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RE: NOT Reinventing the Wheel!
Posted: Tue Jun 10, 2014 12:18 pm
by JuanG
ORIGINAL: John 3rd
THANKS Juan. Can I download your Mods into my 'standard' AE Folder?
The only thing that would get overwritten is the aircraft art, so if you don't want it to mess with anything, it will need its own folder. If you dont mind missing a few peices of art and just install the SCEN folder, then yes, you can.
RE: NOT Reinventing the Wheel!
Posted: Tue Jun 10, 2014 12:31 pm
by DOCUP
Juan nice work. Love your mods. I see the rebuild of the Wee Vee. I see a 200 conversion time but I see that the main guns are changed to 50 cal and there had to be other changes like the engines did the ship get lengthened?
John is this mod going to be off of a DB mod or RA?
RE: NOT Reinventing the Wheel!
Posted: Tue Jun 10, 2014 12:38 pm
by JuanG
ORIGINAL: DOCUP
Juan nice work. Love your mods. I see the rebuild of the Wee Vee. I see a 200 conversion time but I see that the main guns are changed to 50 cal and there had to be other changes like the engines did the ship get lengthened?
John is this mod going to be off of a DB mod or RA?
Hi,
The ship above is based on the cancelled Lexington class, not the West Virginia - I just termed the upgrades as 'WV Style' given that I based the overall visual theme of the rebuild on that (as it is one of the meanest looking of the 'old crowd' in that configuration in my opinion). Should probably edit the post to make that clearer.
As you point out, the conversion is 200 days, the 16in/50's are part of the Lexington beforehand. She remains the same length though the rebuild, though beam increases slightly. The main changes as said were to the AA suite which ends up with her having almost as good defences as the new fast BBs.
RE: NOT Reinventing the Wheel!
Posted: Tue Jun 10, 2014 1:08 pm
by DOCUP
Got you. I agree with the WV's looks. That would of been nice to of had a hybrid Colorado Class/Lexington BC Class. Would of been a nice powerful ship. Sorry to hijack the thread John.
RE: NOT Reinventing the Wheel!
Posted: Tue Jun 10, 2014 2:54 pm
by John 3rd
ORIGINAL: DOCUP
Juan nice work. Love your mods. I see the rebuild of the Wee Vee. I see a 200 conversion time but I see that the main guns are changed to 50 cal and there had to be other changes like the engines did the ship get lengthened?
John is this mod going to be off of a DB mod or RA?
DB Standard. This is the entire point of what I am doing.
Will use DB-C for the new Mod Template here. Once I have got the Treaty Mod FINISHED then I expand the work and bring in all the stuff we have done with RA into a 3rd Mod that is a Hybrid of the Treaty--RA creation. THAT Mod will be WILD to play!
Choices for players will then be:
1. RA 6.7 that is partially Babes.
2. Pure Vanilla DB-C Treaty Mod (Only the new ships are added and NOTHING else).
3. "Between the Storms" Treaty--RA Mod on DB-C.
RE: NOT Reinventing the Wheel!
Posted: Tue Jun 10, 2014 3:15 pm
by btd64
ORIGINAL: John 3rd
ORIGINAL: DOCUP
Juan nice work. Love your mods. I see the rebuild of the Wee Vee. I see a 200 conversion time but I see that the main guns are changed to 50 cal and there had to be other changes like the engines did the ship get lengthened?
John is this mod going to be off of a DB mod or RA?
DB Standard. This is the entire point of what I am doing.
Will use DB-C for the new Mod Template here. Once I have got the Treaty Mod FINISHED then I expand the work and bring in all the stuff we have done with RA into a 3rd Mod that is a Hybrid of the Treaty--RA creation. THAT Mod will be WILD to play!
Choices for players will then be:
1. RA 6.7 that is partially Babes.
2. Pure Vanilla DB-C Treaty Mod (Only the new ships are added and NOTHING else).
3. "Between the Storms" Treaty--RA Mod on DB-C.
OHHHH. Now I have to wait for #3. Well John, Your work is well worth waiting for.[:)] Of course. PM me if I can HELP. Help is on the radio......GP
RE: NOT Reinventing the Wheel!
Posted: Tue Jun 10, 2014 4:08 pm
by DOCUP
I agree with GP. I have to wait for #3. I think that might be my 2nd PBEM, maybe with a few adds from my side. I will now have to find a Jap opponent.
RE: NOT Reinventing the Wheel!
Posted: Tue Jun 10, 2014 5:40 pm
by ny59giants
I already get first priority on getting a quality Japanese opponent. The cost of helping John. He will be looking for an Allied opponent that is not me! [;)]
RE: NOT Reinventing the Wheel!
Posted: Tue Jun 10, 2014 5:51 pm
by John 3rd
Yep> I want to start a 2nd game using the "Between the Storms" Mod. Michael will be able to provide good commentary from an Allied point-of-view while I do the same from the Japanese side. Hopefully, our opponents will run AARs to assist in Mod commentary and observation. Don't want to play each other so we can work on the Mod and Issues without worrying about what one or the other is doing at the time.
RE: NOT Reinventing the Wheel!
Posted: Tue Jun 10, 2014 6:42 pm
by DOCUP
John GP is looking for an opponent.[8|] I don't think I could handle John. He'd be in Daytona beach Fl before the spring of 43. John did Nygiants say your not a quality opponent?[8|]
RE: NOT Reinventing the Wheel!
Posted: Tue Jun 10, 2014 7:17 pm
by ny59giants
If I was John's opponent, I would have to put down too many hats. The most important would being his private individual counselor. Its taken me many years and lots of phone calls to get him back into society. [:D] Second, is my role at Imperial Japan HQ as advisor. Somebody has to provide some logic to his far flung plans. Third, we know each other's strength and weakness too well.
RE: NOT Reinventing the Wheel!
Posted: Tue Jun 10, 2014 7:19 pm
by DOCUP
So you got him to come out of the Kaboose?
RE: NOT Reinventing the Wheel!
Posted: Tue Jun 10, 2014 7:32 pm
by ny59giants
It was the cellar/basement to the caboose and finally back to the main floor of the house. He can even eat meals with the family now without making a scene.
RE: NOT Reinventing the Wheel!
Posted: Tue Jun 10, 2014 7:40 pm
by DOCUP
Damn ny your a miracle worker. I've heard the stories about John.
RE: NOT Reinventing the Wheel!
Posted: Tue Jun 10, 2014 8:07 pm
by ny59giants
Most of them are true. [;)]
RE: NOT Reinventing the Wheel!
Posted: Tue Jun 10, 2014 8:33 pm
by John 3rd
...so here I am diligently working in a 100*+ attic finishing a closet, come down for a break, and see THIS!!!
I have a BIG RED BUTTON on my desk (in the dungeon/man cave) and I am not afraid to use it on you two!
I get no respect...(where is Mr. Dangerfield when I need him??!!)
Michael is spot-on though. We know each other SOOOOOOOO well that it would be like reading the minds of a psychopath and a nymphomaniac. Course I am not saying which is which in this example...

RE: NOT Reinventing the Wheel!
Posted: Tue Jun 10, 2014 8:34 pm
by John 3rd
Dammit Michael. WHERE is my turn???
Imperial HQ has made up its mind for winning the war by 1943 and I get no turn back whatsoever...USELESS...
RE: NOT Reinventing the Wheel!
Posted: Tue Jun 10, 2014 11:12 pm
by DOCUP
Looks like he is having a relaspe. Up his meds. Whats the big red button do John?
RE: NOT Reinventing the Wheel!
Posted: Tue Jun 10, 2014 11:28 pm
by John 3rd
Wouldn't you LIKE to KNOW!


RE: NOT Reinventing the Wheel!
Posted: Tue Jun 10, 2014 11:40 pm
by ny59giants
Whats the big red button do John?
Alerts his wife!!
