RE: Banging off the rust
Posted: Wed Aug 06, 2014 10:42 pm
What are you playing??
ORIGINAL: Flaviusx
No, I've settled into a role as grumpy critic. Was going to do something with Pelton, but he went AWOL.
Been many months since I fired up the game, but following AARs is fun.
ORIGINAL: Michael T
I am thinking Sudden death, No 1-1 to 2-1, Forts at 50%, No Para drops at all, limit all bombing to 3 attacks per hex except T1 Axis airfield attacks, no HQ bombing unless stacked with another unit, Mild Winter, might even go with random weather, not sure. Maybe that will be more like WWII than WWI.
ORIGINAL: Michael T
I am thinking Sudden death, No 1-1 to 2-1, Forts at 50%, No Para drops at all, limit all bombing to 3 attacks per hex except T1 Axis airfield attacks, no HQ bombing unless stacked with another unit, Mild Winter, might even go with random weather, not sure. Maybe that will be more like WWII than WWI.
ORIGINAL: carlkay58
The Soviets are getting powerful in late July - early August. The Axis player must pick areas for the four panzer groups to attack at this time. The Soviets then go into their 41 Reorg and are weakened quickly which allows the Axis to develop their panzer attacks before mud hits. By the time mud ends, the Soviets have finished their reorg and are now lucky to have divisions with CV > 1. The snow turns are now important for the Axis to do their final 41 push to get as much territory as possible. The mild winter allows the Soviets to push back some of the Axis advances in December and make a bit of headway in January but the Axis are able to start counter attacking or holding in January and even start some limited push backs in February and March. Which sets up the 42 season where it seems to be pretty competitive these days.
The Soviets have to use their period of 41 strength wisely. This is the true opportunity in 41 for producing Guards units - but it only works if the Soviet player is aware of this opportunity and does it wisely (i.e. attack and then remove the successful divisions from the front before they get counter smacked down by the Axis at the end of the offensive).
I strongly suggest playing a few games of Barbarossa before committing to a campaign game because 41 has been the largest change since you were playing last. The Axis cannot continue to just plunge ahead anymore, they have to stop and recover before continuing on when the Soviets become weak. If the Soviet player does not do some counter offensives in this time period, they will not see units become Guards very easily.
The above is just emphasized even more in version 1.8.