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RE: So Freeking Close
Posted: Sat Jul 26, 2014 11:18 am
by Fonebone
Agreed. I have the Steam version of the game. I'm a long-time wargamer and I think that this could be one of the best games out there, but......
In my version, armor always defends against non-armor with an "Armor in City" penalty of 50%. Also, most terrain is not being counted; i.e. defenders get no benefit from woods and swamp, for example.
This is in 1.06. Is it the same in previous versions?
Really, this seems to be the only problem. The game runs smooth as silk and is awesome in almost every way. The combat problem's a game-breaker, though.
Unfortunately, now that the Steam version is no longer available, I'm afraid this will never get fixed. (I have since resumed my solo Time of Wrath campaign. But I'd rather play TOF, alas.)
RE: So Freeking Close
Posted: Sat Jul 26, 2014 12:53 pm
by RandomAttack
Nope. I'm using 1.04 and don't seem to have those problems.
RE: So Freeking Close
Posted: Sat Jul 26, 2014 2:52 pm
by Rasputitsa
ORIGINAL: Fonebone
Agreed. I have the Steam version of the game. I'm a long-time wargamer and I think that this could be one of the best games out there, but......
In my version, armor always defends against non-armor with an "Armor in City" penalty of 50%. Also, most terrain is not being counted; i.e. defenders get no benefit from woods and swamp, for example.
This is in 1.06. Is it the same in previous versions?
Really, this seems to be the only problem. The game runs smooth as silk and is awesome in almost every way. The combat problem's a game-breaker, though.
Unfortunately, now that the Steam version is no longer available, I'm afraid this will never get fixed. (I have since resumed my solo Time of Wrath campaign. But I'd rather play TOF, alas.)
I think the game is still available on STEAM, just not in the listings. On the STEAM homepage,
Games, Activate a product on STEAM..., will start a download with a key.
RE: So Freeking Close
Posted: Sat Jul 26, 2014 3:57 pm
by Fonebone
Well, if that's the case, I'd advise against upgrading to 1.06, given the combat mod issue. the Production problem mentioned in another thread is still there too.
RE: So Freeking Close
Posted: Sat Jul 26, 2014 7:37 pm
by Rasputitsa
ORIGINAL: Fonebone
Agreed. I have the Steam version of the game. I'm a long-time wargamer and I think that this could be one of the best games out there, but......
In my version, armor always defends against non-armor with an "Armor in City" penalty of 50%. Also, most terrain is not being counted; i.e. defenders get no benefit from woods and swamp, for example.
This is in 1.06. Is it the same in previous versions?
Really, this seems to be the only problem. The game runs smooth as silk and is awesome in almost every way. The combat problem's a game-breaker, though.
Unfortunately, now that the Steam version is no longer available, I'm afraid this will never get fixed. (I have since resumed my solo Time of Wrath campaign. But I'd rather play TOF, alas.)
AFAIK from v1.01 to v1.06
In Attacker Combat Modifiers :
The Armor/City Modifier has always been 50% since v 1.02
In Defender Combat Modifiers :
The Terrain Modifier stopped working in
some scenarios after v1.01
The City Modifier stopped working after v1.01
I would like to see the combat odds faults fixed, but I am still playing and enjoying the game.
Edit : this was testing 'Fall Gelb', but 'Fall Weis' had Terrain and City Defender modifiers working.
RE: So Freeking Close
Posted: Sat Jul 26, 2014 9:09 pm
by Fonebone
I meant to say that the "armor in city" modifier is being applied even when no city is involved in the combat.
If these problems have been around since 1.01, I guess there's little hope of them getting fixed.
Everything seems to work fine in Time of Wrath, though, and I'm having a great time with that. Just wish it had the TOF enhancements.
RE: So Freeking Close
Posted: Sun Jul 27, 2014 6:59 am
by Rasputitsa
ORIGINAL: Fonebone
I meant to say that the "armor in city" modifier is being applied even when no city is involved in the combat.
If these problems have been around since 1.01, I guess there's little hope of them getting fixed.
Everything seems to work fine in Time of Wrath, though, and I'm having a great time with that. Just wish it had the TOF enhancements.
I have v1.06 downloaded from STEAM and the 'Armor in City' Modifier seems to be working OK, being applied in the appropriate places. I have only just started using this version, so can't claim to have been through all the scenarios and all the possible situations.
Is there a particualr scenaio or situation where this occurs ?
The scenario I choose to test was my favourite 'Fall Gelb' and the result was as in the post above, but when I checked 'Fall Weis' the
Terrain and
City Defence modifiers were working. A quick scan of the game scenario files doesn't show a problem, the correct values are there, but not being applied in 'Fall Gelb'.[&:]
The
Armored bonus in the
Attacker modifiers has not been working for some time and that is one feature I would like to see fixed, as armoured warfare is a critical part of any WW2 scenario.[:(]
RE: So Freeking Close
Posted: Sun Jul 27, 2014 10:03 am
by Fonebone
I get the armored in city modifier all the time, regardless of terrain or scenario. Armor always defends at 50%. This wreaked havoc on my PBEM Fall Gelb scenario. The German player was stymied at the French border. Rommel's panzer divisions kept surrendering!
Terrain modifiers don't work in Fall Gelb or in Gotterdammerang scenarios. but they DO work in the Fall Weiss scenario, as you point out.
I'm actually using a beta version. Since it had been getting updated right up to release time, I supposed everything was up to date. But maybe not.
My Build Number is 330510. If you are so inclined, maybe you could check yours, so at least I'll know where I stand.
RE: So Freeking Close
Posted: Sun Jul 27, 2014 4:20 pm
by Rasputitsa
ORIGINAL: Fonebone
I get the armored in city modifier all the time, regardless of terrain or scenario. Armor always defends at 50%. This wreaked havoc on my PBEM Fall Gelb scenario. The German player was stymied at the French border. Rommel's panzer divisions kept surrendering!
Terrain modifiers don't work in Fall Gelb or in Gotterdammerang scenarios. but they DO work in the Fall Weiss scenario, as you point out.
I'm actually using a beta version. Since it had been getting updated right up to release time, I supposed everything was up to date. But maybe not.
My Build Number is 330510. If you are so inclined, maybe you could check yours, so at least I'll know where I stand.
I downloaded from STEAM on the 22/07, so was recently, it is not noted as beta, just as 1.06 on title screen, can't answer on 'build no',. where is it noted ?
This is the extract from the 'Fall Gelb' scenario
consts.ini file which is providing the modifiers
[LandCombatAttackerModifiers]
NoPanzersVsPanzers = 0.9
1DirectionAttack = 0.9
2DirectionAttack = 1.1
3DirectionAttack = 1.35
4DirectionAttack = 1.55
5DirectionAttack = 1.8
6DirectionAttack = 2
RiverPenalty = 0.75
PercentagePenaltyForEachFortLevel = 9
PercentageOverrunLossesForAttackers = 2
ArmoredCityModifier =
0.5 ......................... this is the 50% Armored in City modifier
Looks like you need a non beta copy, or in the short term, change data 0.5 to 1.0 to eliminate the 50% loss totally.
RE: So Freeking Close
Posted: Sun Jul 27, 2014 5:12 pm
by Fonebone
Thanks for the tip, Rasputitsa. I was able to get rid of the armored in city problem.
Interestingly, though, NoPanzers vs Panzers mod DOES work in my version. Inf attacks armor at 90%.
Everything else works, including rivers, except terrain--which is still pretty major, but at least that armor problem is solved.
The build number can be found from your Steam library. Right click on the game title, choose "Properties" then "Local Files." There you'll find your "Current Content Build ID."
RE: So Freeking Close
Posted: Sun Jul 27, 2014 6:10 pm
by Rasputitsa
ORIGINAL: Fonebone
Thanks for the tip, Rasputitsa. I was able to get rid of the armored in city problem.
Interestingly, though, NoPanzers vs Panzers mod DOES work in my version. Inf attacks armor at 90%.
Everything else works, including rivers, except terrain--which is still pretty major, but at least that armor problem is solved.
The build number can be found from your Steam library. Right click on the game title, choose "Properties" then "Local Files." There you'll find your "Current Content Build ID."
OK thanks for the info, that's something I did not know about STEAM [:)], my build no, ID is the same 330510
RE: So Freeking Close
Posted: Sun Jul 27, 2014 6:44 pm
by Rasputitsa
Now I am completely confused, the 'Armour in City' modifier acting when there is no city, which wasn't there last night, now applies when there is no city. 'Weather modifier' which works as a Defender modifier and Attacker modifier, is sometimes reversed. The 'Armour attacker' bonus (Panzers/noPanzers) is working, but not in the sense I thought it should, but that's probably my mis-understanding of how it worked.
Might be something to do with whether a nation is selected to AI, or Human control. I don't so much mind what the game is doing (although working right is good [:)]), just so long as I know what it is doing, but that might take some time to work out.
RE: So Freeking Close
Posted: Mon Nov 17, 2014 8:51 am
by Magpius
We are going to update the ToF to SWiE latest version (as well as SoP in the close future), this means that we will e able to fix the games more efficiently.
However the STEAM version of Time of Fury will not include PBEM++
BUMP
RE: So Freeking Close
Posted: Mon Nov 17, 2014 2:17 pm
by Rasputitsa
I would like to see the 'Terrain' and 'City' Defence combat odds modifiers fixed, they have been broken since v1.01 and, although most things can be fixed with mods and adjustments, this is one item that only the Devs can repair. These two modifiers only work for Poland (#1 in the counties list) and don't get applied to the other nations.[:(]
v1.05 was issued as a self install update, even if there are delays and a comprehensive update isn't in prospect, can a fix be posted as a self install correction to the combat modifiers.
v1.06 on STEAM has introduced its own problems, in that the 'Armored in City' defence combat modifier is being applied in attacks on armoured units even when the combat is not in a city, so staying with v1.05 for now.
RE: So Freeking Close
Posted: Tue Nov 18, 2014 3:56 am
by Magpius
[font="Courier New"]+1[/font]
RE: So Freeking Close
Posted: Tue Nov 18, 2014 4:00 am
by Magpius
C'mon wastelands, I've supported you guys from the get go.
(even World's of Magic)
please fix SOP, TOF and SWiE or get them to a even/ level playable (even editable/ moddable) place.
Then draw a clear line in the sand.
RE: So Freeking Close
Posted: Tue Nov 25, 2014 12:22 pm
by DonCzirr
Although I enjoy this game, I'm interested in the follow-up items mentioned above as well.
Has Wastelands published an end of 2014 / 2015 roadmap for the allocation / focus of their Dev resources?
It seems a shame that such promising work will be abandoned and never reach its full potential.
Given the track-record that I can observe and the current feed-back, it would be beneficial for WI / Slitherine to give TOF (at least) a major shot in the arm before moving onto other major projects.
Doing this would repair some of the damage done to customer satisfaction and promote confidence for purchasing new releases.
^^ My 2 Cents ^^
RE: So Freeking Close
Posted: Tue Nov 25, 2014 12:43 pm
by Rasputitsa
ORIGINAL: DonCzirr
Although I enjoy this game, I'm interested in the follow-up items mentioned above as well.
Has Wastelands published an end of 2014 / 2015 roadmap for the allocation / focus of their Dev resources?
It seems a shame that such promising work will be abandoned and never reach its full potential.
Given the track-record that I can observe and the current feed-back, it would be beneficial for WI / Slitherine to give TOF (at least) a major shot in the arm before moving onto other major projects.
Doing this would repair some of the damage done to customer satisfaction and promote confidence for purchasing new releases.
^^ My 2 Cents ^^
+1 -- (saving my 2 Cents for Christmas)[:)]
RE: So Freeking Close
Posted: Thu Nov 27, 2014 3:22 am
by Tomokatu
+1
My pension doesn't extend to doing Christmas.
Maybe I can afford a second tin of beans?