He complained about a fundamental feature of the game; mining.
He didn't sound like he fully grasped the mechanics, though. And it would indeed be annoying if you couldn't even order the designs before you've got the necessary resources, wouldn't it?
He also acted as if it was ludicrous that he didn't have a free colony ship handed to him
In fairness, it takes a bit of time to get used to the harshness of life in DW. How did you feel the first time you got an abandoned capital ship marker, went there, and then witnessed some pirate bastard snatch it right in front of you? Pretty damn annoyed, right? So suppose AAAtoys is talking from a perspective of excessive emotion? We've all been there. There's really not that much reason to flail him for it, is there?
To me, he didn't and still does not sound serious and i have a deep hatred of people who come to dev forums and talk like that because more often than not good games are ruined because the devs hear and act on these complaints.
I hear you. And it's certainly possible that he's a petulant momma's boy whiner who wants everything designed around his fanatic love of cheesecake. If that's the case then yeah, giving him some acidic remarks is well deserved. There are two main reasons why I'm not too keen on going there just yet, though.
1) This game is essentially Elliot's baby. Whiny crap from a single user isn't going to make him change his mind about what he wants. It might pursuade him a bit in how to implement certain features, such as how balanced area weapons are, but that's about all it's going to do. This is his game, his vision, his call, and being a bit of a niche title, it's unlikely to be watered down by pop fanboy rubbish.
2) It's very possible that AAAToys is simply frustrated and upset with what he perceives as harsh mechanics combined with limited gameplay info. Maybe the game is for him, maybe it isnt, but if he's simply being emotional about something that irks him then going hard on him won't make things better. And let's be fair, we all react differently when we're annoyed. Some people start breaking stuff, some people start shouting at everything that moves.
I passionately HATE people who ask for things to be easier or comment about how its bad that it is not easier. Gamers that don't have time for or are not good at games that are challenging should play games that are easier or take less time to play and leave the more challenging games to those of us they are suited to. I'm sorry if my view or response causes any issues, but that's just how i feel about it. Less 'hardcore' gamers should not try and ruin it for more serious gamers and should just stick to what they are good at/have time for.
Being an elitist about gaming is, in the grand scheme of things, perhaps a bit optimistic. There are people to whom gaming is a profession, but for most of us it's really just a casual thing we do for fun. And your right to have fun is no more or less important than my right or Aeson's right or Icemania's right or even AAAtoys' right.
What does that mean? It means you're technically being a hypocrite if you don't also HATE people who ask for things to be harder or how it's bad that it isn't harder. Hatred of people who managed to force drastic changes in games you like goes both ways, and being "hardcore" isn't inherently "better" or more worthy of "respect" than being "softcore". We're talking about games here, after all, and the sad truth is that 99% of gaming is a complete waste of time that accomplishes absolutely nothing*.
I say that despite probably having invested more time into gaming than most, by the way. But if I'd invested that time into my studies, I'd have graduated with a flat A average and been well on my way to solve world poverty or the fossil fuel energy problem. And if all the people who think about optimal WoW strategies had put their minds to better use, we'd probably have a cure for cancer.
I agree that it's a pain in the ass when newbies start complaining about things just because they don't know how they work, and it's really annoying when that resuls in changes that mess things up for those who have been playing the game for a long time, but it's not just hard games being made easier that is annoying. It's also when the opposite happens and a relatively casual game ends up becoming a right pain in the butt.
Since we're sharing examples, here's one of my own. I played some Diablo 2 back in the day, but I was always a single player kind of guy. And it was a right pain when all those online clowns whined about how Hell wasn't difficult enough once they'd obtained a ton of hacked gear that simply wasn't realistically available for SP gamers.
You could argue that I could simply play more but that's the thing: I did not want to grind the living hell out of the same area over and over and over and over and over and over for six hours a day. I didn't want to use a bot to do it for me. I just wanted to progress through the game and beat the snot out of anything that came at me, and those "hardcore" clowns were screaming for that to be harder and harder, just because they had access to gear I couldn't possibly get.
*) A small disclaimer is in order, I suppose. Personally I learned a great deal of English from being a passionate gamer, and games can of course serve as practice for a great number of skills. DW, for instance, trains reasoning, priority balancing, and detail management. You can learn stuff from playing games, but that doesn't mean they're actually worth the time investment.