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RE: Question about Jap destroyer upgrades
Posted: Wed Sep 17, 2014 9:16 am
by PaxMondo
ORIGINAL: mind_messing
ORIGINAL: Lokasenna
ORIGINAL: Miller
And I think the devs have said they are useless in the game, so no point in doing it.
That's news to me. Why are they useless? Their stats aren't
that bad.
The thread in question -
tm.asp?m=2811663
Note post #12 from JWE.
And T's follow-on post a couple below that. Useless would be generous, that compared to the 25mm which isn't all that effective either ...
RE: Question about Jap destroyer upgrades
Posted: Wed Sep 17, 2014 12:20 pm
by Lokasenna
ORIGINAL: PaxMondo
ORIGINAL: mind_messing
ORIGINAL: Lokasenna
That's news to me. Why are they useless? Their stats aren't that bad.
The thread in question -
tm.asp?m=2811663
Note post #12 from JWE.
And T's follow-on post a couple below that. Useless would be generous, that compared to the 25mm which isn't all that effective either ...
Sure, they don't hit all that hard, and the ceiling is only 1800... but has anyone actually seen them operate in-game? It may not protect you from DBs before they attack, but if they release from 1000 they may get hit by them after, correct?
What about TBs at 200 feet?
RE: Question about Jap destroyer upgrades
Posted: Wed Sep 17, 2014 12:31 pm
by Lecivius
From what I can find, the effectiveness of the 25mm in weight thrown was not very impressive. I offer the following
http://www.combinedfleet.com/b_aaa.htm
as my source "25mm mounts, while technically faster-firing, actually had a sustained rate lower than the Bofors (the 25mm gun had to cease fire when a new ammo cartridge was fitted)."
RE: Question about Jap destroyer upgrades
Posted: Wed Sep 17, 2014 7:15 pm
by rustysi
I think what would be best here is to focus on how the game handles AA rather than RL. As I said above the larger cal AA guns (12cm and above?) get to fire twice and once before the attack? They also can aid other vessels in the task force? The smaller weapons (40mm and below?) fire only once and only defend their ship?
I put all these statments above with question marks because this is what I recall reading and my recall mechanism isn't so hot anymore. I looked for the thread I was reading, but alas couldn't find it. Now as with everything else in this game, there are as many styles of play as there are players. What I might do one way everyone else might do differently. The only way to base a decision on upgrade/no upgrade is to see how the game mechanics work. So do we really know how the game operates in this respect? I would like to nail it down. Any help out there?
RE: Question about Jap destroyer upgrades
Posted: Wed Sep 17, 2014 7:40 pm
by Lokasenna
ORIGINAL: rustysi
I think what would be best here is to focus on how the game handles AA rather than RL. As I said above the larger cal AA guns (12cm and above?) get to fire twice and once before the attack? They also can aid other vessels in the task force? The smaller weapons (40mm and below?) fire only once and only defend their ship?
I put all these statments above with question marks because this is what I recall reading and my recall mechanism isn't so hot anymore. I looked for the thread I was reading, but alas couldn't find it. Now as with everything else in this game, there are as many styles of play as there are players. What I might do one way everyone else might do differently. The only way to base a decision on upgrade/no upgrade is to see how the game mechanics work. So do we really know how the game operates in this respect? I would like to nail it down. Any help out there?
If those things happen, it may just be a function of range on the weapon. Ships are probably assumed to be X-thousand yards apart. If the range on the weapon isn't at least that far, there's not much it could do to assist another ship under attack.
The larger DP guns (such as the 12cm) certainly have that kind of range. Smaller weapons, like a .50-cal AAMG, certainly doesn't.
RE: Question about Jap destroyer upgrades
Posted: Wed Sep 17, 2014 7:45 pm
by rustysi
ORIGINAL: Lokasenna
ORIGINAL: rustysi
I think what would be best here is to focus on how the game handles AA rather than RL. As I said above the larger cal AA guns (12cm and above?) get to fire twice and once before the attack? They also can aid other vessels in the task force? The smaller weapons (40mm and below?) fire only once and only defend their ship?
I put all these statments above with question marks because this is what I recall reading and my recall mechanism isn't so hot anymore. I looked for the thread I was reading, but alas couldn't find it. Now as with everything else in this game, there are as many styles of play as there are players. What I might do one way everyone else might do differently. The only way to base a decision on upgrade/no upgrade is to see how the game mechanics work. So do we really know how the game operates in this respect? I would like to nail it down. Any help out there?
If those things happen, it may just be a function of range on the weapon. Ships are probably assumed to be X-thousand yards apart. If the range on the weapon isn't at least that far, there's not much it could do to assist another ship under attack.
The larger DP guns (such as the 12cm) certainly have that kind of range. Smaller weapons, like a .50-cal AAMG, certainly doesn't.
Right, and that's what I'm looking for but can't find the thread I was reading it on. I know I read it somewhere. I shoulda printed it, I often do with something I think is important.
RE: Question about Jap destroyer upgrades
Posted: Wed Sep 17, 2014 8:06 pm
by wdolson
In the real world the 25mm was pretty useless. I don't believe there is a record of an American plane ever getting shot down by one. The Japanese used so many of them because they didn't really have anything else. The US's 20mm, 40mm, and 5 inch combo was probably the best combination of the period. Especially when the 5 inch guns started getting proximity fuses. The 40mm couldn't fire a proximity fuse so it was replaced with a 3 inch that could starting in late 1945. I think the first ships with the new 3 inch gun arrived too late for the war.
In general Japanese AA was a history of failure. Their guns were not all that effective individually, but they also lacked the directors Allied ships had by mid-war. The Allies had state of the art ranging devices feeding data to the AA guns whereas the Japanese had a guy with a stick for most of the war.
Bill