ORIGINAL: Symon
Smaller map and shorter time scenarios allow for many interesting permutations that take advantage of some of the game’s more obscure internal features. They are lots of fun and, we believe, can be exceptionally difficult to successfully conclude (for either side) according to a side’s operational orders and the scenario victory conditions.
Since there is no need to list thousands of LCUs, there is plenty of open slot space to make the scenario OOBs as grainy, specific, and creative as appropriate for each scenario. There are no divisions; nothing to break-down and recombine. The largest unit is the Regiment/Brigade. The “division” is an HQ and is divided up into its component Infantry Regiments, Recce Troops/Sqdns/Bns, Artillery Bns, and (new) Train/Service/QM Bns.
Breaking things up like this cannot be handled by the AI scripts. Nor can our LCU ‘Type’ changes conform to certain of the requirements of the AI code embedded in the game executable. Our paradigm would mean a total change in the AI philosophy and a complete redo of every script. That is neither possible nor desirable. Since our game implementation concepts have departed so far from the original game philosophy, there is no possibility of porting our new stuff into the normal Babes GC system.
If we find data issues, or desirable data tweaks, we will, of course, back-fill them to the Babes GC scenarios. But our main focus is on developing highly textured scenarios for ourselves and those real grognards out there.
Will start a new thread that details some of the twists, turns, changes, and specifics of the “short” paradigm.
Ciao. JWE
To the other posters in this thread - a "very eloquent and well said response" to John's post.
John -
I have carefully read (and reread!) this thread and now have a much clearer understanding and appreciation of the challenges that the Team faces when implementing Babes concepts into the grand campaign verses the small map, non AI scenarios.
I, as with many others on this forum, love the concepts and changes that DBB has brought to AE, making the game more challenging and with a much stronger feel for historical realism.
It does not bother me at all to play H2H solitaire - I enjoy every minute of game time. The Philippines and DEI small map scenarios were a delight to play - at a very fast pace. The DBB 28C has been a staple since I first became aware of Babes.
Thank You for sharing your concerns; rest assured that the Babes mods - weather small map or grand campaign will
never loose their appeal, luster or be marginalized in any way. There have been many bumps on the road since the first Babes release; it is my perception (and absolute faith and trust) that the Team has and will continue to march and overcome them all - and it only gets better.
We are very grateful for you untiring support on our behalf; and are well aware of the time and effort required for each release or upgrade.
Thank You, Sir.
Andy -
While I truly enjoy playing H2H solitaire, it was your magnificent (wicked!) scripts, variations and hard work that brought forth the Iron man mods in all their variations - and allowed me to play the Big Babes A Ironman Nasty Nasty. I always had a burn to play the campaign game (preferably a Babes variant) against the AI - as my H2H solitaire (while darned enjoyable) is, of course, slow moving. Now we are blessed to have it all, grand campaigns or historically accurate, detailed small map scenarios.
Andy, it is
very important to me that all your AI scripts and mods are recognized for the outstanding, quality work that they are.
Gents, AI or no AI is like comparing apples and oranges; that is why I have multiple installations of AE on my computer. How fortunate we are to have John, Andy, Michael, Don and
many others (who are no less important) who continue supporting and moving the original AE far, far beyond it's original concepts, down several different paths.
After all these years, I still look forward to checking the forums on Friday night - anticipating yet another awesome concept to be added to this outstanding game.
Mac