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Posted: Fri Jan 17, 2003 1:35 am
by James Taylor
There is a game that plays superb on the scale(ETO) you would like and its only version 1, with 2 in the works. The AI is most challenging, but the PBEM/TCP games are the real rage. Its got a simple look, but a lot under the hood. Ask the sarge, he'll tell you to go to battlefront.com (yes the CM people), and look for Strategic Command, but for PTO, GG is the man.

Posted: Fri Jan 17, 2003 4:56 am
by Grotius
Strategic Command is indeed fun. Really addictive.

Still, its scale is distinctly more "strategic" than UV and, I suspect, than WiTP. My fantasy is a worldwide game with something like the WiTP engine. I've downloaded the alpha build of "War in Flames," (wish I could remember the URL to post it here), and the scale of that seems very appealing to me. But it has no AI at all yet. Maybe they'll forego AI and sell it as a PBEM-only game. I'd buy it.

Posted: Fri Jan 17, 2003 5:50 am
by FAdmiral
What I am waiting for is a WW2 global scale strategic game
starting with a step above WITP. Then it would drop to an
Operational level like WITP in whichever theater you wanted
to operate in. Then when oposing forces met, we would fight
like in Combat Mission (land battles) IL-2 (air battles) and
Destroyer Command & Silent Hunter 2 (naval battles) or something to that effect. The ultimate game from top to bottom.
Some day, it will come......

JIM

Posted: Sat Jan 18, 2003 4:17 am
by James Taylor
I hear what your saying FAdmiral, but can you magine how long it would take to complete a campaign/war, like a lifetime. There still may be hope, at battlegoat.com the boys are working on a world base game set in the near future, Supreme Ruler 2010. I've been told that if it is well received a WW2 version is very plausible.

Posted: Sat Jan 18, 2003 5:04 am
by FAdmiral
The "Hearts of Iron" game that just came out is sort of a
beer & pretzels version. All the stuff is there, just modeled
in a general sort of way with abstract battles. But it's a
start......

JIM

RE:

Posted: Fri May 23, 2008 9:53 pm
by Feinder
Bump for one of the oldest threads in the forum.
 
-F-

RE: RE:

Posted: Fri May 23, 2008 10:08 pm
by FeurerKrieg
Wow....

RE: RE:

Posted: Fri May 23, 2008 10:27 pm
by Fishbed
Now that's what I'd call excavating...

RE: RE:

Posted: Fri May 23, 2008 10:48 pm
by DuckofTindalos
Was this thread worth resurrecting?

RE: RE:

Posted: Sat May 24, 2008 12:41 am
by Feinder
I was just looking for something from the forum that was from before WitP came out.  I didn't actually read thru the entire content.  (* shrug *).
 
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RE: RE:

Posted: Sat May 24, 2008 12:47 am
by Sheytan
How long was WITP in development? Im curious since one comment here asserted it was vaporware[X(]

RE: RE:

Posted: Sat May 24, 2008 12:54 am
by Feinder
Obviously best for WitP Dev to answer that.  But I think it was about 2 - 3 years.  I remember hearing about it about 18 months before it came out.  I heard "every friggin' SC and DE in the Pacific will be represented, and thought, "They've got to be insane..  But I've got to buy it to see just how insane they really are...!"
 
[:D]
 
-F-

RE: RE:

Posted: Sat May 24, 2008 1:01 am
by Sheytan
Even with the omissions of various units as have been pointed out in other threads its a remarkable piece of work. 2-3 years constitutes vaporware? rofl...apparently that poster had a bad rash that day, likely on his posterior.
ORIGINAL: Feinder

Obviously best for WitP Dev to answer that.  But I think it was about 2 - 3 years.  I remember hearing about it about 18 months before it came out.  I heard "every friggin' SC and DE in the Pacific will be represented, and thought, "They've got to be insane..  But I've got to buy it to see just how insane they really are...!"

[:D]

-F-

RE: RE:

Posted: Sat May 24, 2008 1:13 am
by Feinder
You also have to figure that Gary Grigsby was originally the lead on the project (in name at least).  And leant a great deal of credability it.  I had the free copy of PacWar on my box and piddled with it occasionally, and was playing WW2O at the time.  Somebody from my squadron mentioned that PacWar was being re-written and punted me in the direction of UV.  Not to take anything from UV (an excellent game), but I always got the feeling that UV was "lets see if we prove the engine works, and then blow it up on a big scale..."  So when I say 2 - 3 years, I am including the time for UV in that.  Basically, they rolled out UV, and about a year(?) later, they rolled out WitP.
 
-F-

RE: RE:

Posted: Sat May 24, 2008 6:24 am
by bradfordkay
I thought that it was two years between them. We had UV in 2002, didn't we?

RE: RE:

Posted: Sat May 24, 2008 7:42 pm
by Yamato hugger
Truth be told, there is a lot about PacWar that is superior to WitP.

No, really.

HQ and who controls a base actually mean something in PacWar. HQs are little more than a bunch of support squads in this game. Which HQ controls a base means nothing in this game other than for restricted HQs.

Sig Int means something in PacWar. You get so many points to spend based on randoms and time of year, and YOU chose how you spend them points (ie what targets you want more info on).

The 2 biggest killers of PacWar are the weekly turns and the "hiway system" that ships move on. IMHO anyways.