ORIGINAL: dlazov66
I gave up right after I finally go it to work but it was suck (permanently) in the dreaded 640x480 mode. That video mode is completely useless.
To me each interface has its pros and cons, but the Matrix version is clunky to me, the scrolling is horrible, the video limitations the only two pluses I could find were a lot of scenarios (which I don't play) and the sound effects. With Shrapnel I find the opposite; the scrolling works fine, the video is great the sound effects or meh hand the scenarios are now up to a little over 300.
If anything I found the opposite. SPWAW scrolling feels pretty smooth, while the Shrapnel versions feel like they have the same lag when moving the screen around that I feel when doing almost anything. My main issue with SPWAW besides the relatively-recently fixed incompatibility issue is the fact that once in a blue moon it will CTD (for instance, if you click something a bit too early or soon).
ORIGINAL: dlazov66
The infantry or armor can be tweaked up or down in Shrapnel pretty easily via the settings.
I already mentioned this, and it's Still A Major Problem. I've actually run plenty of games (more than I ever should have to do) with one side's values tweaked all the way up and the other side's tweaked all the way down. And on Shrapnel even when that is there and you have an elite rifle squad and/or MG unit right on top of an enemy infantry unit *with those max/mined settings*, casualties are still pretty low.
Hence the Somme Joke. It's pretty hard to imagine exposed infantry being subjected to that amount of MG fire at close range with far less of an effect than it should be. It practically makes the Japanese/Chinese/Jihadis look visionary with their human wave charges, because it's far more difficult than it should be to actually punish infantry with direct fire.
ORIGINAL: BigDuke66
I have yet to see what "frequent AFV kills with small arms" is. If the weapon can penetrate the armour the unit can be killed so I wonder what is so strange about it.
Wiping out a full section of light armor (in this case Italian Autoblindas and tankettes) with rifle fire comes to mind. And yes, that is something I accomplished on SPWW2.
In contrast to jeeps or other relatively light vehicles, where it isn't counted as destroyed until you plink away at one man after another. Whereas it's very reasonable and common in SPWAW for a vehicle to be destroyed or terminally effed up from a single shot without all the crew or passengers being killed, in the Shrapnel games I've occasionally seen Jeeps as more durable than light armor because of the "men as hitpoints" of the former while the latter deal with what I personally think is a too generous allowance for small arms armor penetration.
ORIGINAL: BigDuke66
Same goes for infantry, in an environment that depicts such a short timeframe(1 turn = roughly 3 minutes of real time) I don't expect to easily movement my squad around an be than able to wipe an enemy squad out.
You might be surprised. I certainly don't expect it to happen every battle (that would be just complaining because the soldiers act like human beings and don't get killed easily), but the average firefight can be very fast moving and deadly. The German 94th division was devastated to the point of dissolution in a few hours of urban fighting by attacking Soviet troops, and its' picket units in particular all but disintegrated entirely from the initial weight of the attack. Often times in just a minutes, as a turn represents. Likewise, the entrenched defenses at Sword Beach were decisively overrun (and their units destroyed) in maybe 45 minutes (the length of the average scenario), most of which in the span of a few minutes after the Commonwealth managed to ascend and flank the entrenched defenses.
Much of the problem with destroying a modern infantry squad (which is broadly what we're talking about) comes from actually getting a bead on its' people. If the enemy has brains, is using the cover appropriately, and is aware it's under threat that can and should take a while (and often does, I feel, even in SPWAW), though it can still be decided in a matter of minutes.
On the other hand if the enemy is exposed or otherwise unawares, if they've been suppressed and flanked in a battle of maneuver, that unit might be going from full to zero in seconds. And Which is something I'd be hard pressed to find in any Shrapnel game.
ORIGINAL: BigDuke66
Infantry takes a lot casualties if the situation is static defender vs moving attacker
I want to take this aside and underline it, because
this is still far rarer than it almost certainly should be in a Shrapnel game. I can have a full squad of infantry exposed on a trail walk right up to a machine gun and/or entrenched rifle support and frequently take nil or minimal casualties. even after full turns of having them just sit there and get shot at.
This isn't explainable by "the first guys got picked off but the others pulled back and took cover really well" like the war movies (and reality) have had. It is mind bogglingly dominant in my experiences.
ORIGINAL: BigDuke66
but if both squads are "manoeuvring" the fire is simply too imprecise to get anything beyond a lucky kill.
Again, I think this can be true but isn't always. In particular, if a unit has been pinned and flanked that entire unit could be destroyed. Which is why fire and maneuver is such an important precept, and why maneuvering in and of itself was not a panacea. In Shrapnel it's of jarringly less use. It still gets you significantly more casualties on infantry than almost anything else, but it is almost not worth the risk of approaching a suppressed infantry unit with one of your own.
When you really get down to it, infantry is squishy. Very squishy. They are the backbone of battle and have been forever, but in the end cover, maneuver, entrenchment, and other protection are rather weak safeguards between yours squishy body and a bullet or shrapnel shell that can kill you without even recognizing you.
I would argue that leaning towards that squishiness is almost certainly more realistic than going the other way. Because then you have simulations of the First Day of the Somme or the average Japanese banzai attack that can survive withering fire on open ground well beyond what can be justified by the records. Infantry are not stupid and are not lemmings, but assuming they will be Super Cover Men is not a good balance decision unless you're pivoting your entire engine towards it.