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RE: Slow down on mid-sized scenarios

Posted: Sat Jun 28, 2014 2:56 am
by Feltan
Here is the screen shot during the Shipwreck attack.

Regards,
Feltan

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RE: Slow down on mid-sized scenarios

Posted: Sat Jun 28, 2014 3:00 am
by Feltan
The longest pulse time I remember was about 350, but most were under 100.

For a scenario this size, I see no issues at all.

FWIW: Any changes to increase stability -- which is paramount -- seem to be well worth any marginal loss of speed (but I am not seeing even that).

Regards,
Feltan

RE: Slow down on mid-sized scenarios

Posted: Sat Jun 28, 2014 5:50 am
by Dimitris
Please give it another try with B552/RC5 : fb.asp?m=3646208

RE: Slow down on mid-sized scenarios

Posted: Sat Jun 28, 2014 11:35 am
by dox44
bass drum very playable on my piece of junk with new build (551)--played it last night on my

4 year old lenovo, running 8.1, 4 gb ram, and no graphics card...embarrassing i know.

stayed mainly in double digits with occasional spikes


RE: Slow down on mid-sized scenarios

Posted: Sat Jun 28, 2014 11:43 am
by mikmykWS
Thank you all for your input on this. Really does help!

Mike

RE: Slow down on mid-sized scenarios

Posted: Sat Jun 28, 2014 12:37 pm
by thewood1
I posted this in the update thread...

It seems it might be a little faster using Op Bass Drum as the benchmark, but I am seeing every fifth pulse spiking to between 250 and 600 ms. The its four pulses at around 60-70...then a spike.

This is just a rough estimate. I'll run a more formal benchmark tonight.


Update...

I have done a short comparison of build 536 and 552. 536 runs Op Bass Drum anywhere from 20-40 as shown in the screenshot.

Build 552 is seeing 20-40 for 4-5 pulses and then a spike above 200 consistently.

These are running the exact same scenario on no-pulse(fast) 1:1 with hi fi on and sound of and autosave off

This is Build 536:


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RE: Slow down on mid-sized scenarios

Posted: Sat Jun 28, 2014 12:37 pm
by thewood1
This is 552 at one of the frequent spikes

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