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RE: Private beta test ATG v2.20

Posted: Sun Jun 15, 2014 2:09 pm
by Vic
ORIGINAL: Webizen

Potential Issue: it appears all regimes have access to the Super Heavy Tank model and can create a new concept based on it, however only the German regime has access to Super Heavy Tank theory. This makes impossible for other regimes to actually build them.

In fact this seems not to be the case. Could you give me an exact example of steps taken?

Best,
vic

RE: Private beta test ATG v2.20

Posted: Sun Jun 15, 2014 2:09 pm
by Vic
ORIGINAL: Webizen

This is not specific to 2.20 but it is an issue, especially with multiplayer games: city distribution. When using full range climate cities are mostly bunched in the middle third of the map. This does not occur if you use Temperate climate. I suggest for an improved gaming experience this bunching of cities should not occur regardless of the climate option chosen.

Image

I decided in favour of your argument :) The next version will have less extreme generation.

RE: Private beta test ATG v2.20

Posted: Sun Jun 15, 2014 2:24 pm
by Vic
ORIGINAL: Webizen

Minor Issue: Probably been around awhile but the Russian Katsuya rocket unit sounds exactly like infantry when moving.

SHQ Officer Experience: possible regression - this could just be my memory but I thought the SHQ officer was supposed to gain some experience from his subordinates. In my one test game he did not.

Nope the SHQ officer needs to play cards to gain experience.

best,
Vic

RE: Private beta test ATG v2.20

Posted: Sun Jun 15, 2014 3:02 pm
by Vic
Posted a new version of the private patch: v2.20b
http://www.vrdesigns.nl/privatepatch/AtgPatch220b.zip

Fixlist:
-Increased number of towns in desert, arctic and tropical zone in random games.
-Fixed statistics for combat with mixed allied units
-Fixed issue with Cheap Research variant and model costs
-Fixed issue with wrong dates displayed in new unit type descriptions
-Fixed file mixup issue. anewdawn.at2 is the old version of new Dawn no (without tank models, but updated with rule fixes!)

RE: Private beta test ATG v2.20

Posted: Tue Jun 17, 2014 1:49 am
by harley9699
Ok good. Just found this earlier today. Have been testing anewdawn2.at2 ever since. Came back just to double check and make sure I was using the right one.
Man! I'm glad there's still work being done on this.
Obviously looking forward to Shadow Empire as well.
Been with AT since there was an AT.

RE: Private beta test ATG v2.20

Posted: Tue Jun 17, 2014 1:50 pm
by towerbooks3192
Why oh why is faith so cruel! I will be having 2 exams in the next 2 days.

RE: Private beta test ATG v2.20

Posted: Thu Jul 10, 2014 5:19 am
by Vic
Uploaded private patch version 2.20c. Will also see if an update of the public beta is possible.

Best,
Vic

RE: Private beta test ATG v2.20

Posted: Thu Jul 10, 2014 1:19 pm
by harley9699
Thanks. Jumped on that one.

RE: Private beta test ATG v2.20

Posted: Thu Jul 17, 2014 9:39 am
by Tac2i
Note that there is now a public beta available in the Members Club.

RE: Private beta test ATG v2.20

Posted: Thu Jul 17, 2014 10:29 am
by harley9699
I got, "Ftp server doesn't allow connections." "Details: 421 IP Address blocked."
I'm logged in and haven't ever been blocked from anything else.

RE: Private beta test ATG v2.20

Posted: Sat Jul 19, 2014 8:03 am
by gingerbread
Some very minor nit to pick:

Two spelling errors when bringing up the compare list: (These are spelt correctly in the tech screen)

Torpedo bomber should be spelt Bomber to get the correct sorting order
Guerila IV should be Guerilla IV

Tank Anti Infantry tech should have a tank as picture, not an infantry man. It does affect tanks, right?

The Tank Combat tech mentions specifically that it has impact on custom designs. Is this impact exclusive to the Combat tech or does it apply to Tank Infantry and T Mobility as well? It is confusing when only one of the techs have this wording in its description.

AT should be affected by the Tank Combat techs. Better barrel, ammo and sights should benefit AT.
Infantry will suffer if they cannot keep up in the arms race.



RE: Private beta test ATG v2.20

Posted: Tue Jul 22, 2014 5:19 am
by Vic
ORIGINAL: gingerbread

Some very minor nit to pick:

Two spelling errors when bringing up the compare list: (These are spelt correctly in the tech screen)

Torpedo bomber should be spelt Bomber to get the correct sorting order
Guerila IV should be Guerilla IV

Tank Anti Infantry tech should have a tank as picture, not an infantry man. It does affect tanks, right?

The Tank Combat tech mentions specifically that it has impact on custom designs. Is this impact exclusive to the Combat tech or does it apply to Tank Infantry and T Mobility as well? It is confusing when only one of the techs have this wording in its description.

AT should be affected by the Tank Combat techs. Better barrel, ammo and sights should benefit AT.
Infantry will suffer if they cannot keep up in the arms race.


Two spelling errors when bringing up the compare list: (These are spelt correctly in the tech screen)

Torpedo bomber should be spelt Bomber to get the correct sorting order
Guerila IV should be Guerilla IV

Tank Anti Infantry tech should have a tank as picture, not an infantry man. It does affect tanks, right?

The Tank Combat tech mentions specifically that it has impact on custom designs. Is this impact exclusive to the Combat tech or does it apply to Tank Infantry and T Mobility as well? It is confusing when only one of the techs have this wording in its description.

AT should be affected by the Tank Combat techs. Better barrel, ammo and sights should benefit AT.
Infantry will suffer if they cannot keep up in the arms race.

Ginger! thanks for the feedback and bug reports.

The tank combat tech exclusively influence tank models. You raise a valid point here. And I am making note for a next version.

However please understand that the releases of new versions of the New Dawn game are BETA by nature. They are an extra provided to an existing game. I plan to perfect it, but it might take time. It is a work in progress and one of the reasons I have released the new feature is to see if modders might be able to work with it as well.

Best wishes,
Vic