New version of Bombur mod

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Twotribes
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RE: New version of Bombur mod

Post by Twotribes »

Hey Bombur still no US armored cars? You know they had the M8 and M20 armored cars right?
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RE: New version of Bombur mod

Post by Twotribes »

Something strange with Naval movement in .85. It appears that mud effects the sea as well Or something else is going on anyway. A fleet with 100 ap can move as far as normal outside mud zones but can only move a truncated move in a mud zone. I say mud cause before this mud turn I had seen nothing wrong.
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RE: New version of Bombur mod

Post by Twotribes »

You there Bombur?
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ironduke1955
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RE: New version of Bombur mod

Post by ironduke1955 »

I can confirm that I built a port in the last game of Bombur 0.80 it was something of a undertaking requiring 600 EP, and was capable of producing naval vessels and I put it to use immediately. It was not built for the purpose of amphibious invasion, but to allow the naval transit of supplies and equipment, to a isolated British city on its own in the interior. Now Mulberry was a gargantuan task and subject to the elements and the Allies desperately tried to obtain a proper deep water port, a real deep water port was a large civil engineering project taking several years anything that the military did was a temporary fix real ports were either available or they were not, that is the point of strategy to capture what is important if you can just build it for a very low cost, its just not accurate, anyone care to name a port that was built just for purely military reasons during the Second World War.

*"There is no way to conduct naval invasions as you failed to provide port construction. All one need do is place a few powerful units in each port and it is impossible to take a needed port to supply an invasion."*

I take issue with the wording of this missive from Twotribes. Bomber did not "FAIL" to include ports, but for purely valid reasons he decided to exclude them. And its his MOD so like it or lump it.

Regards amphibious invasions you can land a HQ on a beach with a large quantity of supply, you can even supplement that supply with airdrops you can land sufficient forces to isolate and capture a real port this takes planning and logistics and is part of the fun of the game. Also I seemed to remember that there is limited supply for units on beaches with a friendly port in the same sea zone.
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Bombur
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RE: New version of Bombur mod

Post by Bombur »

I will check your complaints about mud ASAP
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Bombur
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RE: New version of Bombur mod

Post by Bombur »

USA still lacks armoured cars. Next version I´m going to place the M3A1. M8 and M20 in the list (they are latter models, however). Currently, I´m in the process of eliminating all pre 1930 generic units, replacing them with real world units. So expect to see the Keystone bomber, the Bristol Bulldog, I-5´s and other new stuff.
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Bombur
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RE: New version of Bombur mod

Post by Bombur »

I was unable to confirm your complaint about Rifles, are you sure you made the comparison with the right subtypes? Heavy Rifle I vs. Heavy Rifle II and so on...
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RE: New version of Bombur mod

Post by Twotribes »

I did not check heavy rifle I checked just rifles.
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RE: New version of Bombur mod

Post by Twotribes »

Ok in the latest version when mud hits it effects naval movement as well. Any sea zone that is in the same plane as a mud area the movement of the naval vessels are severely curtailed.
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RE: New version of Bombur mod

Post by Twotribes »

You around Bombur this is a major bug
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Bombur
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RE: New version of Bombur mod

Post by Bombur »

Sorry, Two Tribes, I will check it again. Version 0.90 is out, btw.
I had troubles to upload it to the community site (status isn´t updated after download is finished)
So I send it to my dropbox folders. You are free to share it with your friends and foes....[:D]
v0.90 makes the following changes
1.Most pre 1930 units are replaced with custom ones
2.Lots of night fighters were added
3.Air bombardment against parked aircraft is now much more effective.Protect your airfields!
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Bombur
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RE: New version of Bombur mod

Post by Bombur »

Located the bug, it´s actually related to urban terrain as a whole. I´m going to fix it in the next upgrade, however, it´s not a serious one. Impact on overall ship movement is about 10%.
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Jeffrey H.
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RE: New version of Bombur mod

Post by Jeffrey H. »

I could be mistaken but it appears that the rail gun firing sound is missing ?
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Bombur
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RE: New version of Bombur mod

Post by Bombur »

I will check this feature. I think we have some wrong sounds overall....
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