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RE: V1.08.02Beta is available for testing
Posted: Thu Feb 12, 2015 11:01 am
by morvael
I would need a save to check details. But I guess it will take 2 turns for the game to adjust to .02 and only data from .02 is meaningful at this time.
RE: V1.08.02Beta is available for testing
Posted: Fri Feb 13, 2015 12:06 am
by rainman2015
Hello...
Newbie here...just downloaded and loaded v1.08.02.
As far as i can see, the new v1.08 beta changes are NOT yet incorporated into the main rules PDF yet, right? Dumb question, but just want to be sure before i print out 250 pages of rules...
So, we need to print out both the 1.08.01 and the 1.08.02 change lists in addition to the main 1.07 rules book to get all the newest rules, right?
Thanks!
Randy

RE: V1.08.02Beta is available for testing
Posted: Fri Feb 13, 2015 4:57 am
by loki100
yes
You probably don't need to print it all to be honest. The bug fixes and changes to equipment values are something that make no real impact on game play (in the sense of things you might choose to do or not to do), so its more the areas that change the rules such as the industry multipliers and so on
RE: V1.08.02Beta is available for testing
Posted: Fri Feb 13, 2015 7:56 am
by Chris21wen
ORIGINAL: morvael
I would need a save to check details. But I guess it will take 2 turns for the game to adjust to .02 and only data from .02 is meaningful at this time.
Posted in tech.
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RE: V1.08.02Beta is available for testing
Posted: Sun Feb 15, 2015 2:48 pm
by tbone1218
interesting change! - Scenario changes 8. FBD 5 delayed to mid-May 1942 in all 41 Campaigns
RE: V1.08.02Beta is available for testing
Posted: Sun Feb 15, 2015 3:26 pm
by Denniss
It was simply not there in 41, formed in early 42 to relieve the other FBD commands.
RE: V1.08.02Beta is available for testing
Posted: Tue Feb 17, 2015 1:08 pm
by M60A3TTS
Maybe I missed it in this latest patch notes or an earlier one. Is it WAD for Soviet air commands and air bases under them to no longer count against the Front CP limits?
RE: V1.08.02Beta is available for testing
Posted: Mon Mar 02, 2015 5:17 pm
by Icier
Playing pbem, & have noticed that a routing unit will almost move to an enemy HQ that may be behind & try to make it bounce. Had one last turn, where a Russian unit routed, moved to an air group HQ, bounced it & then the routing unit promptly surrendered.
RE: V1.08.02Beta is available for testing
Posted: Mon Mar 02, 2015 8:49 pm
by Ridgeway
ORIGINAL: Ice
Playing pbem, & have noticed that a routing unit will almost move to an enemy HQ that may be behind & try to make it bounce. Had one last turn, where a Russian unit routed, moved to an air group HQ, bounced it & then the routing unit promptly surrendered.
I think it has always been that way (DAMHIKT).
If you watch close, before a unit routs, surrenders or shatters, it retreats one hex. So you need to make sure there are no unaccompanied HQs or ABs potentially in harm's way.
RE: V1.08.02Beta is available for testing
Posted: Mon Mar 02, 2015 9:38 pm
by Icier
Hi Ridgeway, will watch closely next time...we are playing V1.08.02Beta...the main problem seems to be resurrection of routing Russians units, but you already know about that.
RE: V1.08.02Beta is available for testing
Posted: Tue Mar 03, 2015 5:31 am
by morvael
I imagine a whole division of fleeing riflemen is still able to cause havoc in a HQ standing in their way...
Try to shield your HQs and airbases (stack with combat units) if operating that close to the front. But you can afford to keep them 2-3 hexes to the rear.
RE: V1.08.02Beta is available for testing
Posted: Wed Mar 04, 2015 4:36 pm
by Icier
when routing units are forced to route again, why don't they shatter & when they are forced to route, does their reforming time start again?
RE: V1.08.02Beta is available for testing
Posted: Fri Mar 06, 2015 1:22 am
by randallw
ORIGINAL: morvael
I imagine a whole division of fleeing riflemen is still able to cause havoc in a HQ standing in their way...
Try to shield your HQs and airbases (stack with combat units) if operating that close to the front. But you can afford to keep them 2-3 hexes to the rear.
Speaking of HQs, they don't run away when 'bumped' by enemy combat units like they used to.
RE: V1.08.02Beta is available for testing
Posted: Fri Mar 06, 2015 3:23 am
by morvael
Really?
RE: V1.08.02Beta is available for testing
Posted: Fri Mar 06, 2015 12:04 pm
by Ridgeway
ORIGINAL: randallw
ORIGINAL: morvael
I imagine a whole division of fleeing riflemen is still able to cause havoc in a HQ standing in their way...
Try to shield your HQs and airbases (stack with combat units) if operating that close to the front. But you can afford to keep them 2-3 hexes to the rear.
Speaking of HQs, they don't run away when 'bumped' by enemy combat units like they used to.
Yes they do. The only difference I have seen (and this appeared in a patch a while back) is that if you leave an HQ unattended next to an enemy combat unit, or move it adjacent, it will not displace (unless it is left that way at the end of the turn). But if an enemy unit retreats adjacent to your unaccompanied HQ, it will displace.
RE: V1.08.02Beta is available for testing
Posted: Fri Mar 06, 2015 12:15 pm
by morvael
That should be reported as bug IMHO. Too bad I didn't know about this earlier.
RE: V1.08.02Beta is available for testing
Posted: Fri Mar 06, 2015 1:25 pm
by Numdydar
I assumed it was a feature so that you had time to either move the HQ out of the ZOC or add a LCU to the hex with the HQ later.
I've moved units away from a HQ next to an enemy unit a lot of times and the last thing I'd want is to have keep track what is moving when just so the HQ would not displace. So I would vote to leave as is please [:)]
RE: V1.08.02Beta is available for testing
Posted: Mon Mar 23, 2015 8:42 am
by Gerry Edwards
V1.08.03 is now ready for testing
Cheers,
Gerry
RE: V1.08.03Beta is available for testing
Posted: Mon Mar 23, 2015 3:19 pm
by gingerbread
This thread could use a new header.
RE: V1.08.03Beta is available for testing
Posted: Mon Mar 23, 2015 3:57 pm
by morvael
Better to add new thread with link and changelog.