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RE: v1.9.5.1 Update Now Available!
Posted: Fri Jun 06, 2014 5:32 pm
by Grimnirsson
Thanks
RE: v1.9.5.1 Update Now Available!
Posted: Fri Jun 06, 2014 6:06 pm
by feelotraveller
After applying the 1.9.5.2 update my game has stopped honouring the music settings. This is with new games started in 1.9.5.2. I have the music turned off (or more accurately down to zero) in the options screen but on starting a game the music will play (not just the start of game music but the general soundtrackss) until I go to options again and click on the music volume slider, at which point it will switch off. In 1.9.5.1 the music was not being played with the slider on zero.
RE: v1.9.5.1 Update Now Available!
Posted: Fri Jun 06, 2014 6:19 pm
by JamesM
Can anyone explain why the v1.9.5.2 beta was over 410 meg versus about 15 meg for the official v1.9.5.2 patch?
RE: v1.9.5.1 Update Now Available!
Posted: Fri Jun 06, 2014 8:32 pm
by pycco
you already had the "patch" you just downloaded the new changes
RE: v1.9.5.1 Update Now Available!
Posted: Fri Jun 06, 2014 10:51 pm
by AstroCat
We still have the modding issue for the planets and overlays. If they are not the same exact size as the vanilla files they do not appear correctly. So far it seems to only be effecting planets and overlays. There are several discussions about this in the moddding sub-forum. A "fix" would be nice so people could use all the older planets and overlays included in the many mods from before.
I fixed the GEM ones, but not any of the others.
RE: v1.9.5.2 Update Now Available!
Posted: Sat Jun 07, 2014 2:08 am
by gerishnakov
ORIGINAL: Gerry Edwards
OTHER
- improved display performance for main menu screens (e.g. start new game)
This particular update may have rendered the game unplayable for me. None of the menus display properly now, and as such I am unable to make it past the main menu.
If you would like further details please let me know, but take a look at the image below. Everything's just kind of 'layering'. There's probably a proper term for this problem. If anyone else has any words of guidance please do say!

RE: v1.9.5.1 Update Now Available!
Posted: Sat Jun 07, 2014 7:04 am
by deathnoise
ORIGINAL: solops
Any difference from the Beta to the Final? I'd rather not have to reset all of my defaults and game set-ups if no more changes were made.
Yup, decent performance improvement. However - it still needs a lot of work.
RE: v1.9.5.1 Update Now Available!
Posted: Sat Jun 07, 2014 9:25 am
by Locarnus
GENERAL GAME BALANCE
- civilian ships now ensure they have enough reactors to power hyperdrives at full speed (same as state ships already did)
The mechanic does not seem to work for the GasMining Ship and the MineralMining Ship as of 1.9.52.
About the design templates, the GasMiner and MineralMiner seem to eat a lot of fuel in the early game due to their low payload capacity. Thus they spend a lot of fuel for the trip, but stay on station for a relatively short time. I propose increasing their cargohold at least to 2, better 3 cargo bays (while ensuring that they are still buildable, if necessary raising the initial ship building size to 170).
RE: v1.9.5.1 Update Now Available!
Posted: Sat Jun 07, 2014 4:05 pm
by Locarnus
The whole energy need / energy production is not working.
It just seems to put 1 more reactor on a design, if it does not have enough.
I made a mod which essentially resizes reactors to 1/3rd (in regards to size and production), based on the design template statement that need and production will be balanced by the AI regardless of the number stated in the design templates.
The ai does not balance need/production.
The mod is therefore not working.
Please fix this bug/issue.
RE: v1.9.5.2 Update Now Available!
Posted: Sat Jun 07, 2014 5:48 pm
by gerishnakov
Since my earlier post I've tried reinstalling the game, just to be sure, but this has not fixed the problem. To be clear, I have only encountered this issue since the game updated itself yesterday. Prior to the update I experienced zero graphics issues.
Any advice or guidance would be very welcome. I basically can't play the game now.
RE: v1.9.5.2 Update Now Available!
Posted: Sat Jun 07, 2014 6:06 pm
by Windfire
I have been playing games with the existing game designed ships. In v1.9.5.2 the the ships presented to a player empire for construction in the age of shadows are presenting the player with warships that don't have warp bubble or hyper drive when the player has researched them. Similar problems are occurring with shields and other systems.
RE: v1.9.5.1 Update Now Available!
Posted: Mon Jun 09, 2014 11:36 am
by Erik Rutins
ORIGINAL: jamesm
Can anyone explain why the v1.9.5.2 beta was over 410 meg versus about 15 meg for the official v1.9.5.2 patch?
The beta included some unnecessary redistributable files, which we removed for the official release.
RE: v1.9.5.1 Update Now Available!
Posted: Mon Jun 09, 2014 11:36 am
by Erik Rutins
ORIGINAL: AstroCat
We still have the modding issue for the planets and overlays. If they are not the same exact size as the vanilla files they do not appear correctly. So far it seems to only be effecting planets and overlays. There are several discussions about this in the moddding sub-forum. A "fix" would be nice so people could use all the older planets and overlays included in the many mods from before.
I fixed the GEM ones, but not any of the others.
I've seen this mentioned, but can you point me to the best discussion for this?
Regards,
- Erik
RE: v1.9.5.2 Update Now Available!
Posted: Mon Jun 09, 2014 11:37 am
by Erik Rutins
ORIGINAL: gerishnakov
This particular update may have rendered the game unplayable for me. None of the menus display properly now, and as such I am unable to make it past the main menu.
If you would like further details please let me know, but take a look at the image below. Everything's just kind of 'layering'. There's probably a proper term for this problem. If anyone else has any words of guidance please do say!
Yikes, apologies gerishnakov, we'll get this fixed for you ASAP. Clearly an unintended consequence. Could you post a new thread on the tech support forum along with your DxDiag please?
Regards,
- Erik
RE: v1.9.5.1 Update Now Available!
Posted: Mon Jun 09, 2014 11:40 am
by Erik Rutins
ORIGINAL: Locarnus
The mechanic does not seem to work for the GasMining Ship and the MineralMining Ship as of 1.9.52.
Is the construction size in your testing large enough to allow them to have the warp drive and enough reactors to bring it to maximum speed while still fulfilling their other design requirements? If so, can you please upload a save file for us and post a new thread in the tech support forum?
About the design templates, the GasMiner and MineralMiner seem to eat a lot of fuel in the early game due to their low payload capacity. Thus they spend a lot of fuel for the trip, but stay on station for a relatively short time. I propose increasing their cargohold at least to 2, better 3 cargo bays (while ensuring that they are still buildable, if necessary raising the initial ship building size to 170).
Thanks for the suggestion, we'll definitely consider that.
RE: v1.9.5.1 Update Now Available!
Posted: Mon Jun 09, 2014 11:41 am
by Erik Rutins
ORIGINAL: Locarnus
The whole energy need / energy production is not working.
It just seems to put 1 more reactor on a design, if it does not have enough.
I made a mod which essentially resizes reactors to 1/3rd (in regards to size and production), based on the design template statement that need and production will be balanced by the AI regardless of the number stated in the design templates.
The ai does not balance need/production.
The mod is therefore not working.
Please fix this bug/issue.
We'll investigate - could you post a new thread in the tech support forum and include a link to your mod and a saved game that shows this issue in effect?
RE: v1.9.5.2 Update Now Available!
Posted: Mon Jun 09, 2014 11:42 am
by Erik Rutins
ORIGINAL: Windfire
I have been playing games with the existing game designed ships. In v1.9.5.2 the the ships presented to a player empire for construction in the age of shadows are presenting the player with warships that don't have warp bubble or hyper drive when the player has researched them. Similar problems are occurring with shields and other systems.
Have you researched enough of an increase in construction size to fit in the additional components? If you have, please start a new thread in the tech support forum and upload a save file for us to show this in process.
RE: v1.9.5.1 Update Now Available!
Posted: Mon Jun 09, 2014 12:52 pm
by necaradan666
ORIGINAL: Erik Rutins
I've seen this mentioned, but can you point me to the best discussion for this?
Regards,
- Erik
Page 7 of the GEM mod thread has a screenshot by Mansen and discussion follows.
tm.asp?m=3211317&mpage=7
RE: v1.9.5.1 Update Now Available!
Posted: Mon Jun 09, 2014 1:08 pm
by Locarnus
ORIGINAL: Erik Rutins
ORIGINAL: Locarnus
The whole energy need / energy production is not working.
It just seems to put 1 more reactor on a design, if it does not have enough.
I made a mod which essentially resizes reactors to 1/3rd (in regards to size and production), based on the design template statement that need and production will be balanced by the AI regardless of the number stated in the design templates.
The ai does not balance need/production.
The mod is therefore not working.
Please fix this bug/issue.
We'll investigate - could you post a new thread in the tech support forum and include a link to your mod and a saved game that shows this issue in effect?
Done, thank you for your support!
tm.asp?m=3631789
RE: v1.9.5.2 Update Now Available!
Posted: Tue Jun 10, 2014 1:31 am
by Windfire
ORIGINAL: Erik Rutins
ORIGINAL: Windfire
I have been playing games with the existing game designed ships. In v1.9.5.2 the the ships presented to a player empire for construction in the age of shadows are presenting the player with warships that don't have warp bubble or hyper drive when the player has researched them. Similar problems are occurring with shields and other systems.
Have you researched enough of an increase in construction size to fit in the additional components? If you have, please start a new thread in the tech support forum and upload a save file for us to show this in process.
That was the problem, thanks.