RE: Suggestions PLEASE READ DEVS
Posted: Fri Mar 03, 2017 8:22 am
March 2017:Everyone seems so interested in screenshots or should there be medics etc etc but one very important area I can't see being covered or questioned is the post-game result/feedback which I hope Matrix have got covered but I would like to know a little of what they have in mind.
The idea of VLs, as they stand, is woeful and actually demean the very nature of the psychology of CC. In theory a lone surviving jeep, with morale running well low, could run around getting as many VLs as possible and win the game yet the enemy could have three tracked Tigers remaining. Or: your force is reasonably well intact, your morale is high yet you could 'lose' or just have a minor victory because of VLs. Nothing else is taken into consideration. It makes the game frustrating and pointless. I hope Matrix have rethought the point of VLs.
If that wasn't bad enough it is the slap in the face attitude manner in which an operation just ends with a curt 'game over'. What is needed is some kind of feedback, a sort of pseudo report so, in example one above; 'Congratulations - you may have achieved your objective in securing the bridge/hill/town but I notice you force is at critical level and the enemy remain in a position of some strength. I suggest you retreat immediately.' A 'wham-bam mam' player would learn that body count is not everything! Example two 'Congratulations - you have achieved your objectives. Although the area is only 60% secure your force appear to have the will and fortitude to hunker down and await reinforcements'. And so on. Both reports would offer the player incentive to try again, to do better.
The idea of VLs, as they stand, is woeful and actually demean the very nature of the psychology of CC. In theory a lone surviving jeep, with morale running well low, could run around getting as many VLs as possible and win the game yet the enemy could have three tracked Tigers remaining. Or: your force is reasonably well intact, your morale is high yet you could 'lose' or just have a minor victory because of VLs. Nothing else is taken into consideration. It makes the game frustrating and pointless. I hope Matrix have rethought the point of VLs.
If that wasn't bad enough it is the slap in the face attitude manner in which an operation just ends with a curt 'game over'. What is needed is some kind of feedback, a sort of pseudo report so, in example one above; 'Congratulations - you may have achieved your objective in securing the bridge/hill/town but I notice you force is at critical level and the enemy remain in a position of some strength. I suggest you retreat immediately.' A 'wham-bam mam' player would learn that body count is not everything! Example two 'Congratulations - you have achieved your objectives. Although the area is only 60% secure your force appear to have the will and fortitude to hunker down and await reinforcements'. And so on. Both reports would offer the player incentive to try again, to do better.