Page 2 of 2

RE: The Queens and disembarking

Posted: Mon Sep 01, 2014 9:02 pm
by JMarkus
In this case and before moving out the TRS you have to reorganise it or waiting the end of the turn for rebasing(13.4.1).

RE: The Queens and disembarking

Posted: Tue Sep 02, 2014 4:49 am
by Joseignacio
JMarkus:

One thing: You are not disembarking, according to WIF and MWIF. Disembarking is leaving the sips at sea and landing the units (always that this is not an invasion, that is).

And disembarking, if I am not wrong, has two variants, one is doing it to port, which can always be done, and the other is doing it in the coast (without a port). For this one, there are some specialties, and I think you cannot do it with MOTs.

All the same, there are some specialties to The Queens, regarding what they can transport (and disembark?).


RE: The Queens and disembarking

Posted: Tue Sep 02, 2014 5:23 am
by paulderynck
It does not matter if the TRS is at sea or in port. When the cargo gets off, it has been disembarked.

RE: The Queens and disembarking

Posted: Tue Sep 02, 2014 6:21 am
by Joseignacio
Maybe it's my fault, I took that disembark was the same as debark. Aren't they?

There is no reference to disembark in RAW, only debark, which I understood was what was the matter. Wordreference considers them synonyms.

http://www.wordreference.com/thesaurus/disembark
disembark

arrive
debark
deplane
land
get off
get out
alight
go ashore
cast anchor
drop anchor
dock
touch down
11.13 Debarking land units
Face-up land units in a sea area (being naval transported ~ see 11.4.5) can debark into friendly controlled coastal hexes in that sea area. They can also debark into hexes occupied by a partisan unit they co-operate with.
Each unit which debarks counts as 1 land move. You may only debark from a face up TRS.
A debarking unit must end its move in the hex it debarks in. If that hex costs it more movement points than it has, turn the unit face-down. Otherwise, it debarks face-up. Turn the TRS face-down at the end of the step that a unit debarks from it.
Debarking units are always in supply in the impulse they debark.
Option 26: There are restrictions on debarking (see 22.4.12).
22.4.12 Amphibious units (option 26)
Amphibious units (AMPH) form a new force pool. They count against ship gearing limits.
AMPHs are much like TRS units. If you are not playing with the amphibious option, you treat them as more expensive TRS.
If you are playing with the amphibious option, you can’t transport HQ-A, ARM, MECH, aircraft, or artillery units on AMPHs.
MAR and divisions can still invade from TRS units (or SCS if using option 25 ~ see 11.4.5) but other land units can only invade from AMPHs.
TRS units at sea can now only embark a land unit from a coastal hex (see 11.4.5) if that hex is a port or contains an HQ (this means a face-up HQ can always be embarked). MAR units, infantry class divisions, and units embarking on AMPHs, are not subject to this restriction.
You can no longer debark a land unit from a TRS at sea into a friendly coastal hex (see 11.13) unless the hex is a port or contains an HQ (a face-up HQ can always debark). MAR units, infantry class divisions and units debarking from AMPHs, are not subject to this restriction.
Treat an AMPH as a TRS for all other purposes.

Wait a minute... You are right:
Debarking in port
If a TRS ends its move in a port, any cargo debarks automatically at the end of its naval movement.
The cargo debarks face-down if:
ï it is already face-down; or
ï it is the action segment and the TRS started the step at sea.
All other cargo debarks face-up.
Debarking at sea
Face-up land units can debark from a face-up TRS at sea during the land movement step (see 11.13). Face-up aircraft units can debark from a face-up TRS at sea during the aircraft rebase step (see 11.17).
The TRS is then turned face-down.

RE: The Queens and disembarking

Posted: Tue Sep 02, 2014 6:42 am
by Orm
Edit: No longer needed. [:)]