This is a preview of the upcoming update of
Starfall
It is technically complete but I am doing some playtesting with AI improvement so I won't upload yet.
So far 7 of 48 races are done. With so many techs, it is very time consuming to playtest each one and to pick the right tech path for each race individually from 1000 techs.
Version 0.5
There are 2 new types of resources
Nebulium
Which will produce these components
Zudrinium
Which will produce these components
This latest version adds a massive amount of components and research techs
The mod has now a total of
1000 Techs
256 components
Although massive, you don't actually have to research every single one of them. The point of this mod is to give the player options in how to play depending on their playstyle.
There are many different weapons with differing speeds, ranges and rate of fire.
There are 3 types of armor with differing armor strength and reactive armor strength combo
There are 3 different types of infantry research focussing on (Attack, Defense or Balanced approach)
- plus a bonus to some races in a special tree branch
There are 3 different types of armored tank/units also focussing on (Attack, Defense or Balanced approach)
You get to choose the way you want to play. Either Focus on Offence, Defense or play balanced
There are 3 different types of planetary defenses focussing on (Accuracy, Damage or Balanced approach)
There are 3 different types of Shipboard Marines which again focus on (Attack, Defense or Balanced approach)
Again more choices to play with. Defense, Offence, Balanced and for Planetary Defense you can choose Accuracy
There are 2 types of autocannon
1) the original
2) one that fires very rapidly (every .22 secs) for those pesky fighters
There are 2 types of missiles
1) very long range, very very slow speed but energy efficient
2) faster missile speed, shorter range but has faster firing rate
The Beam weapon tree is divided into 3 weapons
1) Lasers
2) Blasters
3) Phasers
Each of these 3 are sub-divided into more
Lasers is divided into 4 different laser weapons
Blasters is divided into 4 different blaster weapons
Phasers is divided into 4 different phaser weapons
There are 2 ion weapons
There are 4 types of tractor beams
There are 2 types of area weapons with 2 different weapon balance to make 4 types
There are 8 types of torpedoes
- Some are very slow and some very fast
- some have very long range and others short
- there are many different combinations
These weapons all vary in
1) Range
2) Energy efficiency
3) Damage
4) Rate of fire
There are 4 types of repairbots (2 for Ikkuro)
1) focusing on faster repair
2) focusing on damage absorbsion
There are 4 types of ship construction sizes to choose from
1) max out at 2800
- weapon plant, hightech plant, energy plant are very big in size
- low output
- Build speed is very slow to balance out the size
- materials to build the 3 plants are very expensive
* the tech tree is tied to a very large engine that is not very energy efficient
2) max out at 2400
- weapon plant, hightech plant, energy plant are medium in size
- medium build output
- Build speed is abit faster to balance out the size
- materials to build the 3 plants are abit cheaper
3) max out at 2000
- weapon plant, hightech plant, energy plant are small in size so it takes less space
- faster build output
- Building ship is at it's fastest
- materials to build the 3 plants are very cheap
4) max out of 2500 (XHuman Only)
- weapon plant, hightech plant, energy plant are medium in size
- medium build output but faster than the 2400 build
- Build speed is abit faster to balance out the size
- materials to build the 3 plants are abit cheaper
- One would usually choose the biggest as the only choice but I've made is so that it is very expensive to make those plants. (weapon plant, hightech plant, energy plant) They require very rare materials that are hard to get. Not impossible but hard.
- Plus construction speed will be a factor later on.
There are 4 types of engines with 1 of them having very high cruise thrust speed
There are 4 types of hyperdrives with differences in
1) Quick Hyperjumps (2 secs)
2) Energy efficient jump drives
3) High speed
4) Balance of the top 3
There are 4 types of shields which differ in varing amounts in Shield strengths and recharge rate
There are 5 types of reactors using 5 different gasses
Hydrogen
Caslon - You can now use caslon as an end game fuel source ( to balance this, I've
lowered the galaxy supply of caslon by about 20%)
Krypton - used by Abaddus
Argon - used by Delphid
Helium 3 - used by Quemeno
* First I wanted to make a new component that converted Helium to Helim-3 as a fuel source but that can't be done by modding so I had to go another route. I made a new reactor which will use a lot of Helium to make and will use Helium as it's fuel source.
Research Labs
This is the original with 3 consecutive wonders. So the first one to research these pretty much gets all 3 wonders.
Now you have to focus on one and you can't get all 3.
There are 4 types of research lab branches with it's own wonder.
1) Focus on Weapon Research
2) Focus on Energy Research
3) Focus on HighTech Research
4) Focus on a Balanced Research of all 3
The Delphid has 2 types of Shields
The Xenox has 2 types of shields to choose from
- These 2 races also get the bonus of recharging shield automatically research with the same techs
The Boskara has 2 different types of special weapon which branches off
The Paratis has 2 special missile weapon types that branches off
The Egora and Wakerrus share 2 tech weapons trees that crossover and eventually goes to a superweapon
The Yor has 2 different tech branches that also upgrade to newer beam weapons
Some extra bonus for some races...
There are more that I'd like to add that would really improvely gameplay but I think I am at the research tech cap of 1000. Hopefully Erik increases the research project cap.