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RE: Panzer Lehr just sits there
Posted: Thu Jul 17, 2014 8:18 am
by Fred Sanford
Including the bases?
Have you tried toggling the "stragglers" check box?
Also- you can exit units in excess of the VP requirements, but you'll get no more than the max points, regardless of how much extra you exit.
ORIGINAL: Joe D.
ORIGINAL: simovitch
If you gave orders to the Division HQ then exiting will be problematic as the HQ tries to account for every attached unit.
Since when has it been "problematic" for a division to follow the orders of its own HQ???
And it appears that every attached unit is at the exit point.
RE: Panzer Lehr just sits there
Posted: Thu Jul 17, 2014 8:49 am
by decaro
ORIGINAL: phoenix
... I might play through Race for Bastogne again - it's a great scenario - but it will take me about a week to get as far as the exits, Joe. A week of real time, I mean.
Well, I won't hold my breath waiting for you.
ORIGINAL: Fred Sanford
Including the bases?
Have you tried toggling the "stragglers" check box? ...
No, but I never had to do that prior to this latest patch.
Of course, I never ran this game under Win 8.1 before either.
Hmmm ... maybe I need to choose a different compatibility mode under the new patch?
RE: Panzer Lehr just sits there
Posted: Thu Jul 17, 2014 2:25 pm
by dazkaz15
When giving exit orders Joe, to ensure they exit in a speedy manor split the Division up.
Give exit orders to each Bn HQ.
Detach the Base from the Regiment HQ and give them both individual orders to exit.
Artillery should also be given individual orders to exit, and also any other large units, like the Division base.
There are two reasons for this.
The first is that large formations, like artillery, and depots, pick up LOS from enemy units a long way away, because of their abstracted road column length.
This is a limitation of the game engine, and is unlikely to be changed before Command Ops 2.
The second is because of the code that Dave put into the Depots, and also Regimental and above HQ's to prevent them getting to close to enemy units.
Maybe before the patch when you gave the order to Division to exit, and you had no problems, it was because everything was in your favour, and there were no enemy anywhere near the route to the exit, or the exit itself.
I have had no problem exiting units since the latest update, although I only have limited experience of it from Elasson Rear-guard scenario, as I haven't had much time to play since the update.
I am running windows 7, but I can't imagine that you running windows 8 would make any difference in this matter.
If you could provide some screen shots, and more into about the order you gave, and when you gave it, that might help us to help you with the problem.
I have seen a unit lockup at Bn level since the update.
Like Peter said, the solution is to monitor the orders you give, and re issue them if you see they are not being carried out within a certain period of time, which can be assessed by the command delay in the command tab.
Until more bug reports are submitted on these lockups, there is not much that can be done about them.
I didn't have time to submit the one I experienced.
RE: Panzer Lehr just sits there
Posted: Thu Jul 17, 2014 3:10 pm
by Phoenix100
So you had a shot at Elasson, Daz? Interesting scenario, I think. I've found you can't get a total vic by just sneaking all Axis units past the defenders (you can do this - as discussed - quite easily.) But the most I've ever got by sneaking past is a marginal vic. I get this despite having 100VPs at scenario end (and you have to watch when the end arrives as the scenario terminates automatically when you exit all). It's only a marginal vic because the Allies can get nearly 80 points just from sitting on all those little objectives, crossings etc that you have waltzed past! That's a nice set up (though it does lead to the Allies ignoring you as you file down the map edge - a little ahistorical, perhaps). The whole scenario is, I think, a little ahistorical the way the VPs are set up (which is nice, because it gives both sides options they didn't have in RL), in that it allows you to choose to exploit defensive weaknesses in ways that the Axis wouldn't have been able to in RL, and didn't. I think - to force the Axis into a more historical approach (ie not just sneaking down the western edge of the map)- that a nice mod would be to give both sides a more equal set of objectives and points. Basically, giving the Axis roughly the same points distribution as the Allies would mean there would more likely be a fight for the crossings at the top of the map. What do you think?
Good tips on exiting. Thanks.
RE: Panzer Lehr just sits there
Posted: Thu Jul 17, 2014 3:32 pm
by decaro
ORIGINAL: dazkaz15
When giving exit orders Joe, to ensure they exit in a speedy manor split the Division up.
Give exit orders to each Bn HQ.
Detach the Base from the Regiment HQ and give them both individual orders to exit.
Artillery should also be given individual orders to exit, and also any other large units, like the Division base.
There are two reasons for this.
The first is that large formations, like artillery, and depots, pick up LOS from enemy units a long way away, because of their abstracted road column length.
This is a limitation of the game engine, and is unlikely to be changed before Command Ops 2.
The second is because of the code that Dave put into the Depots, and also Regimental and above HQ's to prevent them getting to close to enemy units.
Maybe before the patch when you gave the order to Division to exit, and you had no problems, it was because everything was in your favour, and there were no enemy anywhere near the route to the exit, or the exit itself.
I have had no problem exiting units since the latest update, although I only have limited experience of it from Elasson Rear-guard scenario, as I haven't had much time to play since the update.
I am running windows 7, but I can't imagine that you running windows 8 would make any difference in this matter.
If you could provide some screen shots, and more into about the order you gave, and when you gave it, that might help us to help you with the problem ...
I had sent a save to Dave.
RE: Panzer Lehr just sits there
Posted: Mon Aug 04, 2014 5:04 pm
by Phoenix100
So I played it through, Joe, and exited 2 KGs without any problems or delays. The exit was unguarded and I gave the orders at KG level, but they were small KGs - more like pumped up Bns, really. I agree, as I said earlier, that it's best not to give exit orders to a whole division.