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RE: Paratrooper Question

Posted: Fri Nov 14, 2014 1:31 pm
by zulurider
I will, thanks. Didn't intend to cause confusion. I guess I'm a newbie to WITP AE compared to most here. Thought my question would be a quickie! I'll post a screenshot.

RE: Paratrooper Question

Posted: Fri Nov 14, 2014 1:34 pm
by Alfred
ORIGINAL: HansBolter

ORIGINAL: Alfred

It is not a bug.

The Chindits are not real paratroop units so why do you expect them to be fully air dropped.[:-]

The probable offending devices are the 3.7" mountain gun and the 6pdrAT.  A screenshot would have confirmed this or you could simply read the relevant sections of the manual and the game screen as pointed out already.

Alfred

I believe his original post was about transporting not airdropping.

His post #1 only used the term "transport". Which could mean several things. But his post #4 clearly refers to dropping onto the target. One does not drop onto a target if merely transporting from one owned airfield to another owned airfield.

Alfred

RE: Paratrooper Question

Posted: Fri Nov 14, 2014 1:50 pm
by zulurider
I para-dropped the unit to an enemy-owned, undeveloped base hex. The unit designation is "INFp", and the offending "device" that will not load is called: "cdo/para engineer".

But I will post a screenshot when I get home (Yay Friday!More WITP time!!!)

RE: Paratrooper Question

Posted: Fri Nov 14, 2014 2:02 pm
by Alfred
ORIGINAL: zulurider

I para-dropped the unit to an enemy-owned, undeveloped base hex. The unit designation is "INFp", and the offending "device" that will not load is called: "cdo/para engineer".

But I will post a screenshot when I get home (Yay Friday!More WITP time!!!)

That can have a load cost of 10. Check specific scenario to see what rating it has been given.

Alfred

RE: Paratrooper Question

Posted: Fri Nov 14, 2014 2:03 pm
by zulurider
Thanks.

RE: Paratrooper Question

Posted: Fri Nov 14, 2014 7:42 pm
by rustysi
I have seen the same with regard to aircraft refusing to load the engineer devices.

Yeah, my current game is the first I've noticed this. I've had time to think about it and I checked my game and figured out what's different this time. This game I dropped them on an unoccupied base that had a zero AF level. In all other games I took a base with an AF of at least level 1 and they were 'airlifted' in the next turn. So I figured para unit or not the engineers are not para capable. This is for I those IJA para regiments that include some engineers. Oh, and its a Scen 1 stock (1108...) game.

RE: Paratrooper Question

Posted: Fri Nov 14, 2014 8:28 pm
by zulurider
Here's the unit

Image

RE: Paratrooper Question

Posted: Fri Nov 14, 2014 9:14 pm
by Lowpe
You dropped on an enemy dot base and then took it. Now more units cannot be air transported there, to a friendly base, because there is no runway? Or are you using floats? I don't think so since you mention Dakotas.


RE: Paratrooper Question

Posted: Fri Nov 14, 2014 9:31 pm
by rustysi
Or are you using floats?

Good idea, that's a way to get 'em there. Possibly?

RE: Paratrooper Question

Posted: Fri Nov 14, 2014 9:31 pm
by EHansen
Cdo/Para Engineer has a load cost of 10. Air transport of troops is limited to a load cost of 9 or less.

RE: Paratrooper Question

Posted: Fri Nov 14, 2014 9:39 pm
by rustysi
ORIGINAL: EHansen

Cdo/Para Engineer has a load cost of 10. Air transport of troops is limited to a load cost of 9 or less.

Not quite. Manual (p170) states "non-squad and non-engineer type devices" 7.2.4.2. So engineers are air transportable.

Duh, there it is, 7.2.4.1 Dropping Troops only mentions non-squad devices, so engineers aren't droppable. Answered my own question. I guess you actually have to READ the manual.

RE: Paratrooper Question

Posted: Fri Nov 14, 2014 9:44 pm
by rustysi
ORIGINAL: zulurider

Here's the unit

Image

So, did you pick up what I was saying earlier. Engineer units for whatever reason won't para drop. WAD.[:)]

RE: Paratrooper Question

Posted: Fri Nov 14, 2014 9:55 pm
by msieving1
Non-squad devices with a load cost greater than 7 cannot be airdropped.  That includes engineers.  The Cdo/Para Engineer device has a load cost of 10.
 
Non-squad and non-engineer device with load cost of 9 or less, and squad and engineer type devices of any load cost can be air transported from one friendly airbase to another.

RE: Paratrooper Question

Posted: Fri Nov 14, 2014 9:58 pm
by msieving1
ORIGINAL: rustysi

So, did you pick up what I was saying earlier. Engineer units for whatever reason won't para drop. WAD.[:)]

Engineer devices won't air drop because the load cost is too high. If you want to change that, open the editor and change the load cost of the engineer device to 7.

RE: Paratrooper Question

Posted: Fri Nov 14, 2014 10:00 pm
by wdolson
I'd have to look, but the code for limits on device size for air transport and paradrop might be different. If so, this is a bug.

I know there were some tweaking of these limits at some point in development. I don't remember what limits we settled on though.

There may be a higher limit for paradrop assuming some of the devices are going to be delivered by glider and those gliders are not available for air transport.

Bill

RE: Paratrooper Question

Posted: Fri Nov 14, 2014 10:09 pm
by rustysi
ORIGINAL: wdolson

I'd have to look, but the code for limits on device size for air transport and paradrop might be different. If so, this is a bug.

I know there were some tweaking of these limits at some point in development. I don't remember what limits we settled on though.

There may be a higher limit for paradrop assuming some of the devices are going to be delivered by glider and those gliders are not available for air transport.

Bill

Actually its the opposite. Limits are lower for paradrop. Load cost limit is 7 for drops and 9 for air transport. Engineers are not droppable if they're over the limit (and it looks like they all are) because they're defined as Engr not Squad in the database.

RE: Paratrooper Question

Posted: Fri Nov 14, 2014 10:12 pm
by zulurider
Yes I took the dot base, and no airfield. Did not realize once you took the base, the paras would not drop there anymore.
ORIGINAL: Lowpe

You dropped on an enemy dot base and then took it. Now more units cannot be air transported there, to a friendly base, because there is no runway? Or are you using floats? I don't think so since you mention Dakotas.


RE: Paratrooper Question

Posted: Fri Nov 14, 2014 10:16 pm
by rustysi
ORIGINAL: msieving1

ORIGINAL: rustysi

So, did you pick up what I was saying earlier. Engineer units for whatever reason won't para drop. WAD.[:)]

Engineer devices won't air drop because the load cost is too high. If you want to change that, open the editor and change the load cost of the engineer device to 7.

No, I don't necessarily want them to drop, but I'm curious as to why they don't, as they're essentially infantry. Of course with some pretty neat toys.[:D]

RE: Paratrooper Question

Posted: Fri Nov 14, 2014 10:21 pm
by rustysi
ORIGINAL: zulurider

Yes I took the dot base, and no airfield. Did not realize once you took the base, the paras would not drop there anymore.
ORIGINAL: Lowpe

You dropped on an enemy dot base and then took it. Now more units cannot be air transported there, to a friendly base, because there is no runway? Or are you using floats? I don't think so since you mention Dakotas.


Engineers won't drop anyway if their load cost is over 7, and it looks like they all are.

RE: Paratrooper Question

Posted: Fri Nov 14, 2014 11:32 pm
by zulurider
ORIGINAL: rustysi

ORIGINAL: zulurider

Here's the unit

Image

So, did you pick up what I was saying earlier. Engineer units for whatever reason won't para drop. WAD.[:)]
I get it. Don't understand it, but I get it.