RE: Developer Diary #4 - Creating a new Dynamic Campaign Game
Posted: Sat Oct 04, 2014 12:14 pm
Nice!! Can't wait to try this!![&o]
What's your Strategy?
https://forums.matrixgames.com:443/
ORIGINAL: Warhorse
Nice!! Can't wait to try this!![&o]
440928 30 5 0 0 0 0 0 AUTUMN MANEUVERS
441012 30 1 0 0 0 0 0 TORNIO LANDING OPERATION
441026 30 5 0 0 0 0 0 BREAKOUT TOWARDS ROVANIEMI
441109 30 5 0 0 0 0 0 DAS WAR... MUONIO
441123 30 5 0 0 0 0 0 VICTORY AT LAPLAND
ORIGINAL: Crossroads
Please note the Germans lack a generic Bde formation. I will add this as I go along in a form of a Battle Group that I will make Bde sized.
German forces at the direction of Kemi (and Tornio) were grouped under Division Kräutler. These were 1st battalion of 139th Mountain Jaeger Brigade (Gebirgsjäger-Brigade 139), 6th Jaeger Battalion (Jäger-Bataillon 6), 6th SS Mountain Reconnaissance Battalion (SS-Gebirgs-Aufklärungs-Abteilung 6), and 6th SS Infantry Battalion (SS-Schützen-Bataillon "Nord" 6). Due to the Finnish pressure from the south only the 6th SS Mountain Reconnaissance Battalion could be moved towards Tornio while the rest were tied down against the advancing Finns.[2]
Brigade01.oob:
[-------------- Lapland War 1944-45 Dynamic Campaign Game ------------------]
[--------------------------- MCS 2.10 ---------------------------------------]
[---------------------- Division Kräutler ------------------------------------]
44 09 44 12 G0132701 6 Kampfgruppe Kräutler ('Division Kräutler')
44 09 44 12 P01302 KG Kräutler HQ
44 09 44 12 P01408 Generalmajor Kräutler
44 09 44 12 B0112031 1./Gebirgsjäger-Brigade 139
44 09 44 12 B0112496 Jäger-Bataillon 6
44 09 44 12 B0116040 SS-Gebirgs-Aufklärungs-Abteilung 6
44 09 44 12 B0112071 SS-Schützen-Bataillon "Nord" 6
44 09 44 12 B0111036 Gebirgs-Artillerie-Abteilung 124
44 09 44 12 B0111034 Leitschgeschütz-Artillerie-Abteilung 424
44 10 44 12 + C0100552 2./Panzerabteilung 211
44 10 44 12 + (50) B0112032 (50) B0112493 Bataillon/Gebirgs-Jäger-Regiment 206 or Grenadier-Regiment 379
[-------------- Lapland War 1944-45 Dynamic Campaign Game ------------------]
[------------------------------ MCS 2.10 ---------------------------------------]
[------------------------German Panzer Abteilung 211----------------------------]
44 09 44 12 C0100550 7 Stabs Kompanie
44 09 44 12 P01406 Hauptman
44 09 44 09 P01652 Aufklärungs Zug (5x Pz 39H)
44 10 44 12 P01001 Aufklärungs Zug (5x Pz Ib)
44 09 44 12 P01691 I Panzer Zug (3x Pz 35-S)
44 09 44 12 P01652 II Panzer Zug (5x Pz 39H)
44 09 44 12 P01109 Panzerjäger Zug PaK 38
44 09 44 12 P01946 Panzerjäger RSO
44 09 44 12 C0100551 7 1. Panzer Kompanie
44 09 44 12 P01406 Hauptman
44 09 44 12 P01691 I. Panzer Zug (3x 35-S)
44 09 44 12 P01652 II. Panzer Zug (5x Pz 39H)
44 09 44 12 P01652 III. Panzer Zug (5x Pz 39H)
44 09 44 12 P01177 IV Panzer Zug (4x Pz IIIN)
44 09 44 12 C0100552 7 2. Panzer Kompanie
44 09 44 12 P01406 Hauptman
44 09 44 12 P01691 I. Panzer Zug (3x 35-S)
44 09 44 12 P01652 II. Panzer Zug (5x Pz 39H)
44 09 44 12 P01652 III. Panzer Zug (5x Pz 39H)
44 09 44 12 P01660 IV Panzer Zug (2x Pz IIIN)
ORIGINAL: Crossroads
So, for the first time, let us enable all this stuff and see if the DCG is playable at Brigade level as well!





ORIGINAL: Crossroads
Again, a note to myself:
- Add another route for battles North of Rovaniemi
- Have a closer look at Force combinations to match the rare availability of armored units
- Only some of units in Lapland available as core forces. Add more
- Figure out how to have Armored Division available to Infantry core as well (Jaeger Bde)
440928 30 5 0 0 0 0 0 AUTUMN MANEUVERS
Oulujoki 3 50 313 355 0 0 0
Oulu 3 10 305 351 0 0 0
Ii 3 3 303 330 0 0 0
Yli-ii 3 53 313 323 0 0 0
Pudasjärvi 4 54 349 322 0 0 0
Olhavajoki-River 4 50 338 312 0 0 0
Ranua 4 52 338 284 0 0 0
Suomussalmi 5 54 416 354 0 0 0
Niva 5 50 396 330 0 0 0
Taivalkoski 5 53 410 274 0 0 0
441012 30 1 0 0 0 0 0 INITIAL CLASHES
Röyttä 3 3 266 298 0 0 0
Tornio 3 3 269 291 0 0 0
Raumojoki-River 3 45 274 290 0 0 0
Keminmaa 3 42 276 297 0 0 0
Kuivaniemi 4 15 300 312 0 0 0
Maksniemi 4 37 290 304 0 0 0
Kemi 4 10 280 302 0 0 0
Jokikylä 5 46 403 292 0 0 0
Lake-Kuusamojärvi 5 53 414 281 0 0 0
Kuusamo 5 40 414 276 0 0 0
441026 30 5 0 0 0 0 0 BREAKOUT AND PURSUIT
Ylitornio 3 18 258 264 0 0 0
Turtola 3 12 261 241 0 0 0
Pello 3 45 264 228 0 0 0
Sieppijärvi 3 51 265 200 0 0 0
Tervola 4 52 284 284 0 0 0
Ylimaa 4 53 305 255 0 0 0
Rovaniemi 4 12 313 248 0 0 0
Rukatunturi 5 29 422 269 0 0 0
Lake-Onkamojärvi 5 53 410 223 0 0 0
Salla 5 18 406 215 0 0 0
441109 30 5 0 0 0 0 0 FURTHER ACTION IN LAPLAND
Kolari 3 17 260 186 0 0 0
Äkäsjoki 3 45 256 173 0 0 0
Muonio 3 20 258 143 0 0 0
Alamuonio 3 18 261 141 0 0 0
Palojoensuu 3 32 243 119 0 0 0
Ringwall-Stellung 4 20 314 241 0 0 0
Kemijärvi 4 7 360 230 0 0 0
Savukoski 4 42 383 191 0 0 0
Sodankylä 4 38 337 181 0 0 0
Schutzwall-Stellung 4 39 339 175 0 0 0
441123 30 5 0 0 0 0 0 GERMAN RETREAT TO NORWAY
Enontekiö 3 34 257 112 0 0 0
Karesuanto 3 32 227 103 0 0 0
Sturmbock-Stellung 3 33 222 99 0 0 0
Sturmbock-Stellung 3 30 219 92 0 0 0
Kilpisjärvi-Lyngen-Stellung 3 30 180 61 0 0 0
Schutzwall-Stellung 4 39 339 175 0 0 0
Ivalo 4 54 357 95 0 0 0
Inari 4 54 342 77 0 0 0
Karesjoki 4 30 311 42 0 0 0
Utsjoki 4 30 330 5 0 0 0

ORIGINAL: Matto
Wow, great ... just found it)
ORIGINAL: Crossroads
- Add another route for battles North of Rovaniemi
- Have a closer look at Force combinations to match the rare availability of armored units
- Only some of units in Lapland available as core forces. Add more
- Figure out how to have Armored Division available to Infantry core as well (Jaeger Bde)

Lapland War-Forces0.dat (Finns):
450428 A TANK ART INF A-T ASS-GUN ENGINEERS RECON INF SUPP A-A CAV FORTS
1 15 10 45 5 5 5 10 3 2 0 0
2 20 15 35 5 5 10 5 3 2 0 0
3 10 20 35 15 5 5 5 3 2 0 0
4 20 5 40 5 5 15 5 3 2 0 0
5 20 10 35 10 10 5 5 3 2 0 0
6 10 20 40 10 0 8 5 5 2 0 0
7 15 10 35 10 5 8 10 5 2 0 0
8 15 15 45 5 5 5 5 3 2 0 0
9 15 10 40 5 5 5 10 8 2 0 0
10 15 10 35 5 5 10 10 8 2 0 0
11 10 15 40 10 0 10 10 3 2 0 0
-1
450428 D TANK ART INF A-T ASS-GUN ENGINEERS RECON INF SUPP A-A CAV FORTS
1 15 10 40 10 5 5 10 3 2 0 0
2 15 10 35 10 5 5 5 3 2 0 5
3 10 20 35 10 5 5 0 3 2 0 10
4 10 15 35 10 5 10 5 3 2 0 5
5 10 20 35 10 5 5 5 3 2 0 5
6 15 15 35 10 5 5 5 3 2 0 5
7 15 15 35 10 5 5 5 3 2 0 5
8 5 10 50 10 0 5 10 3 2 0 5
9 10 10 40 10 5 10 5 3 2 0 5
10 15 10 33 10 5 5 10 5 2 0 5
11 5 15 45 10 0 5 5 3 2 0 10
-1
Lapland War-Forces1.dat (Germans):
450428 A TANK ART INF A-T ASS-GUN ENGINEERS RECON INF-SUPP A-A CAV FORTS
1 10 15 45 10 0 5 7 3 5 0 0
2 12 20 35 10 0 10 5 3 5 0 0
3 5 22 35 20 0 5 5 3 5 0 0
4 10 12 40 10 0 15 5 3 5 0 0
5 15 18 35 12 0 5 5 5 5 0 0
6 5 25 40 10 0 8 5 5 2 0 0
7 10 20 35 10 0 8 10 5 2 0 0
8 15 20 40 10 0 5 5 3 2 0 0
9 15 15 40 10 0 5 10 3 2 0 0
10 10 15 35 10 0 10 10 8 2 0 0
11 0 20 40 15 0 10 10 3 2 0 0
-1
450428 D TANK ART INF A-T ASS-GUN ENGINEERS RECON INF-SUPP A-A CAV FORTS
1 10 15 40 15 0 5 10 3 2 0 0
2 15 15 35 15 0 5 5 3 2 0 10
3 5 25 35 15 0 5 0 3 2 0 20
4 10 20 35 15 0 10 5 3 2 0 10
5 15 25 35 15 0 5 5 3 2 0 10
6 10 20 35 15 0 5 5 3 2 0 5
7 20 20 35 15 0 5 5 3 2 0 5
8 5 15 50 15 0 5 10 3 2 0 10
9 5 15 40 15 0 10 5 3 2 0 10
10 10 15 35 15 0 5 10 3 2 0 5
11 0 20 45 15 0 5 5 3 2 0 10
-1
[&o]ORIGINAL: Crossroads
I am first to confess I had absolutely no idea a DCG can be designed with such attention to history! Live and learn, eh [:)]
ORIGINAL: Warhorse
I had only dabbled with DCG's, when making the K'talan Mod, I made two of them, a LOT can be put into them, as we are seeing here!!
ORIGINAL: berto
Let's exploit DCGs (also LCGs) to the hilt. And in future, make revisions and code in new capabilities to support ever greater historical fidelity and realism.

ORIGINAL: Crossroads
- Add another route for battles North of Rovaniemi
- Have a closer look at Force combinations to match the rare availability of armored units
- Only some of units in Lapland available as core forces. Add more
- Figure out how to have Armored Division available to Infantry core as well (Jaeger Bde)

ORIGINAL: Crossroads
Tsk tsk, forgot to enable the latest beta executables for this testing session. [:-] Enabling in - one - two ...

ORIGINAL: Matto
I would like to see hypothetical DCG Germany vs Czechoslovakia 1938 ... sometime in the future.
Thanks for your great work, we are still playing it (included online sessions up to 12 people) ...