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RE: Coder Diary #27 -- Upping Our Game -- to 50 Elevations!

Posted: Wed Mar 25, 2015 2:15 pm
by Hexagon
Nice, it looks now more "JT" [:D]

And now a sweet to help you in your hard work sleeping is overestimated and pain underestimated [:D]

RE: Coder Diary #27 -- Upping Our Game -- to 50 Elevations!

Posted: Wed Mar 25, 2015 9:58 pm
by MausMan2
Nice, transparent labels. And to add to the feel of the game, would we also be able to use other characters, like Hebrew, Arabic, Cyrillic? Not that I know how to read it, but why not?

RE: Coder Diary #27 -- Upping Our Game -- to 50 Elevations!

Posted: Tue Jun 04, 2019 10:33 am
by LittleBen
The 50 elevations, is really a wonderful add to this game, and necessary for some scenarios...the bad side, is that often, I must be old, we then don't see the change in levels and so a bad view of the landscape…

I think the color must change more visualy between 2 different levels, and we could come back to the same color (or near) in the future levels, because we won't see a level 30 hex near a level one..

RE: Coder Diary #27 -- Upping Our Game -- to 50 Elevations!

Posted: Tue Jun 04, 2019 11:09 am
by Jason Petho
There is also the ability to turn on the heights of the hex for a quick visual reference.

RE: Coder Diary #27 -- Upping Our Game -- to 50 Elevations!

Posted: Tue Jun 04, 2019 11:30 am
by LittleBen
Yes of course...but it's not so "visual"...

RE: Coder Diary #27 -- Upping Our Game -- to 50 Elevations!

Posted: Tue Jun 04, 2019 12:19 pm
by Jason Petho
Also, the terrain is fully moddable. You can adjust the terrain to something that suits your visual needs.

RE: Coder Diary #27 -- Upping Our Game -- to 50 Elevations!

Posted: Tue Jun 04, 2019 1:21 pm
by LittleBen
Yes you're right !! When I used to play this game it wasn't possible, and I just discover that...since one week I spend my time reading all those wonderful "coder diaries" on the forum