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RE: Patch 1.5.2 ?
Posted: Sun Jul 27, 2014 1:36 pm
by Hellfirejet
Western front turn 1 1918 scenario.

RE: Patch 1.5.2 ?
Posted: Sun Jul 27, 2014 2:11 pm
by bob.
I don't think you should go too much into fantasy, just for playability. Advanced tanks for Germans don't make any sense. Maybe even change it into no tanks at all?
RE: Patch 1.5.2 ?
Posted: Sun Jul 27, 2014 2:54 pm
by Hellfirejet
ORIGINAL: bob.
I don't think you should go too much into fantasy, just for playability. Advanced tanks for Germans don't make any sense. Maybe even change it into no tanks at all?
I must admit I do like Fantasy,especially Lord Of The Rings,Star Trek & even Shrek![;)]
I never said this was the finished article,far from it,the German Light Tank graphic is in the database,I'm just highlighting what this game has to offer gamer's.Research will be toned down to be more historical,I mean now that the research tech tree has been fixed,without it causing crashes.At this stage I don't know what will make it into the up and coming patch,that's for the future.
Worst case scenario I have a ready made huge mod,so in the end everyone wins![:D]
As if by magic Germany no longer have light tanks.[:)]

RE: Patch 1.5.2 ?
Posted: Sun Jul 27, 2014 11:03 pm
by Connfire
ORIGINAL: kirk23
Admiral Jellicoe in all his glory.( Also as you know, the game comes with Admiral Fisher as an active fleet Admiral,I think Admiral Beatty should be in game before Fisher)
Just my opinion, but I never understood why Fisher was in the game to begin with. He was 73 in 1914. He was called out of retirement to serve as First Sea Lord in November 1914, resigned 11 months later, and served the remainder of the war heading the Board of Invention and Research. His influence on the Royal Navy was certainly huge, but he never led ships into battle in World War I.
RE: Patch 1.5.2 ?
Posted: Mon Jul 28, 2014 6:24 am
by Hellfirejet
Rob I agree 100%,don't know why Fisher was included in game,if Fisher is in the game so should Tirpitz be for Germany.[:D]
Air Ace Brumowski.

RE: Patch 1.5.2 ?
Posted: Mon Jul 28, 2014 12:07 pm
by Lord Zimoa
A side note guys, upcoming patch will not include Kirk his work yet, but focus on some critical bug stuff... we hope to have a patch out in Beta within a few days fixing some irritating crashes and AI loops first.
Once we have ironed out these ones, we are going to have a good and long test and will try and get you all of Kirk his wonderful work on gameplay and balancing improvements and fixes.
Of course as far as it does not cause other problems, bugs or unstable situations.
Just so you understand we go in steps... taking care cross-platform we don`t screw the game up more than fixing things.
RE: Patch 1.5.2 ?
Posted: Mon Jul 28, 2014 2:32 pm
by Dorb
Great job guys and thanks. Keep up the good work.
RE: Patch 1.5.2 ?
Posted: Fri Nov 14, 2014 3:26 pm
by operating
Hi All!
Suprass and I are having a go at it till 1.60 beta arrives. In the meantime noticed the cool white arrows to show movement destination in 1.52, along with a second click to commence move, lessens chances of making a mistake, which all too often was unintended, Good Job!
Bob
RE: Patch 1.5.2 ?
Posted: Sat Nov 15, 2014 4:17 am
by suprass81
It looks like you didn't play for a loooong time

RE: Patch 1.5.2 ?
Posted: Sat Nov 15, 2014 11:40 am
by operating
ORIGINAL: suprass81
It looks like you didn't play for a loooong time
Told you I was a little rusty, Well the gloves are coming off and kick your butt! [:D] Going to check MP to see if have got out of bed yet......[>:]
RE: Patch 1.5.2 ?
Posted: Tue Nov 18, 2014 3:08 am
by Tomokatu
Remember to post AARs, fellers, please
RE: Patch 1.5.2 ?
Posted: Tue Nov 18, 2014 11:59 am
by operating
T,
Our games will be over shortly due to 1.60 beta, will try to keep new game SS for an AAR.
Bob