ports in different ways? With my current setup I've designed the "Small Starport" to just be my customized Home Colony star port that's bigger than a medium star port. I even added like 20 construction yards on it and everything.
Would be great if someone in the community could test this.

It's the only way the details of mechanics we don't yet fully understand will be explained ...





RE: When to build spaceports?

Posted: Fri May 30, 2014 2:08 pm
by FireLion1983
I've heard SSPs demand less stockpiles than LSPs, so it may be of interest to you to retrofit your home world to an LSP

RE: When to build spaceports?

Posted: Fri May 30, 2014 3:25 pm
by Spidey
ORIGINAL: Raap

Optimally, you'll want a small one for every colony and larger ones for really important colonies(i.e. lots of population, rare resource, strategic location, etc).
This is a bit late saying this, but I take a little offense from you saying "optimally" about building one space port over every last colony. That's a massive waste of resources that doesn't have a thing to do with optimality, if you'll pardon me for nitpicking. One port per system is an argument that can be made but one per colony is just silly.

And for perspective, I tend to build one or two per sector and it works just fine. I have to be a bit more careful with retrofit waves and repairs can be a pain but eventually I'll have repair bots on anything worth keeping and it's not that hard to retrofit system garrison fleets one at a time. I also don't have resource problems, not even when the AI decides it wants to build 50 civilian ships at one port, and since I'm more than a bit paranoid about those kinds of bottlenecks, I really do like to build fewer but larger ports that cover a solid cluster of colonies.

Edit: And just to make it clear, no, I'm not "angry", I'm just very much in disagreement about something you called "optimal". Taking those things rather too seriously is an occupational hazard, I guess.

RE: When to build spaceports?

Posted: Fri May 30, 2014 7:54 pm
by Shark7
ORIGINAL: Spidey
ORIGINAL: Raap

Optimally, you'll want a small one for every colony and larger ones for really important colonies(i.e. lots of population, rare resource, strategic location, etc).
This is a bit late saying this, but I take a little offense from you saying "optimally" about building one space port over every last colony. That's a massive waste of resources that doesn't have a thing to do with optimality, if you'll pardon me for nitpicking. One port per system is an argument that can be made but one per colony is just silly.

And for perspective, I tend to build one or two per sector and it works just fine. I have to be a bit more careful with retrofit waves and repairs can be a pain but eventually I'll have repair bots on anything worth keeping and it's not that hard to retrofit system garrison fleets one at a time. I also don't have resource problems, not even when the AI decides it wants to build 50 civilian ships at one port, and since I'm more than a bit paranoid about those kinds of bottlenecks, I really do like to build fewer but larger ports that cover a solid cluster of colonies.

Edit: And just to make it clear, no, I'm not "angry", I'm just very much in disagreement about something you called "optimal". Taking those things rather too seriously is an occupational hazard, I guess.

I tend to agree here. 1 Large Space Port per sector is more than enough. I actually try to keep a full sector between my ports, so I have even less space ports to deal with.

So in a 15 x 15 galaxy if I have a space port in sector H8 (map center) Then the 8 sectors that surround it will not have a space port ever. I have also been known to scrap the derelict space ports I acquire, espeically if they are not where they are useful to me (or if I already have enough of them).

That is just how I play, and for me it works out great.