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Posted: Wed Nov 27, 2002 1:03 am
by Dunedain
Great work, guys! A big thanks to the folks at Matrix and 2x3
for doing such an excellent job refining, correcting and improving
UV and, by extension, WitP, which will benefit directly from
the improvements in the underlying combat simulations. :)

These improvements to the combat models are not just window
dressing, but will have a major positive impact on the range of
realistic results that can and should occur in battle.

I especially love the naval surface combat improvements. This
should make for far more realistic engagements, with so many
more details taken into account during the battle.

And a special thanks for greatly lessening the chances
for and extent of flotation damage caused by hits above the
waterline. This is a major improvement in modeling accuracy. :)

Posted: Wed Nov 27, 2002 2:06 am
by Grotius
I just want to add my voice to the chorus of praise for Matrix and 2by3 for doing such a superb job of supporting this game. It looks like the best wargame on the market is about to get better.

Posted: Wed Nov 27, 2002 2:55 am
by Diealtekoenig
YIPPEE!!!

And Thanks.

Posted: Wed Nov 27, 2002 2:57 am
by Snigbert
I want to send a special thanks out to the Beta testers, especially that handsome bastard Snigbert.

Posted: Wed Nov 27, 2002 3:18 am
by bilbow
Wow! The best game ever gets better.

Posted: Wed Nov 27, 2002 3:34 am
by U2
Originally posted by Snigbert
I want to send a special thanks out to the Beta testers, especially that handsome bastard Snigbert.
I've heard that the tester U2 is an even more handsome bastard:)

Posted: Wed Nov 27, 2002 3:41 am
by Toro
I second that "Thanks for listening to us whiners..." :D

This almost sounds like it's gonna be a bigger change than 2.0! Uh, sorry, gotta leave work now and run home...

Posted: Wed Nov 27, 2002 4:54 am
by Admiral DadMan
Originally posted by Snigbert
I want to send a special thanks out to the Beta testers, especially that handsome bastard Snigbert.
Gettin' Sniggy Wit it?

2.10 Patch

Posted: Wed Nov 27, 2002 4:32 pm
by BK6583
Hate to sound dumb here but is this patch ready NOW for download or do we wait for an official announcement? I checked the Matrix download site and the patch was not there. Don't tell me we have to go thru that True Update BS again! Why is it such a chore to load it on the Matrix download site for a 'normal' download? After many a year downloading game files and patches, this is the first time I've had to go thru this True Update route, and frankly, I'm not impressed.

Posted: Wed Nov 27, 2002 4:49 pm
by HannoMeier
Just a short reminder. Is it intentional, that with the new mine rules defensive Minefields in a 1+ base couldn't defend against Submarines or Bombardment forces? I liked the old concept much better. You loose a lot of defensive capability.

Every other patch item is an improvement.

Regards, Hanno

Posted: Wed Nov 27, 2002 11:22 pm
by Nikademus
Originally posted by Snigbert
I want to send a special thanks out to the Beta testers, especially that handsome bastard Snigbert.
Hmmm.....is there a source that verifies your claim?

Just kidding :p :rolleyes: :D

Posted: Thu Nov 28, 2002 1:02 am
by Mike Wood
Hello...

In the case of a 1+ base, the rules have not changed at all. The old concept still applies. Only transport task forces are attacked, at double strength.

The rule applies to locations with a dot, that have no base there at all. Just a beach. These used to be defended by mines like a real base. No attacks against anything, except transport task forces. Mines will now attack ships trasiting these hexs. This makes mines more effective in the Solomons, not less so.

Bye...

Michael Wood
Lead Programmer,
Matrix Games
___________________________________________________
Originally posted by Hanno Meier
Just a short reminder. Is it intentional, that with the new mine rules defensive Minefields in a 1+ base couldn't defend against Submarines or Bombardment forces? I liked the old concept much better. You loose a lot of defensive capability.

Every other patch item is an improvement.

Regards, Hanno

Posted: Thu Nov 28, 2002 1:49 am
by XPav
Wow.

I'm very happy. Great work.

Posted: Thu Nov 28, 2002 5:03 am
by siRkid
Originally posted by Mike Wood
Hello...

In the case of a 1+ base, the rules have not changed at all. The old concept still applies. Only transport task forces are attacked, at double strength.

The rule applies to locations with a dot, that have no base there at all. Just a beach. These used to be defended by mines like a real base. No attacks against anything, except transport task forces. Mines will now attack ships trasiting these hexs. This makes mines more effective in the Solomons, not less so.

Bye...

Michael Wood
Lead Programmer,
Matrix Games
___________________________________________________


I am very happy about this change. In a long campaign game I'm playing the Japs took Gili Gili and were using it to stage raids on PM. I place 100s of mine in the hex just east of Gili Gili (the one you have to go through to enter the harbor). I was hoping to get a few major combatants and discourage the use of this base. Not once in 30+ turns did the Japs hit one of my mines.

I did not know it at the time but this was because it was only effective against transport task forces. With this change, that won't happen again.


Rick

Great news!

Posted: Thu Nov 28, 2002 2:08 pm
by Raverdave
Points 17 and 19 will greatly reduce my fatigue level in the 8 PBEMs that I have running ! You blokes are shithot ! (Aussie slang for great).:D

Posted: Thu Nov 28, 2002 3:13 pm
by HannoMeier
Hi Mike,

thanks for your hard work!!!

But: Did I understand you correctly? In our current version my own defensive minefields laid in Truk for example (with me as the Japanese) only works against Transports??? I laid lots of mines in my own ports under the impression, that they work against all intruders like subs, bombarders and transports.

I already wondered why they didn't hit an enemy sub at all entering the port area.

From my historical reading, defensive mines should work against
all intruders (especially subs and bombarders)

Keep up your excellent work!!!

Hanno

Re: Whats Coming Very Soon in Patch v2.10

Posted: Thu Nov 28, 2002 8:37 pm
by Arkady
Originally posted by David Heath
Hi Guys

Here is what you can expect in v2.10. Now some may say that we are just releasing a patch before a holiday weekend but that is not the case. The testing period for this has been going on before the releae of v2.0. You should be able to start downloading it tonight or Wednesday.
Thursday already here and no patch available.....some difficulties?

don't hurry , I can access ftp servers only on weekends so I can wait :D

Arkady

your support is excellent!

Posted: Fri Nov 29, 2002 12:30 am
by David Heath
Guys

As I was waiting for the fina build I fell asleep at the keyboard..... oh the wife was very unhappy.... Mike and I are now completing the patch between cooking and family.... but its coming.

Posted: Fri Nov 29, 2002 12:37 am
by HannoMeier
David, this is really unbelievable. Thanks to the whole team for your committment.

I am working in a business consultancy, therefore work-life-balance is a theme for my collegues and me. Don't push too hard. As much as I await this patch, I understand the need for rest & family life.

Best wishes from Frankfurt, Hanno

Posted: Fri Nov 29, 2002 1:02 am
by Admiral Scott
I have never seen a software developer have such an intimate relationship with their customers as Matrix Games does.

This kind of relationship will surely create a very loyal and happy customer base for years to come.