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RE: Babes Aux Ships - Details

Posted: Tue Feb 24, 2015 7:49 pm
by Symon
ORIGINAL: Skyros
I thought that was what Jack Daniels was for.[8D]
It is. But I'm making serious tuna melts with a biggie spinach salad - 3 minute eggs and all that. Could use some Jack for the dressing, but it has enough red wine anyway, so not necessary. But I'm always looking for recipes that use out-of-the-box booze [8D] Keep the ideas coming.

Ciao. JWE

RE: Babes Aux Ships - Details

Posted: Wed Feb 25, 2015 10:03 am
by Trugrit

Symon - ‘But I'm always looking for recipes that use out-of-the-box booze’

This looks like you might like this – tender chicken with potatoes, kohlrabi and carrots in a broth laced with sake, ginger and Korean red pepper paste.

1 cup of sake

Wall Street Journal:
http://www.wsj.com/articles/hooni-kims- ... 1424444445



RE: Babes Aux Ships - Details

Posted: Wed Feb 25, 2015 2:09 pm
by Symon
ORIGINAL: Trugrit
This looks like you might like this – tender chicken with potatoes, kohlrabi and carrots in a broth laced with sake, ginger and Korean red pepper paste.
Thanks Trugrit, looks good. I like to fiddle with mirin, sake, hoisin, soy and Thai and Chinese peppers. My GF says she gets frightened every time I say "hey, I just made something neat, here, try it!" I think this would fit the bill very nice [8D].

Thanks. JWE

RE: Babes Aux Ships - Details

Posted: Sun Mar 01, 2015 2:29 pm
by Symon
Ok, so there was a teensy disconnect in the original Babes scenarios. Seems there was a bunch of stuff derived from ~160 foot ships. But there is a gap, in game, between the Kiso and the fish boats. So we made a 165’ cargo vessel and a separate bitmap of it as it was used as an auxiliary.

Thanks to Mr Toda, we have the names and specs (and images) of every netlayer. The different types are collected and abstracted into Game ACMs. Nothing will ‘convert’ to them. What you get is what you get. But they have no real analog in the game ship stats. So we had to make a new set of classes.

Intermediate size, mix of diesel and steam, woof !! But then, there’s tons of vessels in that size/tonnage range, so expect to see a ton of Ansyus and Kisos get kicked down to a more rational set of stats.

Here’s the bitmaps for the new ones. As before, they are in unused bitmap positions, so simply drop them in.
Image

RE: Babes Aux Ships - Details

Posted: Mon Mar 02, 2015 6:23 pm
by Mac Linehan
ORIGINAL: US87891

John, you know I like the new classes but some people will complain about the specs as being too good. Are you planning to post anything about the formulas? I think you should.

Matt

Matt-ster:

I understand your concern, but my faith in the Babes Team is only slightly lower than the Disciples of Christ...<grin>

Believer Mac

RE: Babes Aux Ships - Details

Posted: Wed Mar 04, 2015 1:01 pm
by Buck Beach
Are there any plans at present to update your Ship Art files to include these new classes?


Buck

RE: Babes Aux Ships - Details

Posted: Wed Mar 04, 2015 4:17 pm
by Symon
ORIGINAL: Mac Linehan
I understand your concern, but my faith in the Babes Team is only slightly lower than the Disciples of Christ...<grin> Believer Mac
Jeez, Mac. We really do have feet of clay. The Galliean Carpenter would likely have made us matzoh and anchovies [:D] But thank you. I really do appreciate it [:)]

And then, there’s gunboats (PGs). There’s 3 flavors; 300’, modeled from the Ansyu, 265’, modeled from the Amakasu, and 215’, modeled from the Kiso. Thanks to Mr Hoda, we have every one of them, by name, correctly assigned to the correct configuration, and including their home port. Well, not exactly; we’re missing 8 that were converted after Dec. 20, 1941 (3 in ’42, 4 in ’43, and 1 in ’45), but who’s counting.

So we got every PC/SC, every AMc, every AN/ACM, every PB, and a poopload of the actual PBs (the picket boats). All credit goes to the incredible work of Toda Gengoro, of Toda-shi, Saitama, Japan. He won’t show up on the wargame radar, but his work is beyond belief, for me and people like me. Can you say exquisite?

Speaking of which, he has identified many vessels by their engine types and HP. Enough to require a redo of ‘endurance’ values for certain IJ ships. Cranking on this and looking at HP for some of the other classes, compels a drastic cut in the endurance of most IJ cargo vessels, given their fuel capacity.

I’m using the 1926 edition of Baker and the 1934 edition of Choat, for specific fuel consumption. It’s tagged to engine type: expansion, triple expansion, turbine (lo speed), turbine (hi speed), diesel single, diesel dual. And it has values for coal and oil (obviously not for diesel). Mixed firing is a simple percentage. Use these and Mr Hoda’s specs, and you get some wonderful stuff. And you get some great stuff beyond that.

Whoah, howdy, IJ cargo ships are gonna suck, compared to what you are used to.

RE: Babes Aux Ships - Details

Posted: Wed Mar 04, 2015 4:31 pm
by Symon
ORIGINAL: Buck Beach
Are there any plans at present to update your Ship Art files to include these new classes?
Buck
Yes. They will be on the BBSM (BigBabesSmallMap) page of the website.

They should work, as a simple drop-in, for Babes or Stock Scenarios. As for other Scens, I don't know. Some of them might have filled in those slots we kept open. Drop these into your standard, every-day Stock art folder and you won't go wrong.

Other Scens with other art are different. Ciao. JWE

RE: Babes Aux Ships - Details

Posted: Fri Mar 06, 2015 3:41 pm
by Symon
Well, we worked the specs, constants, and math for the <200’ Babes and got great values. So Jeremy says, ‘what about the bigger ships?’ So I look and OMG !! Really bad endurance, speed values. Guess that’s what we get for relying on ONI.

Our new friend Toda Gengoro has lots of representative ships in his box and he uses many of the same sources as we do. So, since we have representative ‘Deadweight’ for our ships, and Toda, et al, can provide HP (as well as power plant and fuel type) we can seriously dial in ‘endurance’ for Game Cruise Speed.

Bad news for everybody !! When we do that, the ONI estimates go out the window and endurance becomes more righteous, i.e, smaller. Oh, yeah, no more 10,000nm + ships. One will have to worry as much for transport fuel as for warship fuel: and that applies to both sides. Japan used and built many coal and mixed fired ships to alleviate the constraints, and those fuels are not expressly represented in-game, so we used an algorithm to model it.

This is so fundamentally different, that we will port it into the regular Babes Scenarios. I think it will help reduce the game tempo, particularly when combined with the reduced cargo caps.

Ciao. JWE

RE: Babes Aux Ships - Details

Posted: Fri Mar 06, 2015 3:48 pm
by witpqs
Yeehaa!

Image

RE: Babes Aux Ships - Details

Posted: Fri Mar 06, 2015 4:22 pm
by Symon
ORIGINAL: witpqs
Yeehaa!
I really like you witpqs. I mean it. You look at the world much as I do.
Survival kit contents check. In them you'll find: one forty-five caliber automatic; two boxes of ammunition; four days' concentrated emergency rations; one drug issue containing antibiotics, morphine, vitamin pills, pep pills, sleeping pills, tranquilizer pills; one miniature combination Russian phrase book and Bible; one hundred dollars in rubles; one hundred dollars in gold; nine packs of chewing gum; one issue of prophylactics; three lipsticks; three pair of nylon stockings. Shoot, a fella' could have a pretty good weekend in Vegas with all that stuff.

Yeehaa! Ciao. JWE