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RE: Advice welcome. Noob vs. AI.
Posted: Thu Jun 26, 2014 2:22 pm
by Champagne
ORIGINAL: morvael
But will change in the next [:)]
The FZs are a good focus point for revision. The current optimal use of this game feature may be ahistorical.
RE: Advice welcome. Noob vs. AI.
Posted: Thu Jun 26, 2014 10:42 pm
by Schattensand
You have a lot of positions in the south, where you hold on to FZ and where even the AI is going to cut your units of. You have to abandon a fortified line that has been broken already. In the flat land of the south you have to trade space for time. A HI would make short wood out of your HGS till March 42. In the North with the wood and hill hexes you may be able to fortify and defend but in the south never. Keep in mind that a FZ works as well in all neighboring hexes.
Your chances. 3 mio Germans against 6 mio Sowjet playing AI on normal at Jan 42 is not promising. The game is so complex that you can play it hundreds of hours finding still mistakes in your gameplay.
The game is designed that if your destroy 4.5 Mio Sowjet by end of 41 by keeping your own forces by 3.5 mio. you will win the war in 42 even playing for 290 VP. The historical losses inflicted on the SA by the Wehrmacht were 3.5 mio and that was not enough. Compare your kills and losses with that numbers and you see what chances you have.
RE: Advice welcome. Noob vs. AI.
Posted: Thu Jun 26, 2014 11:16 pm
by Champagne
Good points, Schattensand.
I'm going to Disband some FZs and give up some ground in the South.
RE: Advice welcome. Noob vs. AI.
Posted: Sat Jun 28, 2014 11:30 am
by Champagne
The old Axis tactic of using a string of FZs to protect RR supply lines from Partisans was eliminated by version 1.05.28
Partisans may now conduct attacks adjacent to enemy combat units.