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RE: 2x4 High

Posted: Mon Feb 02, 2015 10:33 pm
by Baelfiin
An example of allied air command failure to execute orders.

I am pretty sure I told them to send EVERYBODY. Clearly some of my pilots were taking the day off.

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RE: 2x4 High

Posted: Mon Feb 02, 2015 10:37 pm
by Baelfiin
The San Severo Glitch bite me again.

This time I saved the game before running the air execution phase.

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RE: 2x4 High

Posted: Mon Feb 02, 2015 10:41 pm
by Baelfiin
Hoping to get more fighters ... . . . ..

Oh and also cant get more than 408 bombers

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RE: 2x4 High

Posted: Tue Feb 03, 2015 12:45 am
by Baelfiin
So much work to lose 9 points this turn instead of 10.


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RE: 2x4 High

Posted: Tue Feb 03, 2015 12:56 am
by Baelfiin
Screw trying to bomb anywhere in Germany, you are just dead.

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RE: 2x4 High

Posted: Tue Feb 03, 2015 2:05 am
by Baelfiin
So I try to get gutsy and go into Germany at nite ... ooops

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RE: 2x4 High

Posted: Tue Feb 03, 2015 2:22 am
by Baelfiin
Trying something new. . .

I feel like there is something preventing me from getting enough fighters to get the job done.

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RE: 2x4 High

Posted: Tue Feb 03, 2015 2:43 am
by Baelfiin
Cleared Corsica, doesn't make me feel any better about being forced to fight dumb in the air war though.
No idea how you fight the Germans in the air at parity or below. Just recipe for suicide in the air.

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RE: 2x4 High

Posted: Tue Feb 03, 2015 4:32 am
by JocMeister
Hi Bealfiin.

I suffer the same problem as you with crashes. I thought it was connected to me using Fraps but perhaps not? Never had a single crash playing PBEM or the AI but when playing a severgame I get it almost every turn. [:(]

Regarding the P39s I´ve sent all of them to the Med were range is less of an issue. In my AI game I ended up not using them much at all.

When it comes to bombing the reich I think we WA players will have to accept that there isn´t any "easy" way to do it. You will suffer tremendous losses whatever you do. But the WA industry can to an extend handle it. The prime concern will be to have to losses occur on frames that can take it. Mainly the B17... with a 71 replacement rate anything less then that has actually been a positive round. The B24 also have a great replacement rate at 44 planes per week. That gives you 115 planes per week for the 8th although some has to go to the med of course.

What you do have to watch is the P38 (16/week) and the P51 (starting pool of 250 and no production). Heavy losses among those 2 frames can cripple them until the next models kick in 1/44. So you might actually be better off sending in you bombers unescorted from time to time.

Bomber Command has a better replacement rate then many realize. The Lancs come in at 48 planes per week and they have a large starting pool of almost 1000 planes. Halifaxes also have a big pool but only a small replacement rate of 20 planes per week. So you might have to switch some over to Lancs eventually. And don´t be afraid to empty your pools. Once bad weather kicks in around Oct/Nov you will have 4-5 months of virtually no flying. That will refill your pools nicely.

Don´t think I need to write down my thought on night attacks... [:D]

RE: 2x4 High

Posted: Tue Feb 03, 2015 7:06 am
by marion61
Just looking at your air options, I would increase your "strike number" setting from 1, to 99 or higher. I use the strike number 99 for most all my air strike numbers except for air superiority which I will set to 200 or 300. This number doesn't create too much morale or fatigue each turn.

RE: 2x4 High

Posted: Tue Feb 03, 2015 8:11 am
by Baelfiin
ORIGINAL: meklore61

Just looking at your air options, I would increase your "strike number" setting from 1, to 99 or higher. I use the strike number 99 for most all my air strike numbers except for air superiority which I will set to 200 or 300. This number doesn't create too much morale or fatigue each turn.
Will that not try to send more than one strike per day? I am trying to avoid that second raid that has no fighters. Maybe I have it wrong though.

RE: 2x4 High

Posted: Tue Feb 03, 2015 8:31 am
by marion61
§§ STRIKE NUM: Select the link to manually set the
number of air strikes per mission per day that will
be attempted. This can be set from 0 (AUTO) to
999 in the text box displayed. If set to AUTO, then
number of air strikes will be determined by the
current intensity setting.

I think the strike number is for that air directive per day, and will send as many planes as possible on that strike for that day to try and achieve the strike number since you probably can't fly more than one mission over the target a day.

RE: 2x4 High

Posted: Tue Feb 03, 2015 9:44 am
by Chuske
Strike number won't affect the number of planes per strike only the number of strikes per day. To add more planes per strike up the mission pct in doctrine or increase the Req AC option in the AD advanced options.

If you want one big strike (best for strat bombing, particularly 1 hex raids) set num strikes to 1 and Req AC to 999. If you want lots of smaller strikes (good for interdiction over large area) then keep Req AC on auto and set num strikes to 999.

To prevent understrength raids you can use the Min AC setting in each AD to specify the minimum number of bombers and fighters, if numbers below these the raids won't fly.

RE: 2x4 High

Posted: Tue Feb 03, 2015 12:29 pm
by Baelfiin
ORIGINAL: jonboym

Strike number won't affect the number of planes per strike only the number of strikes per day. To add more planes per strike up the mission pct in doctrine or increase the Req AC option in the AD advanced options.

If you want one big strike (best for strat bombing, particularly 1 hex raids) set num strikes to 1 and Req AC to 999. If you want lots of smaller strikes (good for interdiction over large area) then keep Req AC on auto and set num strikes to 999.

To prevent understrength raids you can use the Min AC setting in each AD to specify the minimum number of bombers and fighters, if numbers below these the raids won't fly.
unfortunately for the allies there is max cap on the amount of planes you can bring in a single strike. It looks like it is based on range to me. My latest bombing raid into Germany 700 bombers available, only 336 would fly.

RE: 2x4 High

Posted: Tue Feb 03, 2015 12:39 pm
by Baelfiin
So I get lucky and get a sucker punch into danzig.

Every single bomb group less 3 low morale groups are assigned to the raid. Despite requesting 999 aircraft all that manage to fly are 336.

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RE: 2x4 High

Posted: Tue Feb 03, 2015 12:49 pm
by Baelfiin
Flying some air superiority to max range without having to wear drop tanks.
my 120 clean p51's jump 16 109s with tanks on...

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RE: 2x4 High

Posted: Tue Feb 03, 2015 1:00 pm
by Baelfiin
Strangely the p40s in the med know how to escort a raid.
even though the raid itself didn't hit much, at least they didn't get slaughtered in job lots like their comrades in northern germany

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RE: 2x4 High

Posted: Tue Feb 03, 2015 2:47 pm
by marion61
I'm glad you clarified that. I've been looking at that all wrong.

RE: 2x4 High

Posted: Wed Feb 04, 2015 11:20 pm
by Baelfiin
Messed up the screenshot but lost ten VP's for U-boats. last turn even after the luck shot raid into Danzig.

This turn I go after the Ruhr and do not do too badly killing fuel sites.

Contemplating going straight into southern france instead of Italy. . . . .

RE: 2x4 High

Posted: Wed Feb 04, 2015 11:24 pm
by Baelfiin
Lots of air blasting

Pretty much given up killing uboats, im just going to get a jumpstart on Vweps.


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