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RE: Supply not work in 1.08.01 for Soviets

Posted: Mon Dec 29, 2014 9:07 am
by rjs28023
If you are at 40%, then you don't have to worry. It means you are were resupplied to 100%, and 60% was consumed. I already see that this change made in 1.08.01 is confusing and will be reverted in 1.08.02.

Dominik,

Yes, 1.08.01Beta is confusing. I guess the 19th Tank Corps is "topped off" on Supplies?

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RE: Supply not work in 1.08.01 for Soviets

Posted: Mon Dec 29, 2014 9:11 am
by morvael
Yes, it is. New version will show need and have of 50 (consumption reduced from 60% of need to 50%), even though real need is 100.

RE: Supply not work in 1.08.01 for Soviets

Posted: Mon Dec 29, 2014 2:12 pm
by Rommel76
"Units may obtain supplies or fuel directly from one city or urban hex if they are in the hexagon or adjacent to it.
The units other than the headquarters can only do so in the second subsegment of supply, while headquarters units
General can do both subsegments "manual version 1.06.04 .... I do not understand why there are cities that supply HQs and ground combat units when they are far away and with fully damaged rail head ... you know if a modification a patch?

Greetings !, great game !!

RE: Supply not work in 1.08.01 for Soviets

Posted: Wed Dec 31, 2014 10:49 am
by von altair
Yesterday, I decided to start a new game with latest (beta) patch. Choosed full campaign CV version (combat values more accurate).
First turn went good and I managed to do quite good start. Turn 2... everything fucked up. OKH, Army groups North, Center and South
HAVE NO SUPPLY. Many Army HQ:s are also low supply. Units itself are still well supplied because of heavy stockpiles
at start.

What is going on here? Latest patches really fucked the game this bad? There is no point, that at turn 2 Germany Army HQ:s are without
supply.

RE: Supply not work in 1.08.01 for Soviets

Posted: Wed Dec 31, 2014 2:54 pm
by morvael
It's more of a display issue rather than real shortage. Play 1.08.00 if you like, before 1.08.02 will make things right.

RE: Supply not work in 1.08.01 for Soviets

Posted: Thu Jan 29, 2015 4:50 pm
by VigaBrand
If I understand you right, this means, a unit with 40% supply was fully supplied, because the unit gets 100 and used 60% of them?
Which would be the time 1.08.02 comes out? The display will be nice. Some people talk that the supply system never works and so I'm afraid of starting a new game.

RE: Supply not work in 1.08.01 for Soviets

Posted: Fri Jan 30, 2015 6:26 am
by Chris21wen
ORIGINAL: morvael

If you are at 40%, then you don't have to worry. It means you are were resupplied to 100%, and 60% was consumed. I already see that this change made in 1.08.01 is confusing and will be reverted in 1.08.02. Consumed supplies will reduce the need by the same amount, so units will be seen as having 100% of their needs during the turn.

Up to this point I've only played the Soviets against the AI and have never had any supply problems and to be honest I've never looked at the supply other than to use the supply soft factor symbol, I've rarely needed too.

I know thing will change with the next Beta but until then could you answer some questions for me. For supply the production screen has two sets of figures and in my game;

Supply Stored: 415086 (380793) - What is the figure in the parentheses?
Supply in Units: 45925 (107800) - As I understand it the parentheses figure is how much is required for the units to reach 100% and hence the total supply required by units. Is this correct? Why is there such a difference between the two? Is this a consequence of the changes made in .02?

The unit below has been in heavy combat for some time and will have used a lot of supply. This is reflected by it's orange supply soft factor. Looking in more detail at it's supply it has 24 which as I read it is 18% of it's requirement (126).

Under Turn 59 Supply details
Supply Received (41%): 5 - I cannot make sense of the 41%?
Supply Consumed: 34 - The unit retreated last turn but was not in combat this turn. This figure represents it's normal use plus any used to dig in.

From these last two figures it obvious that it's supply stores are going down which is not surprising since the whole of it's Front is short being under constant pressure for over two months.

Clarification on all this would be appreciated.



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RE: Supply not work in 1.08.01 for Soviets

Posted: Fri Jan 30, 2015 2:28 pm
by loki100
for what is worth ... here's my interpretations

the 380793 is what you need to have 100% of the supply stock in your stores. I *think* this is the supply elements shown under the various HQ commands or it may also include the city supply stocks

supply in units you are right, in effect if that is 40% then you are fine as that is what is expected to be left after distribution - usage (at the global level). The logic to keeping this at no more than 100% is if you give units > 100% all you do is increase transport costs as they carry it around with them.

The 34 I understand, that is what you had last turn (lets call that x for now) less usage plus gains = in unit.

So we have x-34+5=26, so last turn you ended with 3? If the unit was made to retreat that is feasible as units lose a lot of supply in that situation.

I'm not sure what the 41% is as I can't get it to work either. Its not, as you'd expect the number of supplies needed to bring you to 100%.

As an example one of my units has 24 supply (23% of need), used 35 and received 35 (so getting no better or worse) but the 35 is shown as 22% of need (ie implies it needed about 150 when it is showing 102 as required)

For one unit that is in a supply black spot (despite being on a rail, 2 hexes from its HQ and 4 hexes from a city) it does make sense, it has 1 supply (the profligate individuals), needs 94 and got 0 (which shows as 0%)

so I think the percentage is telling you how much less than need you received, I presume that that 'need' is being calculated on the basis of current stock + receipt - current usage + estimated next turn usage which is why it is higher than the 'required' number?

My only hope is that 1.08.02 brings some clarity and some relief to this problem.

RE: Supply not work in 1.08.01 for Soviets

Posted: Sat Jan 31, 2015 5:26 am
by Chris21wen
ORIGINAL: loki100

for what is worth ... here's my interpretations

the 380793 is what you need to have 100% of the supply stock in your stores. I *think* this is the supply elements shown under the various HQ commands or it may also include the city supply stocks

supply in units you are right, in effect if that is 40% then you are fine as that is what is expected to be left after distribution - usage (at the global level). The logic to keeping this at no more than 100% is if you give units > 100% all you do is increase transport costs as they carry it around with them.

The 34 I understand, that is what you had last turn (lets call that x for now) less usage plus gains = in unit.

So we have x-34+5=26, so last turn you ended with 3? If the unit was made to retreat that is feasible as units lose a lot of supply in that situation.

I'm not sure what the 41% is as I can't get it to work either. Its not, as you'd expect the number of supplies needed to bring you to 100%.

As an example one of my units has 24 supply (23% of need), used 35 and received 35 (so getting no better or worse) but the 35 is shown as 22% of need (ie implies it needed about 150 when it is showing 102 as required)

For one unit that is in a supply black spot (despite being on a rail, 2 hexes from its HQ and 4 hexes from a city) it does make sense, it has 1 supply (the profligate individuals), needs 94 and got 0 (which shows as 0%)

so I think the percentage is telling you how much less than need you received, I presume that that 'need' is being calculated on the basis of current stock + receipt - current usage + estimated next turn usage which is why it is higher than the 'required' number?

My only hope is that 1.08.02 brings some clarity and some relief to this problem.

I'm sure morvael will sort it, seems to sort everything else.

RE: Supply not work in 1.08.01 for Soviets

Posted: Sun Feb 01, 2015 6:47 pm
by Achsah
ack! 64%? did you make a ton of units and run offensives all along the front for 43 turns? anyway the numbers in the production report are strange.. you might check the log to see how much fuel industry is using to make industry. Maybe its a graphic bug. ie the values are backwards making one interpret it that lots of fuel in reserve?..but i'm sure the number saying 64% is at the root of your problem.

RE: Supply not work in 1.08.01 for Soviets

Posted: Mon Feb 02, 2015 11:28 am
by Achsah
sapper I think I solve at least why there is no fuel in the need section in your production report. Its as morvael says. Purely a display issue. I just started a campaign game as red and found I had 700k fuel with a need for 0. I ask myself if industry does not need it who does? Knowing cities store fuel I checked the locations section of the command report and found that Moscow alone stored 215000 tons alone. Hey Russian players!. they are making the game harder for us so heads up. if you want fuel for your mobile units you better not be allowing city supply reserves be captured. and that goes for supply too. I think morvael and team are going to change the display style of reserve/need but not change the actual numbers. This game is becoming so cool now I cant wait for even cooler to arrive.

RE: Supply not work in 1.08.01 for Soviets

Posted: Mon Feb 09, 2015 6:51 am
by JamesM
I have to agree that their is a supply issue for the Soviets. Was in late 42 and units that were positioned far behind the front (at least 10 hexes) and had not been moved for at least a month and in a city had only about ~30% supplies needed. As already stated fuel is not an issue.