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RE: Desert War 1940-3
Posted: Tue Mar 03, 2015 2:20 pm
by Saint Ruth
ORIGINAL: SeaMonkey
Hey Brian, thanks for your endeavors, I'll be getting into the game a little later on when I can find the time. One thing I would like to caution you on is "feature creep", especially if you want the AI to be of decent quality.
You've developed a very eye pleasing game with outstanding features and mechanics, but complication can be the AI's undoing, so ask yourself what you really want to accomplish and take a note out the MWiF evolution.
I know what you mean. I'm a sucker for the "wouldn't it be nice if...". I'm trying to halt new features (after supply) and do the gui / ai updates.
Just to say, the eye-pleasing maps are by John Duquette (who did the scenarios with map images too).
RE: Desert War 1940-3
Posted: Tue Mar 03, 2015 3:05 pm
by warspite1
Thanks for the responses weertj, gradenko and Tejszd
RE: Desert War 1940-3
Posted: Tue Mar 03, 2015 5:50 pm
by dazoline II
That's configurable.
Start Menu -> Control Panel -> Java -> Security Tab. Uncheck Enable Java content in the browser. No more Applets, no more vulnerability.
ORIGINAL: gradenko_2000
From a security perspective, Java has a bit of a reputation of being a vulnerability magnet (because it is universally used, so that like Windows, it is also universally targeted)

RE: Desert War 1940-3
Posted: Tue Mar 03, 2015 7:35 pm
by bcgames
ORIGINAL: 76mm
...can anyone tell us what the scale is? Hexes/units/time?
Also, what can you do with the editor--can you make new maps?
The game includes an editor. You can make your own maps. The current terrain types in the editor limit locations of battlefields to those found in North Africa, Sicily, Southern Italy, Crete, Ukraine--Southern Russia/Caucasus maybe. I can see Korean War scenarios being made quite easily.
You can create your own land, air, and sea units. Units can be built from the ground up using the editor tabs or create and import csv files. You decide on attack, defense, movement factors, range, names, icons used for a particular unit, etc., etc.
I think most graphics (maybe 95% plus) are moddable/build your own; it’s totally open. I think you can change most if not all of the GUI to suit a different theater of operations (Russian Front, Korean War especially).
Ground scale can be anything you want above direct fire range...I use 3km per hex in the Battleaxe, Beda Fomm, and 2nd Battle of Bardia scenarios. Mortars/Artillery can be assigned ranges by the scenario designer so you could have 30km per hex or greater if you so desire. Unit scale ranges from company/battery to division level.
Time scale is open: choose 3 turns per day, 1 turn per day/week/month/year. At this point in development, the editor/game system best supports short, land-centric, operational-level WWII scenarios; where the scenario designer is responsible for setting/accounting for the strategic arena and the conditions therein.
About the only thing you can't mod in this engine is the sequence of play and the CRTs.
RE: Desert War 1940-3
Posted: Tue Mar 03, 2015 8:08 pm
by Alan Sharif
Love what you done so far Brian, excellent work.
RE: Desert War 1940-3
Posted: Tue Mar 03, 2015 9:59 pm
by Agathosdaimon
thats great to see Desert War mentioned here - i made that battle scene picture in the last screenshot
RE: Desert War 1940-3
Posted: Tue Mar 03, 2015 11:37 pm
by Tejszd
Thanks for the tip dazoline II
Must admit I haven't had it installed for a long time so it makes that concerns like having it automatically hook into your browser is now an option.
RE: Desert War 1940-3
Posted: Wed Mar 04, 2015 1:57 am
by 76mm
bcgames, thanks for the detailed response. I'll download and install in the next couple of days, sounds very interesting!
RE: Desert War 1940-3
Posted: Wed Mar 04, 2015 2:33 am
by bcgames
If anyone wants to do a PBEM of Desert War 1940-43, send me a PM.
The Battleaxe scenario is the most mature and best maintained playtest scenario. Those new to the system who are playing a live opponent for the first time should try playing the Allies using the Battleaxe (No Operation Exporter) scenario. I'm in the process of re-writing the game manual so I am very interested in learning what your questions are about how to play the game. I'll play whichever side you prefer. I will do quick turn-arounds on turns and will play to the very end of the scenario. Let's learn from each other at your convenience. We want your input on how to make the game better.
If you have the time to spare, give it a try.
v/r
bcgames
RE: Desert War 1940-3
Posted: Wed Mar 04, 2015 3:06 am
by bcgames
ORIGINAL: Agathosdaimon
...i made that battle scene picture in the last screenshot
Indeed. An excellent, thematic work. Very nice!

RE: Desert War 1940-3
Posted: Thu Mar 05, 2015 3:08 pm
by zakblood
any news on when the revamp will be out/done?
great game btw
RE: Desert War 1940-3
Posted: Fri Mar 06, 2015 2:07 pm
by Saint Ruth
ORIGINAL: zakblood
any news on when the revamp will be out/done?
great game btw
The proper AI for the other scenarios you mean? It'll be a while as I'm only doing this in my spare time!
Unfortunately!
RE: Desert War 1940-3
Posted: Fri Mar 06, 2015 2:13 pm
by zakblood
well good luck and yes you were correct also[;)]
RE: Desert War 1940-3
Posted: Fri Mar 06, 2015 9:16 pm
by Deathtreader
ORIGINAL: Saint Ruth
ORIGINAL: zakblood
any news on when the revamp will be out/done?
great game btw
The proper AI for the other scenarios you mean? It'll be a while as I'm only doing this in my spare time!
Unfortunately!
Checked this out a little while ago and it looks/feels great!!
Reminds me a lot of the V4V and WaW games I enjoyed so much in the old days.
Maybe Matrix would like to pick this up if you and they could come to some sort of arrangement??
The number of hits should tell them (and you) that there is lots of interest in your game. [:)]
Best wishes, and I look forward to more. [&o]
Rob.
RE: Desert War 1940-3
Posted: Sat Mar 07, 2015 4:12 am
by zakblood
V4V
a blast from the past and also agree
RE: Desert War 1940-3
Posted: Sat Mar 07, 2015 10:57 am
by Missouri_Rebel
I finally got around to messing with the game a bit, but unfortunately not for very long yet.
From what Ive seen so far I'm very impressed at what you have accomplished. I look forward to seeing more.
Great job.
RE: Desert War 1940-3
Posted: Sat Mar 07, 2015 1:33 pm
by Saint Ruth
Thanks for the feedback!
I've fixed a couple of bugs and put up a new version this morning.
Now to finish the Supply rules...
RE: Desert War 1940-3
Posted: Sat Mar 07, 2015 1:38 pm
by zakblood
thanks going to grab it now then
RE: Desert War 1940-3
Posted: Sat Mar 07, 2015 2:29 pm
by baloo7777
Hello Saint Ruth. This thread has peaked my interest in giving Desert War 1940-3 a go. Do you post when new updates/versions are available here? Do you have a thread where questions can be posted, similar to Scherpunkt on The Wargamer (ie. WWIIE)?
RE: Desert War 1940-3
Posted: Sat Mar 07, 2015 3:16 pm
by baloo7777
Downloaded and fooled around with it for a little while. This looks and feels great! Still have to read manual. Thanks Saint Ruth, and all! Looking forward to seeing this game progress with ai. [8D]