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RE: New counters mod for base game
Posted: Sun Mar 03, 2019 8:08 am
by adrianoku
It's only a graphical mod, so it works also with steam edition.
RE: New counters mod for base game
Posted: Sun Mar 03, 2019 3:46 pm
by blackcloud6
ORIGINAL: adrianoku
It's only a graphical mod, so it works also with steam edition.
Thanks!
RE: New counters mod for base game
Posted: Tue Dec 01, 2020 1:24 pm
by Nikola
Hello,
Can somebody re-upload, please? None of the links seems to be working. Thanks in advance.
RE: New counters mod for base game
Posted: Thu Mar 04, 2021 3:06 pm
by adrianoku
ORIGINAL: Nikola
Hello,
Can somebody re-upload, please? None of the links seems to be working. Thanks in advance.
Hello world!
Updated link in the first post!
RE: New counters mod for base game
Posted: Thu Mar 04, 2021 3:33 pm
by blackcloud6
Awesome! Thanks!
RE: New counters mod for base game
Posted: Sun Nov 07, 2021 2:25 pm
by welk
Nice work. Is it possible to use it as start base for an other counter mod ? (I plane to adapt your mod in other direction, but also "Nato counter" direction)
RE: New counters mod for base game
Posted: Wed Nov 10, 2021 4:51 am
by welk
Work in progress (based on GATTO COUNTER MOD 2.0) :
https://unityofcommand.net/forums/viewt ... 37&t=13079
This mod use GATTO NATO COUNTER MOD 2.0 with some adaptations to the 3D visual aspect of the game (3D Naro counters) and minor modifications in colors/symbols
Another work : to add Heavy long range mech arty in the game =>
https://unityofcommand.net/forums/viewt ... 37&t=13087
I founded a way to add new units in DLC game Red turn and Black turn, using unused (but usuable) slots of base game. I also added new "specialits" in german oob : Hvy mech guns.
I plane also to add in the soviet oob "Guard units" (they are missing in vanilla game, and different of NKWD units)
