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RE: Distant Worlds v1.9.5.6 Public Beta Update Available!

Posted: Thu Jul 24, 2014 11:36 am
by Erik Rutins
During QA this morning we found that the save file crash issues were not entirely resolved, so we're posting the new build as an updated public beta today with the goal of working on those issues a bit more for an official release hopefully early next week.

Also just FYI - we often read the tech support forum and take notes without responding. Sorry if that is disappointing. [:)]

We would appreciate if anyone who had loading crash issue with the first 1.9.5.6 beta would please give the new one a try once available. We think most of the issues are solved, but a few may remain and we'd like to narrow those down ASAP.

Regards,

- Erik

RE: Distant Worlds v1.9.5.6 Public Beta Update Available!

Posted: Thu Jul 24, 2014 11:53 am
by Erik Rutins
The new beta update is now available, please see the first post in this thread.

RE: Distant Worlds v1.9.5.6 Public Beta Update Available!

Posted: Thu Jul 24, 2014 12:39 pm
by Nanaki
Not many changes, but still, very excellent changes. Hope you guys can sort out that crash soon.
- now allow per-race modding for user interface in a theme (add subfolders named by race under images\ui\chrome folder to mod most chrome images, e.g. customization\THEMENAME\images\ui\chrome\human)

I like this. I still have fond memories of MOO2's custom interfaces.

RE: Distant Worlds v1.9.5.6 Public Beta Update Available!

Posted: Thu Jul 24, 2014 12:57 pm
by Blackstork
Wow awesome update! Huge thanks. BTW I bought game via Steam, and I don't know my code. Are there any guide how I could register with code and get beta download?

RE: Distant Worlds v1.9.5.6 Public Beta Update Available!

Posted: Thu Jul 24, 2014 1:15 pm
by Icemania
Running a test game on 4X speed and all is looking good so far. Some of these changes will really help the AI Improvement Mod, thanks Erik.


RE: Distant Worlds v1.9.5.6 Public Beta Update Available!

Posted: Thu Jul 24, 2014 8:30 pm
by Tcby
Blackstork you can opt into the beta on steam.

Elliot + Erik: thank you for being so responsive to both bug reports and modders requests. Much appreciated!

RE: Distant Worlds v1.9.5.6 Public Beta - 2 Update Available!

Posted: Thu Jul 24, 2014 8:43 pm
by Cauldyth
ORIGINAL: Erik Rutins
altered empire military strength measurement to better account for fighters (affects diplomacy and AI empire evaluations)

Whoot!

RE: Distant Worlds v1.9.5.6 Public Beta Update Available!

Posted: Thu Jul 24, 2014 8:56 pm
by Blackstork
ORIGINAL: Tcby

Blackstork you can opt into the beta on steam.

Elliot + Erik: thank you for being so responsive to both bug reports and modders requests. Much appreciated!
how? i dunno, i canrfind where i can get it thru steam

RE: Distant Worlds v1.9.5.6 Public Beta Update Available!

Posted: Thu Jul 24, 2014 8:58 pm
by Keston
Are people seeing different (good) results with the update to the beta?

RE: Distant Worlds v1.9.5.6 Public Beta Update Available!

Posted: Thu Jul 24, 2014 9:17 pm
by Tcby
ORIGINAL: Blackstork

ORIGINAL: Tcby

Blackstork you can opt into the beta on steam.

Elliot + Erik: thank you for being so responsive to both bug reports and modders requests. Much appreciated!
how? i dunno, i canrfind where i can get it thru steam

Right click on DW in your steam library, select properties, then click on the Beta tab. Opt in from there.

RE: Distant Worlds v1.9.5.6 Public Beta - 2 Update Available!

Posted: Thu Jul 24, 2014 11:02 pm
by Haree78
ORIGINAL: Erik Rutins
- now allow per-race modding for user interface in a theme (add subfolders named by race under images\ui\chrome folder to mod most chrome images, e.g. customization\THEMENAME\images\ui\chrome\human)

Wonderful!

Looking at you Blackstork, get all the races done! [:D]

RE: Distant Worlds v1.9.5.6 Public Beta - 2 Update Available!

Posted: Fri Jul 25, 2014 12:48 am
by Tcby
I'm running a game with Icemania's excellent AI improvement mod and Blackstork's custom shandar UI. 8 Years in and no cashes so far [:)]

RE: Distant Worlds v1.9.5.6 Public Beta - 2 Update Available!

Posted: Fri Jul 25, 2014 3:01 am
by Blackstork
ORIGINAL: Tcby

I'm running a game with Icemania's excellent AI improvement mod and Blackstork's custom shandar UI. 8 Years in and no cashes so far [:)]
Why no cashes? Shandar love cashes!
Image

ORIGINAL: Tcby

ORIGINAL: Blackstork

ORIGINAL: Tcby

Blackstork you can opt into the beta on steam.

Elliot + Erik: thank you for being so responsive to both bug reports and modders requests. Much appreciated!
how? i dunno, i canrfind where i can get it thru steam

Right click on DW in your steam library, select properties, then click on the Beta tab. Opt in from there.

its simpley not working, there none of betas shown, none aviable

RE: Distant Worlds v1.9.5.6 Public Beta Update Available!

Posted: Fri Jul 25, 2014 7:44 am
by muzzlehead
Version 1 of the beta crashed about 6 times during game play, until I got fed up with it and stepped down to the old stable version.

This version has not crashed at all, after 4 hours game play. Nice work on squashing those bugs!

RE: Distant Worlds v1.9.5.6 Public Beta Update Available!

Posted: Fri Jul 25, 2014 8:42 am
by Icemania
ORIGINAL: Icemania
Military Ships were all built with weapons except in one case ... the Securan Cruiser (again Fighter Bays only) which was built at Size 300 with no Fighter Bays. The AI built 6 of these with zero weapons in the test.
Still the same issue with 1.9.5.6 Beta for Fighter focused Cruisers in the AI Improvement Mod, but the other Military Shrinkages look good.

RE: Distant Worlds v1.9.5.6 Public Beta Update Available!

Posted: Fri Jul 25, 2014 11:01 am
by tjhkkr
Thank you on the Espionage...
My spies were worthless...

RE: Distant Worlds v1.9.5.6 Public Beta Update Available!

Posted: Fri Jul 25, 2014 3:26 pm
by ehsumrell1
ORIGINAL: tjhkkr

Thank you on the Espionage...
My spies were worthless...

Rumor has it they still are...when it comes down to detecting certain Android Ale thefts!







RE: Distant Worlds v1.9.5.6 Public Beta Update Available!

Posted: Sat Jul 26, 2014 11:18 am
by Strat_84
Has anything been done about the cargo storage bug ? It simply ruins the purpose of cargo components upgrades on stations, and maybe disturbs the ressource pricing system as well.

RE: Distant Worlds v1.9.5.6 Public Beta - 2 Update Available!

Posted: Mon Jul 28, 2014 10:44 am
by Icemania
ORIGINAL: Erik Rutins
SHIP DESIGN[/b]
- further optimized AI ship design process to allow shrinking designs with maximum construction size while still ensuring critical components are present (e.g. weapons on military ships)
This was a great change for Military Ships.

It looks like it also changed the way Troop Transports are shrunk ... ? The AI Improvement Mod used that shrinkage for Troop Transports so that the AI's were not stuck with small designs all game. Can anything be done? Otherwise I have to give Troop Transports a major nerf.


RE: Distant Worlds v1.9.5.6 Public Beta Update Available!

Posted: Mon Jul 28, 2014 2:09 pm
by Shark7
ORIGINAL: tjhkkr

Thank you on the Espionage...
My spies were worthless...

AI empires still have problems since they are so bad at managing their spies. As a human player, I know how to properly babysit my spies to get them to really high stats...which completely skews the game since the AI can then no longer compete.

So now our spies are useful, but the AI can't keep one alive long enough for it to get good.