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RE: Any to way to see what's in a transport?

Posted: Tue Aug 12, 2014 12:47 pm
by 1925frank
I've notice the AI's choice of artillery targets was odd too recently. If I send scouts off in random directions away from the fighting but in the enemy's line of sight, the AI will focus on the scouts running about in the open without any real chance of success as long as I keep moving the scouts. The fighting units are moving in the line of sight too, but not nearly as many hexes. If there are multiple scouts in the open, it seems to focus on the one that is moving, so if I have a scout with a good line of sight but vulnerable, all I have to do is have another scout move a number of hexes to draw the fire away from the scout I want left alone. I hadn't noticed it before though. I haven't notice the AI miraculously finding my HQ.

RE: Any to way to see what's in a transport?

Posted: Tue Aug 12, 2014 1:57 pm
by berto

If you want a better, "fairer" gaming experience -- until we have the opportunity to improve the A/I -- maybe just turn a blind eye to the worst of the A/I's stupid behaviors? Don't make note of them, don't over analyze them, much less deliberately exploit them?

RE: Any to way to see what's in a transport?

Posted: Tue Aug 12, 2014 3:12 pm
by OttoVonBlotto
ORIGINAL: berto


But under Extreme FOW, how would you know whether the transport is loaded or not, regardless of the precise load? So I would say under Extreme FOW, don't display the enemy helmet icon (full or empty) at all. (Remember: There is "ordinary" FOW for people who don't like to play under such extremes.)

Nice idea, you would need to also disable the empty truck graphic where the covers come off when the truck is empty and on again when loaded.