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RE: Character Modding 1.9.5.0 vs. 1.9.5.1
Posted: Tue Jun 03, 2014 3:42 pm
by UmpaLumpa
Okay thanks, but for now i just create the Germans as a Race and give them Monarchy and Willhelm, so the Kaiserreich strike back in Space!
( If i get it works x) )
RE: Character Modding 1.9.5.0 vs. 1.9.5.1
Posted: Tue Jun 03, 2014 5:14 pm
by tjhkkr
ORIGINAL: ehsumrell1
Just keep on TJ.....
Don't come crawling to me or Shark7 for Fleet Protection when DATA decides to
hit your Corellian Whiskey and Romulan Ale stores.
[:D]
(i.e. LET SLEEPING DOGS LIE!)
(DATA after locating, raiding and EMPTYING tjhkkr's Cargo Bays)
Two words:
Jango Fett...
[:D]



RE: Character Modding 1.9.5.0 vs. 1.9.5.1
Posted: Tue Jun 03, 2014 5:22 pm
by tjhkkr
My mistake:
?, Data DrunkenThievingAndroid, 9, DrunkenThievingAndroid.png, Android, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?
RE: Character Modding 1.9.5.0 vs. 1.9.5.1
Posted: Tue Jun 03, 2014 7:37 pm
by tilarium
ORIGINAL: ehsumrell1
ORIGINAL: TheNiceShakturi
It is possible to let an Character only appear if the Race have a specific Goverment? I would like to have Willhelm as a Leader but only if the Humans get the Monarchy.
I'll look into that. My guess is it could possibly be done if an event is created through the game editor
concerning the races' government and the character you want to appear has a '-' instead of a '?' in
the appearance order position.
Looking through the modding guide included with Universe, it is possible to have predefined character appear in an event. In the character file, you need to use a "-" in the appearance order.
RE: Character Modding 1.9.5.0 vs. 1.9.5.1
Posted: Tue Jun 03, 2014 7:40 pm
by monsterfurby
One thing that still confuses me is that the editor has an option to load a character image that defaults to the Desktop, but won't load anything - possibly just not anything outside the game folder. Does anyone know what's going on with that?
RE: Character Modding 1.9.5.0 vs. 1.9.5.1
Posted: Tue Jun 03, 2014 10:15 pm
by tilarium
ORIGINAL: Tampa_Gamer
I tried that but it wasn't quite working as I intended. I left the initial leader I wanted as "0" and then put the rest of the characters all as "?" What happened was that the game started with 5-6 of every character type including pirate leaders (in a non-pirate game). I think for some reason it ignored the usual limitation on # of characters.
This. Got 104 characters made (excessive? Maybe)in my game. I just started a new game and got 46 characters at the start, including 3 leaders..... excessive? Hell yeah!
RE: Character Modding 1.9.5.0 vs. 1.9.5.1
Posted: Tue Jun 10, 2014 7:47 am
by UmpaLumpa
Hello i have a Question, it is possible to give the Leader always the same Picture even if he change without to create a Charakter? So that all random createt leader of this race become this Image?
RE: Character Modding 1.9.5.0 vs. 1.9.5.1
Posted: Thu Jun 12, 2014 11:05 am
by UmpaLumpa
No one knows or is my English too bad? ^^'