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RE: Coder Diary #25 -- New 2D Map Modes!
Posted: Mon Jan 05, 2015 12:43 pm
by lion_of_judah
when will these scenario's be available and where can one get them?
RE: Coder Diary #25 -- New 2D Map Modes!
Posted: Mon Jan 05, 2015 4:31 pm
by Jason Petho
You will be able to get them here when we release the Middle East game in May of this year.
RE: Coder Diary #25 -- New 2D Map Modes!
Posted: Sat Jan 10, 2015 12:52 pm
by benpark
This is great. I hope it can be ported to the CS once the ME game is out.
One further improvement that would be ideal- the white text box for map locations is one of the things that keeps me from spending much time in 2D. The John Tiller games allow for an option where it is the text only (no white box, with a 1-2 pixel white outline around black text). It would be a great addition to what we see above.
RE: Coder Diary #25 -- New 2D Map Modes!
Posted: Sat Jan 10, 2015 7:26 pm
by Crossroads
Thanks for your input. There's still a long list of items to be implemented even after Middle East is out, graphics included. Whether the white text boxes are tweaked we'll see I guess. Early days still at our push on graphics!
Alas, they are the exact same text boxes displayed both in 2D and 3D you know. No need to shun the 2D because of them, right [;)]
RE: Coder Diary #25 -- New 2D Map Modes!
Posted: Sun Jan 11, 2015 12:01 am
by benpark
Right! It would be great to have the text option available in 3D as well, if implemented.