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RE: Enslavement and penal colonies

Posted: Fri Jun 20, 2014 5:43 am
by Bingeling
I think it is somewhat broken currently. Like people probably migrating out of slavery? If you want to play the evil slave master, it is probably better to assimilate at colonies until full, and then enslave them.

The problem could be that the population drops slowly unless your own guys move in, in which case you may have to assimilate for a while to lure in some new workers.

RE: Enslavement and penal colonies

Posted: Fri Jun 20, 2014 6:19 am
by Tehlongone
Enslavement policy is much too weak, to the point where it's really only a roleplaying thing, doesn't make economic sense. Not unless you view it as a drawn out exterminate with minor economic gain (or none) and troop practice.

I have seen player planets change names to "xxx penal colony" but only when I enacted the policy without actually having any enslave colonies. I also don't think the name itself has any importance, if it has enslave selected it should count.

RE: Enslavement and penal colonies

Posted: Fri Jun 20, 2014 11:29 am
by ASHBERY76
It been said many times that mixed species empires need more unrest,lower gdp due to added bureaucracy,etc to make pure species a gameplay choice.There is no gameplay reason not to open the borders.

Watching my human species emigrate to a dhayut colony is also pretty funny and bugged.

RE: Enslavement and penal colonies

Posted: Fri Jun 20, 2014 12:32 pm
by Cauldyth
Maybe it's a cult of spider worshippers, going to sacrifice themselves to their gods.

RE: Enslavement and penal colonies

Posted: Fri Jun 20, 2014 12:51 pm
by Bingeling
ORIGINAL: ASHBERY76
Watching my human species emigrate to a dhayut colony is also pretty funny and bugged.
Never underestimate the Dhayut PR machine.

RE: Enslavement and penal colonies

Posted: Fri Jun 20, 2014 6:42 pm
by Tehlongone
Pure species empires do already have a slight advantage as you'll never get "x race doesn't want to be part of your empire", as a slow growth empire opening your borders on a new low pop planet will just lead to it being filled with semi-loyal aliens. In that case it's a choice between long-term (purist) and short-term (mixed) gain.

I think the main problem is just that enslavement is almost never worth it, it shouldn't kill growth, just reduce it to 1-2% and it shouldn't reduce happiness unless you have more than 50% slaves.

Or maybe the economic gain should be applied directly into state income rather than as a private income that is subsequently taxed.

RE: Enslavement and penal colonies

Posted: Fri Jun 20, 2014 7:17 pm
by Gregorovitch55
I have had to modernise and introduce something called an equal opportunities policy across the empire. We just can't keep up with these soft bellied namby-pamby humans who seem to able to field almost unlimited numbers of their excuses for space ships on the back of a crackpot philosophy they call liberal democracy. Democracy, I ask you.

My battle spiders are somewhat upset about this. With good reason: humans are excellent drowned in Nepthys wine, left for 24 hours to marinade then curried in Korabbian spice, although my personal favorite is the more tender Securan, spatchcocked live at the table and barbecued with a dusting of falajian powder. I'm hoping they'll be somewhat mollified by the new toys we should now be able to get them.

RE: Enslavement and penal colonies

Posted: Wed Sep 24, 2014 6:10 am
by Skyjack
So this feature seem broken, or weak. Too bad I really wanted to make a slaver race.

Has Mateix acknowledged this?

RE: Enslavement and penal colonies

Posted: Wed Sep 24, 2014 9:10 pm
by Flinkebeinchen
They have for sure but I guess this will be fixed in DW2.

RE: Enslavement and penal colonies

Posted: Thu Sep 25, 2014 10:25 am
by Ostwindflak
Planetary bombardment on a massive scale. Then rebuild from the ground up. Any survivors should be happy they lived. Purify the conquered planets in cleansing fire.

RE: Enslavement and penal colonies

Posted: Fri Sep 26, 2014 9:07 pm
by Skyjack
ORIGINAL: Ostwindflak

Planetary bombardment on a massive scale. Then rebuild from the ground up. Any survivors should be happy they lived. Purify the conquered planets in cleansing fire.


Ah and terraform?