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RE: 2.05 lockup issue

Posted: Thu Aug 21, 2014 9:54 am
by pzgndr
ORIGINAL: Capn Darwin
Okay another set of questions.
Are you using a custom map? Does it have a matching FP9 file in the custom folder? YES
Are your lockups always 3 waypoints? NOT SURE
Are your lockups always a hasty move? NOT SURE
Do you see the calculated path? NO
Does the lockup happen when you click back on the counter? YES
Does it lockup after showing the End State dialog? Can you set the dialog or is it frozen? NO, DIALOG DID NOT DISPLAY

RE: 2.05 lockup issue

Posted: Thu Aug 21, 2014 10:10 am
by CapnDarwin
New question from some testing last night. Did any of you open the Sub-unit Inspector window at some point before the crash?

Did you play a scenario and then started another and have the lockup?

Thanks for the information.

RE: 2.05 lockup issue

Posted: Thu Aug 21, 2014 11:03 am
by IronMikeGolf
On my crash, no. I was doing solitaire head-to-head. US got exactly one Hasty Move/Hold order. Soviet got 3 Assault/Hold orders and crashed while giving the third Assault order.

I had been in another scenario, did Go To Main Menu without save, then did Load Saved Scenario. While in the previous scenario, I had been in the SUI several times.

RE: 2.05 lockup issue

Posted: Thu Aug 21, 2014 11:24 am
by CapnDarwin
Thanks for the information Jeff.

RE: 2.05 lockup issue

Posted: Thu Aug 21, 2014 11:48 am
by IronMikeGolf
Also, Task Manager showed 0% CPU.

RE: 2.05 lockup issue

Posted: Fri Aug 22, 2014 6:35 pm
by CapnDarwin
Is anyone getting odd or erratic mouse movement before the lockup?

RE: 2.05 lockup issue

Posted: Fri Aug 22, 2014 7:16 pm
by IronMikeGolf
I use a touch pad and did not note any

RE: 2.05 lockup issue

Posted: Fri Aug 29, 2014 9:07 pm
by castagnaro
I have also experienced lockup and intermittent latency. If and when the issue occurs again I will collect more data to help you.

RE: 2.05 lockup issue

Posted: Fri Aug 29, 2014 10:11 pm
by CapnDarwin
Thanks Cast.