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RE: Historical WW II game

Posted: Tue Jul 15, 2014 3:04 pm
by Kuokkanen
From YouTube videos, Unity of Command looks like another variation of Panzer General. Can someone tell what are the differences between Unity of Command and Panzer Corps?

RE: Historical WW II game

Posted: Tue Jul 15, 2014 7:17 pm
by wodin
Combat Mission Red Thunder. Graviteam Tactics Op Star. There the two games you want if you mention Close Combat.

RE: Historical WW II game

Posted: Wed Jul 16, 2014 6:31 am
by Alchenar
ORIGINAL: Matti Kuokkanen

From YouTube videos, Unity of Command looks like another variation of Panzer General. Can someone tell what are the differences between Unity of Command and Panzer Corps?

Very different focuses. Panzer Corps is about using rock-paper-scissors combat to get to your objectives on a map, Unity of Command is all about using zones of control, maneuver and supply lines to do the same thing. So superficially they look very similar, but actually play very differently.

e: I think Unity of Command is better and while I like Panzer Corps, the difference between the two shows up the difference between making a game with a clear focus and identity and making a game on the vague intent of updating an old classic.

RE: Historical WW II game

Posted: Wed Jul 16, 2014 11:07 am
by Kuokkanen
ORIGINAL: Alchenar

Panzer Corps is about using rock-paper-scissors combat to get to your objectives on a map
You forgot terrain from there. In Panzer Corps armoured units have Close Defense value, which is used as defense/armour value in city, forest, and other less than open terrains against infantry units. This is meant to simulate greater effectiveness of infantry using satchel charges, mines, Molotov cocktails and the likes in such environments. There is modification for Grand Campaigns that further increases infantry strenght in later years of the war (PIAT, Bazooka, Panzerschrekh etc.)

[edit]
And zones of control & maneuver can apply in Panzer Corps the same as it does in Unity of Command. But UoC has TOAW style supply while PzC does not. On otherhand, PzC seems to have better variety of rocks, papers, and scissors [;)]

RE: Historical WW II game

Posted: Wed Jul 16, 2014 1:16 pm
by Alchenar
Ok but the main point is that PC is focused on units rolling dice against each other with modifiers, whereas in UoC it's an afterthought to the issue of supply and maneuver. Despite looking similar the games are about very different ideas.