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RE: RA 7.0 US Industry distribution
Posted: Sun Nov 09, 2014 5:16 am
by Yaab
ORIGINAL: Symon
Trying to match game capabilities to historical actuals is an exercise in frustration, as I am sure you well know. There’s two things that have always really bothered me. One of those can be alleviated; the other is “alas …”
The biggie, that can’t be changed is, of course, that motor fuel/av gas is expressed as supply and not as a separate fuel item. Woof ! meps ! groin ! piss, rope and horse !! So one of the sausage extrusion nozzles is always ‘open’.
The other is allowing cargo ships to load ‘fuel’. Even at the reduced rate, this is a most rancid piece of weasel feces. There ain’t enough barrels in manufacture (in the whole world) to allow for this nonsensical practice.
We use a hard and fast HR. Fuel or Oil transport MUST be done solely by TKs or AOs. Know that the typical gamer will ignore this, but it is an option. There’s no way to force righteousness and attempts to do so may come back to bite you in the butt.
There is no solution to this, only workarounds. My 2c is keep your ‘damage’ thing and forget about trying to make it better. The more you squeeze the balloon, the more it expands out of the openings: that is, until you squeeze too hard and it bursts. And then what ya got?
Hate to be negative, butt …
Ciao. JWE
Symon, very interesting info.
I tried to check how many barrels were needed to move the fuel loaded on a TK. I went here
http://www.usmm.org/tankers.html
and it says that 141,200 barrels would be used to carry the fuel loaded on a T2-SE-A1 tanker ( gamewise this TK class carries 14,054 fuel points). So in order to move 1000 fuel points by an xAK you would need 10,000 barrels, as 1 fuel point needs 10 barrels.
RE: RA 7.0 US Industry distribution
Posted: Sun Nov 16, 2014 1:31 pm
by tanksone
ORIGINAL: Symon
Trying to match game capabilities to historical actuals is an exercise in frustration, as I am sure you well know. There’s two things that have always really bothered me. One of those can be alleviated; the other is “alas …”
The biggie, that can’t be changed is, of course, that motor fuel/av gas is expressed as supply and not as a separate fuel item. Woof ! meps ! groin ! piss, rope and horse !! So one of the sausage extrusion nozzles is always ‘open’.
The other is allowing cargo ships to load ‘fuel’. Even at the reduced rate, this is a most rancid piece of weasel feces. There ain’t enough barrels in manufacture (in the whole world) to allow for this nonsensical practice.
We use a hard and fast HR. Fuel or Oil transport MUST be done solely by TKs or AOs. Know that the typical gamer will ignore this, but it is an option. There’s no way to force righteousness and attempts to do so may come back to bite you in the butt.
There is no solution to this, only workarounds. My 2c is keep your ‘damage’ thing and forget about trying to make it better. The more you squeeze the balloon, the more it expands out of the openings: that is, until you squeeze too hard and it bursts. And then what ya got?
Hate to be negative, butt …
Ciao. JWE
Symon, I take it that this HR will only work with any of the Babes mods. Is there a way to stop say the VC2 Victory/EC2 Liberty cargo ships from loading fuel? +1 on the HR btw.

RE: RA 7.0 US Industry distribution
Posted: Sun Nov 16, 2014 1:43 pm
by btd64
ORIGINAL: General Patton
+1 for Symon's proposed house rule. I have in the pastused xAK's for this purpose against the AI. Not in a PBEM. Mostly because it wasn't necessary. I have always treated TK's like gold. Even when a small one get sunk, it hurts. On the other hand, when I sink a IJN Tanker, any size, I feel it is a victory....GP
edit; So there is no way to make a change to the code that would prevent xAK's and AK's, or any ship that is not a AO or TK from picking up fuel? If not, how about reducing the fuel handling capability of xAK's and AK's to 10% or lower. That way it would not even be economical to use them....GP
EDIT;
There are xAK's with fuel capacities that only load that capacity of fuel. xAK's can't load troops. Is it possible to setup the xAK's that don't have the inherit fuel capacity to say not be able to load fuel like the xAK's can't load troops? Just spit balling....GP
RE: RA 7.0 US Industry distribution
Posted: Sun Nov 16, 2014 2:46 pm
by witpqs
ORIGINAL: tanksone
ORIGINAL: Symon
Trying to match game capabilities to historical actuals is an exercise in frustration, as I am sure you well know. There’s two things that have always really bothered me. One of those can be alleviated; the other is “alas …”
The biggie, that can’t be changed is, of course, that motor fuel/av gas is expressed as supply and not as a separate fuel item. Woof ! meps ! groin ! piss, rope and horse !! So one of the sausage extrusion nozzles is always ‘open’.
The other is allowing cargo ships to load ‘fuel’. Even at the reduced rate, this is a most rancid piece of weasel feces. There ain’t enough barrels in manufacture (in the whole world) to allow for this nonsensical practice.
We use a hard and fast HR. Fuel or Oil transport MUST be done solely by TKs or AOs. Know that the typical gamer will ignore this, but it is an option. There’s no way to force righteousness and attempts to do so may come back to bite you in the butt.
There is no solution to this, only workarounds. My 2c is keep your ‘damage’ thing and forget about trying to make it better. The more you squeeze the balloon, the more it expands out of the openings: that is, until you squeeze too hard and it bursts. And then what ya got?
Hate to be negative, butt …
Ciao. JWE
Symon, I take it that this HR will only work with any of the Babes mods.
Is there a way to stop say the VC2 Victory/EC2 Liberty cargo ships from loading fuel? +1 on the HR btw.
I think the point with those ships is that they had small tanks installed for fuel/oil/etc.