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RE: HQ Buildup under 1.08

Posted: Thu Nov 13, 2014 8:30 pm
by Peltonx
ORIGINAL: timmyab

ORIGINAL: Pelton
Don't be a newbie whining.
Lol, I'm not whining, I prefer to play the Axis side anyway. I have a suspicion that the Axis side will be too strong in 41 and 42, that's all. Only time will tell if I'm right or not.


No man not you, lol

Sorry was being a little to general my bad.

I know you your good+

The dude or chick that started thread.

RE: HQ Buildup under 1.08

Posted: Sun Nov 16, 2014 10:11 am
by mktours
Denniss,
Thanks for the reply.
I didn't think Saper misused HQ build up in the game between him and me.I think that is the reward for he having more knowledge and experience of the game.
The increase of Vehicle usage is a very good improvement, but I think Wac29 has a good argument about the new HQ build up rules. According to his argument, the new rule will make HQ build up more powerful than before, I tend to agree.
Thanks for your works for improving the game, I personally don't like to study new rules (as I don't have much free time), but that is a personal issue, perhaps I shouldn't mention it in my comments above, I apologize for doing so.
ORIGINAL: Denniss

HQ buildup was perverted/misused by some players + the additional supplies/fuel were created out of thin air or taken from locations all over the map.
This rework should prevent misuse + player should see increased vehicle usage for buildup.
As with many other changes in 1.08 this needs a wider audience for testing and finetuning.

RE: HQ Buildup under 1.08

Posted: Sun Nov 16, 2014 10:25 am
by mktours
ORIGINAL: Pelton

ORIGINAL: mktours

HQ build up is already too powerful in the old version, in my game with Saper222, he did many HQ build up, and much to my surprise, he seemed didn't have vehicle shortage.
Before I played with him, I didn't realize that GHC didn't have Vehicle shortage no matter how many HQ build up it made. I only made 3-4 HQ build up in my GHC games (though none of my GHC games past T15).

Saper was using the port HQBU exploit and a few others.

He was doing them 30 hexes past Rail heads, Saper is king of fuel exploits for sure.

I think we have with MT's help nerfed all of them

If saper does the HQBU's like he use to he be down on trucks before winter and he would get as real ass kicking during the 41/42 winter.

Saper is a good SHC player, but as GHC I think all his toys have been taken away [8D]
I didn't see Saper doing anything wrong regarding HQ build up in the game between him and me, it is the number of HQ build ups that surprised me.
I think what Wac29 and others are talking is that the new HQ build up is more powerful than before, and he made a very good argument, it is nothing about trying to take some advantage from GHC or try to make the game more in favor of SHC.
The HQ build up is a small issue in this huge game. In my game with Saper, Saper's GHC is deeply hopeless from 1943 spring on, so you see I am not complaining about the HQ build ups he made. People are discussing technical issues here, not game balance.

RE: HQ Buildup under 1.08

Posted: Sun Nov 16, 2014 10:58 am
by Peltonx
ORIGINAL: mktours
ORIGINAL: Pelton

ORIGINAL: mktours

HQ build up is already too powerful in the old version, in my game with Saper222, he did many HQ build up, and much to my surprise, he seemed didn't have vehicle shortage.
Before I played with him, I didn't realize that GHC didn't have Vehicle shortage no matter how many HQ build up it made. I only made 3-4 HQ build up in my GHC games (though none of my GHC games past T15).

Saper was using the port HQBU exploit and a few others.

He was doing them 30 hexes past Rail heads, Saper is king of fuel exploits for sure.

I think we have with MT's help nerfed all of them

If saper does the HQBU's like he use to he be down on trucks before winter and he would get as real ass kicking during the 41/42 winter.

Saper is a good SHC player, but as GHC I think all his toys have been taken away [8D]
I didn't see Saper doing anything wrong regarding HQ build up in the game between him and me, it is the number of HQ build ups that surprised me.
I think what Wac29 and others are talking is that the new HQ build up is more powerful than before, and he made a very good argument, it is nothing about trying to take some advantage from GHC or try to make the game more in favor of SHC.
The HQ build up is a small issue in this huge game. In my game with Saper, Saper's GHC is deeply hopeless from 1943 spring on, so you see I am not complaining about the HQ build ups he made. People are discussing technical issues here, not game balance.

Under 1.08 it is hard to do more then 2 per turn when your 15+ hexes from a RH, old rules you could easly do 3 or 4 per turn. Because of some of the changes its more important to get leadership changes done and SU's in units then HQBU's after turn 3 or 4.

Under 1.07 you could do 2 or 3 in south and 1 or 2 in north.

I am not using HQBU's much at all in my 3 games so far.